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What is the definition "quality roleplay"?

Leon. · 6276

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Offline Leon.Topic starter

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on: July 11, 2016, 05:28:13 am
Since the advent of RS5.2 and the new rule that sets a certain standard for roleplay, we have seen a number of bans in regards to the actions an individual takes- or refuses to take - in roleplay. The initial interpretation was that refusing to respond to a roleplay or otherwise avoiding it (e.g. /me is superman and can't be tackled by 5 people) would be bannable in order to enforce a more proper roleplay environment. However, as time has gone on, it appears that the interpretation of the new rule has been expanded, to the point where people can be banned for a simple reason such as "shit rp/poor excuse for RP."

I believe this new rule has become too broadly interpreted by admins, leading to situations whereas one admin would have simply corrected the individuals via a /pm conversation, another admin would have outright banned the individual. So I ask you guys, what is your standard for "good roleplay"?


P.S. In the event that you folks see something that you would perceive as "poor roleplay," I would advise for the general benefit of the server environment that you contact the accused "poor roleplayer" and politely (read: not in a condescending tone) explain to them why you feel that their roleplay performance was sub-par. We are not getting anywhere by sarcastically crying "top RP" in /p chat, or reporting someone to admins the moment their roleplay abilities fall below your standards. It is a regular's responsibility to teach those who are less knowledgeable, rather than scorn them for their apparent ignorance.



Offline DinoKid23

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Reply #1 on: July 11, 2016, 05:54:57 am
never going ooc

responding realisticly (getting shot = limping, getting punched = rubbing face for cuple of seconds cus it hurts)

no "lol" or "ok" or "pm me"

no bunnyhopping

equal amount of /me'ing and /l'ing

using /do alot and giving people chances to respond with /do aka /do would i be able to grab your hand then /do yes/no because *reason*

no ooc hatred

in the end you'll be like yes i like this mens rp and would do it again


Offline Leon.Topic starter

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Reply #2 on: July 11, 2016, 07:31:55 am
never going ooc

responding realisticly (getting shot = limping, getting punched = rubbing face for cuple of seconds cus it hurts)

no "lol" or "ok" or "pm me"

no bunnyhopping

equal amount of /me'ing and /l'ing

using /do alot and giving people chances to respond with /do aka /do would i be able to grab your hand then /do yes/no because *reason*

no ooc hatred

in the end you'll be like yes i like this mens rp and would do it again
Your opinion is valid, however I feel as though your ideas are more well suited for a more realism-oriented roleplay server. The Argonath I once knew was the type of roleplay server where a player chose their own path of roleplay. Alas, we are facing times of change, and we can see now that Argonath is currently unable to decide what kind of roleplay server it wants to be.



Offline eymas

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Reply #3 on: July 11, 2016, 08:40:27 am
By words of gandalf, the "best" response is to accept whatever you get and play with, or around it. Should someone desire to roleplay a bulletproof car for one, you could just break the window with a diamond hammer.

Though after time it was discovered that players would use such "impervious" measures to circumvent what would be negative(?) for them in the end, like being identified while you're in the FBI's investigation room. This would be considered invalid by some.

In a recent topic, some players use very little reasoning or talk to eliminate their own enemies, to the point where just three sentences are considered "correct" for them. The general perception is that this is considered "poor roleplay" and more edging towards deathmatching. (Example being to take revenge of someone who died in the past, or to kill someone for sneakily taking pictures an hour ago without being noticed.)

To my personal opinion, think of the game as being a stage and you have to perform in front of an audience (or your parents in a school musical) therefore you need some decency. You can't just say "oi, you stole ma drugs, thats a crime punishable by death" and kill him without the chance to respond. Think realistic and simply punch him up to 40% health while asking if he's sorry. (Okay, that still has the chance of being perceived wrongly by staff, but its dependent on foreplay.)

TL;DR, think of real life and realistic responses when roleplaying and you'd be fine. If you just think of ticking checkboxes with minimal input/interaction you're in the wrong.
I may have typed several contradictions (waiting for my coffeepot) but that's why we are free to discuss on a forum ^^



Offline [Rstar]Razor

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Reply #4 on: July 11, 2016, 08:42:55 am
Bunny hopping was always allowed and if you remove that than you'd have to add cj running(wich I think is a very bad idea) because the normal run without bunny hopping is just way too slow..

On the roleplay matter I do agree with a rule to prevent players from avoiding RP but insta-ban just for a bad RP is just plain stupid because, first we have a lower player base so the new players might not be very good at RP but I bet most of them will improve if they are encouraged by the regulars and because we are in a phase of change and most old players that came back from a period of inactivity such as myself don't even know about this.
Admins owe the players some respect and instant bans isn't the way to go, just makes admins look bad. ( just brushing off their "powers")



Offline Julio.

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Reply #5 on: July 11, 2016, 09:45:18 am
On the roleplay matter I do agree with a rule to prevent players from avoiding RP but insta-ban just for a bad RP is just plain stupid because, first we have a lower player base so the new players might not be very good at RP but I bet most of them will improve if they are encouraged by the regulars and because we are in a phase of change and most old players that came back from a period of inactivity such as myself don't even know about this.
Admins owe the players some respect and instant bans isn't the way to go, just makes admins look bad. ( just brushing off their "powers")

This.



Offline AK47

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Reply #6 on: July 11, 2016, 01:35:36 pm
I believe this new rule has become too broadly interpreted by admins, leading to situations whereas one admin would have simply corrected the individuals via a /pm conversation, another admin would have outright banned the individual.

That depends on the punishmenthistory aswell. If I catch a player using shit reasons to kill players and he got 3 tempbans and a few warnings about it a simple /pm would not help

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Offline Thomas R

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Reply #7 on: July 11, 2016, 01:41:16 pm
Bunny hopping was always allowed and if you remove that than you'd have to add cj running(wich I think is a very bad idea) because the normal run without bunny hopping is just way too slow..
:uhm:



Offline Julio.

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Reply #8 on: July 11, 2016, 01:43:22 pm
"Shit RP" in itself should not be a reason at all in my opinion.

Not interacted with somebody sufficiently before killing them with no valid RP reason? - Deathmatching
Abuse of the scripts to TP etc (/q or /kill) - Script abuse
Jumping off a building mid-RP to kill yourself - I wouldn't say this is bannable, but yeah, total d*** move.

:uhm:

Nice constructive post mate.



Offline Norrage

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Reply #9 on: July 11, 2016, 01:45:50 pm
I see quality roleplay as something very obvious: ignoring the win/lose attitude.

Working with each other, expecting the other to do the same and in this way you can achieve the best roleplays. Imagine getting kidnapped. No '/me pulls out a gun from his ass' but '/me gets shocked by the situation and is unable to take actions'.

Show this in the server, others will follow. Simple example, great results.

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Offline CharlieKasper

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Reply #10 on: July 11, 2016, 01:53:21 pm
The way it seems now, in Argonath any roleplay that doesn't involve guns is considered quality roleplay.

Generalising here, but I see such cases more than anything else.

Edit:To people saying think of real life while role-playing, a lot of what happens in real life is considered piss poor roleplay or death matching in Argonath samp. What you should instead be suggesting is to think of police or mafia or business movies while role-playing.



Offline Jeremy.

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Reply #11 on: July 11, 2016, 01:58:40 pm
I see quality roleplay as something very obvious: ignoring the win/lose attitude.

Working with each other, expecting the other to do the same and in this way you can achieve the best roleplays. Imagine getting kidnapped. No '/me pulls out a gun from his ass' but '/me gets shocked by the situation and is unable to take actions'.

Show this in the server, others will follow. Simple example, great results.

Nope bro you cant change the mentality of others, especially the play2win thing. If you make rules, apply them for all, not for certain people whenever they're recording some shit and make you look like you're deathmatching, ofc unless you consider RP going full retard when being surrounded by 5-6 men and pulling a deagle out of your ass and start shooting. If you talk about "quality roleplay" then you should be banning this kind of people. Or yeah doing a couple of /me's (like /me withdraws iphone; /me records) and aiming a gun to someone's head, that's what you call quality roleplay?

It's weird how things changed drastically after retirement of people which had a huge impact on keeping this community alive.

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Offline Sawyer

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Reply #12 on: July 11, 2016, 02:02:21 pm
It's weird how things changed drastically after retirement of people which had a huge impact on keeping this community alive.
You are overreacting af right now.





Offline TiMoN

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Reply #13 on: July 11, 2016, 03:10:01 pm
quality rp is rp that is enjoyable for everyone, i don't give a fuck if you're roleplaying a superman who can't be tackled by 69 people



Offline FARQ3X

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Reply #14 on: July 11, 2016, 03:17:25 pm
Keep to human limits, try to not end everything in a shootout, I personally prefer to punish someone by cutting their hand off or doing other things, killing shouldbe last reserve/unless you have a reason, also OOC/IC mixing should be outruled imo



 


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