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Tasing players who are actively shooting (Rush Tazing)

TiMoN · 11825

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Offline TiMoNTopic starter

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Nobody has discussed this subject since taser got implemented and many knew it's just a matter of time before it becomes a regular complaint. Even during testing, I was among the first to predict such outcome.

Since when are cops allowed to tase people who are actively firing a gun? In every game I played with tasers, if you got shot with a gun in your hand you start firing like crazy and end up wasting an entire clip in seconds.

Not to mention the directly unfair advantage tasers have, allowing them to be used on players defeats the entire purpose of shooting police officers to escape. Any player who has been a victim to such scenario had complained about this, even admins.

A server rule should be made that directly disallows officers from engaging suspects are shooting their guns with tasers, or even a script that conceals a taser if it's used on a player who is shooting a gun(since something as unnecessary as anti-carsurfing was implemented, can't see why this shouldn't be added too).



Offline Devin

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Reply #1 on: April 29, 2016, 02:57:28 pm
As far as I know SAPD had a policy against using a tazer on people wielding guns however it may have changed.



Offline TiMoNTopic starter

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Reply #2 on: April 29, 2016, 03:00:15 pm
As far as I know SAPD had a policy against using a tazer on people wielding guns however it may have changed.
Well it's obvious that such policy isn't enforced since cops are claiming "lol missclick sry" after tazing and cuffing you. I and many others would rather have it as a server rule.



Offline RuCa

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Reply #3 on: April 29, 2016, 03:12:34 pm
Well it's obvious that such policy isn't enforced since cops are claiming "lol missclick sry" after tazing and cuffing you. I and many others would rather have it as a server rule.

There is a section to report sapd officers at arpd forums. Why not report that there and report the officers? Why come here?

Anyway i am active as a sapd senior office and i dont see officers abusing it.

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Offline TiMoNTopic starter

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Reply #4 on: April 29, 2016, 03:13:46 pm
There is a section to report sapd officers at arpd forums. Why not report that there and report the officers? Why come here?

Anyway i am active as a sapd senior office and i dont see officers abusing it.
Because I can't shit out a video of someone tazing me while I'm shooting when I need one.



Offline Marcell

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Reply #5 on: April 29, 2016, 03:26:38 pm
Getting tased in the face during a shootout certainly seems like just forced script from CnR, and requesting evidence for every occurance like that is stupid because a) people can say it was just a misclick or they didn't see you shooting earlier b) you'd have to record yourself shooting earlier. Also someone said taser was impossible to use when someone has a kevlar on him, but apparently that's not true since I evidenced few people getting tased in full kevlars today.



Offline Devin

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Reply #6 on: April 29, 2016, 03:27:52 pm
I would prefer SAPD had a regulation regarding the usage of a taser, if it becomes a server issue, we won't be introducing a rule, we would just remove the taser altogether.
Also kevlar only protects you from a torso shot by a taser.



Offline jovanca

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Reply #7 on: April 29, 2016, 03:36:02 pm
Why not simply add script which wouldnt allow taser shots while in combat?

I AM A BIG BOY I DONT TAKE SHIT FROM ANYONE


Offline TiMoNTopic starter

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Reply #8 on: April 29, 2016, 03:39:35 pm
Why not simply add script which wouldnt allow taser shots while in combat?
I second this;
even a script that conceals a taser if it's used on a player who is shooting a gun(since something as unnecessary as anti-carsurfing was implemented, can't see why this shouldn't be added too).



Offline Marcell

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Reply #9 on: April 29, 2016, 03:54:52 pm
I second this;
Yeah, considering that roof shooting received a script to prevent it instead of just a rule I don't see why not. A regulation should be used for RP reasons, taser getting used in combat isn't a RP issue (like being corrupt) but more of a server/script wise issue, since it's OP/doesn't make much sense.



Offline Leonardo

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Reply #10 on: April 29, 2016, 04:23:02 pm
Obviously, the taser should not be used on players who yield guns/are in combat. This is a constantly repeated on and on to the law enforcement (from my point of view) and in my opinion, should be also included in a question at the SAPD's first test (the scripted one), so the newly-recruited officers (freecops) are also aware of it, instead of being exclusively being an official law enforcement rule (SAPD, FBI), as it obviously gives an unfair advantage to the police in scene.

Anyway, if you see any SAPD/FBI member tazing someone who's armed, you can feel free to screenshot and complaint, in these cases it wouldn't be required to roleplay out the evidence.

Debating with idiots it's like trying to play chess with a pigeon - it knocks the pieces over, craps on the board, and flies back to its flock to claim victory.


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Reply #11 on: April 29, 2016, 04:23:33 pm
Shooting a tazer while someone is shooting at you is strictly forbidden in the SAPD and FBI, anyone found doing so should be reported directly to the relevant authority. It doesn't matter if you have no screens or such. If you do it helps but still if such an event takes place, it would be appreciated if it is reported as soon as possible so it can be dealt with.

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Offline Marcell

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Reply #12 on: April 29, 2016, 04:25:32 pm
Obviously, the taser should not be used on players who yield guns/are in combat. This is a constantly repeated on and on to the law enforcement (from my point of view) and in my opinion, should be also included in a question at the SAPD's first test (the scripted one), so the newly-recruited officers (freecops) are also aware of it, instead of being exclusively being an official law enforcement rule (SAPD, FBI), as it obviously gives an unfair advantage to the police in scene.

Anyway, if you see any SAPD/FBI member tazing someone who's armed, you can feel free to screenshot and complaint, in these cases it wouldn't be required to roleplay out the evidence.
The problem isn't just regulation related, because it can happen by accident as well - what if cops ready the taser, a suspect doesn't want to start shooting instantly (as to avoid DM), so he delays the shooting and gets tased right after firing off 2-3 rounds? etc. That's why a script against it would be nice.



Offline Leonardo

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Reply #13 on: April 29, 2016, 04:29:09 pm
The problem isn't just regulation related, because it can happen by accident as well - what if cops ready the taser, a suspect doesn't want to start shooting instantly (as to avoid DM), so he delays the shooting and gets tased right after firing off 2-3 rounds? etc. That's why a script against it would be nice.

I see what you mean and i'd agree with it, i just can't visualize further how the script would work; the taser would disappear from the cop's hand if a wanted player within a certain range is holding a weapon?

Debating with idiots it's like trying to play chess with a pigeon - it knocks the pieces over, craps on the board, and flies back to its flock to claim victory.


Offline Arslan

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Reply #14 on: April 29, 2016, 04:31:03 pm
The problem isn't just regulation related, because it can happen by accident as well - what if cops ready the taser, a suspect doesn't want to start shooting instantly (as to avoid DM), so he delays the shooting and gets tased right after firing off 2-3 rounds? etc. That's why a script against it would be nice.

If someone has opened fire, that's it, you can't use tazer anymore. I doubt a lot of  "accidents" can happen with tazer as it requires good aim and focus to hit a good shot.

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