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Animations and Sounds Repository

Call_me_Dad · 1399

0 Members and 2 Guests are viewing this topic.

Offline Call_me_DadTopic starter

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on: February 23, 2016, 10:00:48 pm
VCMP has a lot of sounds and animations that can be played ingame for role-play(and other) purposes. The script allows players to set a custom keyword to their favorite animations and sounds so that they do not need to remember the numeric IDs.

The list of all numeric IDs can be found:
Animation IDs
Sound IDs

Commands:
/anim <id> <id> to preview an animation.
/sound <id> to preview a sound.
/addanim <keyword> <id> <id> to assign the animation to a keyword.
/addsound <keyword> <id> to assign the sound to a keyword.
/do <keyword> to play the sound/animation assigned to the keyword



The VCMP wiki is missing the details of each sound and animation, so players have to test them ingame to find it's worth. Some regulars have created a great collection of sounds and animations, which can be used in frequent situations.

Sharing is caring. Post all your best finds here!



Offline Hype

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Reply #1 on: February 23, 2016, 10:32:18 pm
Here's a few common animations I use:

/anim 0 11 - Chatting
/anim 0 157 - Aiming
/anim 0 169 - Sit
/anim 0 171 - Cash register anim, I usually use it for "opening doors" or "handcuffing"
/anim 0 8 - Hands behind, you can use it when you get handcuffed
/anim 0 25 - Fall to the ground
/anim 0 69 - "Hide & Seek" move (:
/anim 0 73 - Something you can use to get behind unreachable counters

P.S: Didn't we have this?


Don't with the furies


Offline Call_me_DadTopic starter

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Reply #2 on: February 23, 2016, 10:40:20 pm
P.S: Didn't we have this?
Well, fuck...I'm getting old.



Offline Rapture

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Reply #3 on: February 23, 2016, 11:25:56 pm
sound 3110
EUGH



 


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