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BrowserPlus - SA-MP Browser replacement [0.2.5-beta]

Teddy · 4156

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Offline Dangerous

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Reply #15 on: April 26, 2016, 08:20:59 pm
This looks great!
I'm able to be a tester, would be a pleasure.



Offline TeddyTopic starter

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Reply #16 on: April 26, 2016, 08:44:13 pm
Well for some reason it keeps adding server after server so now I have 13 Argonath-ones and a bunch of others :p And it doesn't change the nickname for me and I cannot connect to any servers.

Using Windows 10 Pro

Navigate to "%appdata%\Browserplus" and delete "servers.json". When adding servers, add a server and wait a few seconds before trying to add another.



Offline TeddyTopic starter

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Reply #17 on: April 26, 2016, 09:52:05 pm
0.0.3

- Fixed a problem with not being able to delete servers (right click server to remove).
- Fixed an issue where the wrong ip:port combination would appear when multiple servers were unresponsive.
- Fixed an issue where trying to send a password to a non passworded server after connecting to a passworded server.



Offline Axison

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Reply #18 on: April 26, 2016, 09:57:42 pm
Out of curiosity, is there any way to create an in game browser? The ablity to navigate from within the game would be incredible.


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Offline Fuzzy

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Reply #19 on: April 26, 2016, 09:59:54 pm
Out of curiosity, is there any way to create an in game browser? The ablity to navigate from within the game would be incredible.
I believe a certain *hack tool* has this feature, but it's basicly reverse engineering the client at that point.



Offline TeddyTopic starter

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Reply #20 on: April 26, 2016, 10:01:30 pm
Out of curiosity, is there any way to create an in game browser? The ablity to navigate from within the game would be incredible.

I wish, might be able to hack around with CLEO to get something to work but not entirely sure.



Offline Allison

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Reply #21 on: April 26, 2016, 10:31:02 pm
I believe a certain *hack tool* has this feature, but it's basicly reverse engineering the client at that point.
It does but from what I know, it only works on certain servers. Mostly local and pre-set ones.

I wish, might be able to hack around with CLEO to get something to work but not entirely sure.
A while ago someone I know was working on a CLEO-based script that had that feature. I have no idea what happened to the script, but it seems possible. Not really sure of the use it would have directly honestly. Most likely it would be buggy.



Offline TeddyTopic starter

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Reply #22 on: April 27, 2016, 07:37:27 am
0.0.4 - Finally, something new to add that makes it more unique!

- Adds the username manager and ability to add new users (updating is still not functioning properly)
- Added selected server indicator above rules
- Added loading username from manager on server select (will not overwrite global username)
- Cleared rules and players before checking selected servers status in case it is offline; this will prevent misleading info
- With above, also hide game launch button for server's not reachable.
- Added error handling (and a debug mode, click text 'Rules' to activate Chrome Inspector)




Offline TeddyTopic starter

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Reply #23 on: April 27, 2016, 08:39:14 am
0.0.5

- fixed a bug causing a soft reset when adding a new user
- added passive & automatic password storage
- added auto-fill of remembered passwords when selecting a server
- added automatic updating of existing remembered passwords



Offline TeddyTopic starter

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Reply #24 on: April 27, 2016, 11:14:32 am
0.0.6 - alpha candidate 1 (and last update for tonight, 5 am!)

- fixed an issue with hard crashing after launching game
- removed username manager
- added passive and automatic username saving, much like passwords
- added base of settings (right now, edit %appdata%\Browserplus\settings.json" as no editor in-app exists), and not all are working
- changed a few buttons to use better icons
- added lock status icon for locked servers
- added context menu to right clicking servers, only option is still deleting
- added player's id to player list
- remove some redundant code



Offline Pizza4_Games

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Reply #25 on: April 27, 2016, 11:18:46 am
No offence but get a break Teddy, you've been working your ass off for about a month or two.  :) Look great btw


Offline Bruce.

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Reply #26 on: April 27, 2016, 11:22:04 am
If you need more testers im available :) This looks awesome

I believe Argonath will be back as soon as the exams are over.
SA:MP server is currently in a decent state with a stable player base of around 20-25 people on a daily basis.


Offline arifaiman

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Reply #27 on: April 27, 2016, 12:51:16 pm
Yes yes yes yes this looks good. Count me in




Offline Julio.

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Reply #28 on: April 27, 2016, 01:04:33 pm
When you say it needs to modify registry values to set the username, is it the existing SA:MP client registries it's modifying?

Looks interesting though, also, is this totally standalone or could you theoretically remove the original SA:MP client and this would still function?

I'd be happy to be involved in testing and trying this tool, I like how you've included whether the server has the lag compensation function enabled or not!



Offline Stivi

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Reply #29 on: April 27, 2016, 01:34:58 pm
Looks interesting though, also, is this totally standalone or could you theoretically remove the original SA:MP client and this would still function?
You can choose not to use the SA-MP client, but you can not delete it's files I guess. Because, well then you wouldn't be able to connect to SAMP.

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