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Player base

Kaze · 9322

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Offline Luke

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Reply #15 on: February 03, 2016, 02:56:59 pm
True, quality over quantity indeed is the case sometimes. But when you're playing with the same player base it gets quite repetitive and boring and eventually you just don't log in again. Wouldn't you like to chase a different criminal every now and again and not the same old criminal?

In terms of this if you find a game being repetitive thats part of life, if you have been playing the same game like myself over the space of around 6-7 years (on and off) a break is always necessary happens in general if you find the server is getting a bit repetitive change it up, change your role, no problem with you becoming a cop or quit being a cop to go criminal, starting your own family, starting your own group, starting events there is loads of options within the server you can do if you find it that way, but I what I tend to do is take a break, pop in once or twice a day or a week, sit and play other games (at the moment been enjoying PS4 hur hur console peasant) but its a change up to your normal day to day basis of gaming.



Offline KazeTopic starter

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Reply #16 on: February 03, 2016, 02:58:12 pm
In terms of this if you find a game being repetitive thats part of life, if you have been playing the same game like myself over the space of around 6-7 years (on and off) a break is always necessary happens in general if you find the server is getting a bit repetitive change it up, change your role, no problem with you becoming a cop or quit being a cop to go criminal, starting your own family, starting your own group, starting events there is loads of options within the server you can do if you find it that way, but I what I tend to do is take a break, pop in once or twice a day or a week, sit and play other games (at the moment been enjoying PS4 hur hur console peasant) but its a change up to your normal day to day basis of gaming.

How ironic that I'm online right now and it's so boring. Speaking of PS4, up for a little session?  :D



Offline Cofiliano

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Reply #17 on: February 03, 2016, 03:02:40 pm
>talks how the player base is low
>wants a script to kick AFK ppl after 10 min

Naše će sjene hodati po Beču,lutati po dvoru,plašiti gospodu.


Offline KazeTopic starter

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Reply #18 on: February 03, 2016, 03:03:38 pm
>talks how the player base is low
>wants a script to kick AFK ppl after 10 min

I'd rather play with 10 players that are active ingame and looking for roleplay then 3 active players and 40 people online.  :cop:



Offline Stivi

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Reply #19 on: February 03, 2016, 03:43:27 pm
I'd rather play with 10 players that are active ingame and looking for roleplay then 3 active players and 40 people online.  :cop:
You can't really compare 10 players to 3.

More players = +players.

Even if there are players AFK, what harm do they do to you except that they attract more players IG so that you can interact with many of them? Ugh..

Mr Cofiliano how can you deny that we had any relation or intercourse, while you are prosecuting me?


Offline TheRock

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Reply #20 on: February 03, 2016, 03:51:08 pm
Back when I was in the A-Team, we had a few days whereas we were advised to kick AFK players.. that was when server was 200/200 though :D haha
I'm against that nowdays though, from the least times I tend to alt-tab, I forgot about having SA-MP up and running.. Plus I don't see how it's bad for people to AFK.. I mean, we are used that certain areas are AFKlans.. (AFKwood > idlewood for example sometimes).. And if the 'offender' (in your eyes) is not a suspect, then it's not against the rules.

TheRock Kolta,
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Offline Teddy

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Reply #21 on: February 03, 2016, 08:56:43 pm
it gets quite repetitive and boring and eventually you just don't log in again.

RS5.2 will fix the repetitive feeling and "lack" of things to do.



Offline Deni1997

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Reply #22 on: February 03, 2016, 09:16:46 pm
RS5.2 will fix the repetitive feeling and "lack" of things to do.
When is it coming anyways?



Offline Ivan_Dzeba

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Reply #23 on: February 03, 2016, 09:23:01 pm
Well, maybe the developers would make a script that, whenever someone goes AFK, the time of how much AFK he has been would be above him. Example: (Player AFK for HOURS:MINUTES:SECONDS(1:15:30) )

But, the bigger the playerbase is, it will attract more players, and if the AFK players for some reason might check the playerbase, and the playerbase is high, they will not be AFK anymore and will interact with others.

For a high players, you'll need plenty of good,respectfull players and admins, plenty of RP, plenty of freedom and, most importantly, plenty of fun.

I would also like to add this quote from Psyron, :


care about the new players atleast, most of them veterans are either banned or inactive. lets not live in 2008, this is 2016




Offline Fuzzy

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Reply #24 on: February 03, 2016, 09:53:38 pm
When is it coming anyways?
When it's ready?



Offline Que

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Reply #25 on: February 04, 2016, 12:43:09 am
Are we actually talking about AFK players being good for the server because they raise the quantity of players online for one doubting if he should log on or not? Is that the level we are on?



Offline Devin

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Reply #26 on: February 04, 2016, 12:51:35 am
I don't quite get the logic of lowering the playercount by kicking AFK players to somehow make people go ingame when they see a lower playercount.



Offline Teddy

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Reply #27 on: February 04, 2016, 01:02:06 am
Is that the level we are on?

Depressing isn't it?



Offline TonySforza

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Reply #28 on: February 04, 2016, 01:04:05 am
Are we actually talking about AFK players being good for the server because they raise the quantity of players online for one doubting if he should log on or not? Is that the level we are on?

Someone had to address the elephant in the room.



Offline Que

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Reply #29 on: February 04, 2016, 01:08:47 am



 


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