free

News

collapse

User Info

 
 
Welcome, Guest. Please login or register.
Did you miss your activation email?

* Recent Posts

Re: [SA:MP] The Continental Network by .James
[Yesterday at 12:40:51 pm]


Re: San Fierro Driving School by .James
[Yesterday at 11:12:53 am]


Re: The Soprano Family | Royal Loyalty by Rei
[Yesterday at 01:57:10 am]


Re: [OFFICIAL] Argonath Air Traffic Control Service by ATC
[September 15, 2025, 07:21:45 pm]


Re: Council of San Fierro - A Community of Prosperity by Kowalski.
[September 15, 2025, 07:02:18 pm]


Re: Council of San Fierro - A Community of Prosperity by Luca Man
[September 15, 2025, 07:00:50 pm]


Re: San Andreas Fire Department | Public relations & media | arfd.argonathrpg.com by Luca Man
[September 15, 2025, 06:46:07 pm]


Re: [OFFICIAL] Elections Commission (ELECOM) by Luca Man
[September 15, 2025, 06:44:17 pm]


Re: San Fierro Driving School by Kowalski.
[September 15, 2025, 06:18:45 pm]


Re: San Fierro Driving School by SFDS
[September 15, 2025, 05:23:46 pm]


Re: San Fierro Driving School - SFDS.ArgonathRPG.us by SFDS
[September 15, 2025, 04:41:48 pm]


Re: The Collin Family - The Legend of 2011 by Kowalski.
[September 15, 2025, 12:27:17 pm]

* Who's Online

  • Dot Guests: 67
  • Dot Hidden: 0
  • Dot Users: 0

There aren't any users online.

* Birthday Calender

September 2025
Sun Mon Tue Wed Thu Fri Sat
1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 [20]
21 22 23 24 25 26 27
28 29 30

Making stuff easier #3 - Map markers

Tony_Alinari · 1288

0 Members and 1 Guest are viewing this topic.

Offline Tony_AlinariTopic starter

  • User
  • *
    • Posts: 12
    With us since: 30/08/2015
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYears
on: March 01, 2016, 03:43:20 am
All job pickups should have a appropriate marker on the map like in single player.

Veteran players can help making those small logos :)

Discuss...



Offline Fuzzie

  • Regular
  • **
    • Posts: 326
  • Still A Potato
  • With us since: 08/10/2014
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
  • VC:MP: [EAF]Fuzzie
Reply #1 on: March 01, 2016, 05:11:09 am
IIRC, markers on the map for players were discussed at some point during the development of the RPG 3.0 script. It came to a conclusion that they should know where the places are and if they don't, they could always ask any of the available players. Having job markers on the radar will also make the radar seem cluttered up for regular players, hence the reason why it was not implemented.

I still want a command/feature where you can toggle on and off those markers however this isn't a complete solution, I know.


Danks to Hype


Offline Kessu

  • VC:MP Division Leader
  • ******
    • Posts: 5535
  • THIS AVATAR WILL NOT CHANGE!
  • With us since: 04/04/2008
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
  • VC:MP: Kessu
Reply #2 on: March 01, 2016, 11:16:27 am
This can still be discussed if we can properly enable this without it making the minimap too cluttered (or have the map from VC:MP general show up ingame via a command) ;)


Quote
For the world of man to mean anything, man must own the world


Offline Klaus

  • VC:MP Division Leader
  • ******
    • Posts: 6348
    With us since: 30/12/2007
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Reply #3 on: March 01, 2016, 02:07:35 pm
Maybe, for important locations only.


Offline Marcell

  • gandalf fan
  • Hero
  • ****
    • Posts: 2750
    With us since: 13/01/2011
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
    • Immortal Technique Website
  • SA:MP: John_Corleone
  • VC:MP: =AV=Reaper
Reply #4 on: March 01, 2016, 08:00:14 pm
What needs to be actually done is blips for lots of shit to make it as newb friendly as possible. Have to deliver cargo somewhere? blip. Someone calls taxi somewhere? blip.



Offline Kessu

  • VC:MP Division Leader
  • ******
    • Posts: 5535
  • THIS AVATAR WILL NOT CHANGE!
  • With us since: 04/04/2008
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
  • VC:MP: Kessu
Reply #5 on: March 01, 2016, 08:03:49 pm
Blips depending on jobs is fine, that can be created.

But permanent markers on maps are dodgy since some do not want their minimap to have anything extra.


Quote
For the world of man to mean anything, man must own the world


Offline Marcell

  • gandalf fan
  • Hero
  • ****
    • Posts: 2750
    With us since: 13/01/2011
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
    • Immortal Technique Website
  • SA:MP: John_Corleone
  • VC:MP: =AV=Reaper
Reply #6 on: March 01, 2016, 08:49:00 pm
Better to have cutscenes showing where the jobs start etc instead, VC map is so small even someones whos barely acquinted with it wont have any trouble finding a location thats shown to him.



Offline Klaus

  • VC:MP Division Leader
  • ******
    • Posts: 6348
    With us since: 30/12/2007
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYearsYears
Reply #7 on: March 01, 2016, 10:25:25 pm
Better to have cutscenes showing where the jobs start etc instead
I agree. This makes perfect sense.


Offline Doom_Kill3r

  • I'm an efficient
  • User
  • *
    • Posts: 33
  • Mess with the best, Die just like the rest.
  • With us since: 21/08/2015
    YearsYearsYearsYearsYearsYearsYearsYearsYearsYears
  • SA:MP: DizzasTeR
  • VC:MP: [EAF]Doom_Kill3R
Reply #8 on: April 17, 2016, 03:24:22 pm
 :depature:
I agree. This makes perfect sense.

This is already on my to-do. For the markers I think we can make them visible if player is in a certain range and also it can be done so that if player enters the 'map' from the pause menu he will be able to see all markers.  Both of these can be easily done.



 


free
SimplePortal 2.3.7 © 2008-2025, SimplePortal