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What is the definition "quality roleplay"?

Leon. · 6293

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Offline Julio.

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Reply #30 on: July 13, 2016, 05:02:31 pm
You're right, tho its nothing new, its been that way since 2008 really.

And lets be honest here, everyone's talking about "pew pew, e-penis he killed my member rp" being a main problem and bitching about it, when in fact that's the least of everyone elses problem when it comes to their own roleplay.

What does the pew pew between Gvardia and Soprano(putting a side all the bad shizzle connected with it, which Mark already explained in his reply), has to do with you and your roleplay?

You're a farmer from Flint, yet you can't roleplay correctly because of a pew pew happening somewhere else?

Or you're a hot dog seller infront of City Hall, but fuck it, you can't roleplay because there's a pew pew in San Fierro?

These are all bullshit excuses people who moans about roleplay, while in fact they're the ones, let me rephrase it, the only ones on which their roleplay depends.

I do not roleplay the same way with every person, I adjust to their way of roleplaying/interaction. 

I wont roleplay with HR or a hot dog seller, the same way I interact with Sopranos in this example. Because HR and a Hot Dog seller, wont just find a reason to pull out a gun, and hence I wont be doing the same. And don't get me wrong, its legit from Sopranos to do so, knowing our current situation.

I like to response on a good roleplay, with good roleplay, its the least I can do when I see someones effort in it. Why would I wanna destroy that for someone else, even if he's an enemy?

Lets do a poll, who here died from Me if he wasn't a cop chasing me and trying to kil lme, or a member of a enemy faction in war with my faction also threatening me or my member?

I'll tell you, no one, and I can vouch for 99 percent of my members same.

So the point is, "the quality of roleplay" is your own responsibility, don't blame others for it, yet either set an example by your roleplaying, or simply roleplay with people you judge will response in a positive way to your roleplay, or do both.

There's more "DMing" on more strict and serious roleplay servers, then on Argonath(as in you don't spam /me before opening fire, yet you can hit your enemy without interaction prior to it, if you have a valid roleplay reason.), on Argonath you gotta write a letter of intentions to your enemy 5 hours prior, and a shitload of useless /me spams and warnings, just so you can setup an "ambush" for a criminal leader of the enemies faction, who's then "surprised" when you try assassinate him.

If Ballas went on a surprised 'drive-by' shooting in Ganton on GSF, they would all get banned even if they have a valid roleplay reason, because "they didn't warn them enough"  or had "enough interaction prior" .

And drive-by shooting, is one of the main symbols of every gang in the US, that happens non stop.

Is that quality Roleplay? Is that realistic enough? No its just birocracry bullshit that you gotta do, so some admins wont bust your balls because he, or the people in charge of roleplay policy, dont know jack shit about criminal roleplay.

You can say, 'that can be abused for a constant pew pew wars', yes it can, but its up to those groups to determent are they gonna be into that style, or put their interaction on a more sophisticated level. And they gonna be judged by people based on that. Because like I explained, those wars don't really influence you and your roleplay.

Point is, if they wanna be those kind of groups, then admins should only check in on how valid is the roleplay reason, and potential cheating/hacking/aimboting and returning after death, that's about it.

Because they wont in anyway affect the rest of the server, except with bigger player count, because lets face it, when its peace time, everyone suddenly gets bored, and our player count goes down to shit.

And you? You can roleplay the same way you were roleplaying before, during, and after those wars, so anyone talking how he can't rp because of it, is just bullshiting really.


I haven't reported someone for DMing in over 2 years now I think, the last time I remember, was I reported some random cop who went killing people just for fun like he's on Paruni.

I agree. By definition, being in a criminal group should make you a target.

It's difficult to say how much you should RP really. If it was truly serious, you should technically /talk whenever you speak, RP footstep noises, RP breathing etc...

Indeed, if you take out a 9mm gun, should you even /me it? I don't think so as the intent is clear, it just ends up being repetitive.

It's just players who's egos are hurt that report for DM in most cases. Sure, if someone is going on a rampage outside LSCH for no reason shooting at everyone, fair enough... But a Balla shooting at a Grove? Somewhat expected...

And can we PLEASE stop with the "Bad RP" ban reasons. In almost all the bans, it's either DM or script abuse which is the TRUE reason...



Offline Justin39

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Reply #31 on: July 13, 2016, 05:24:04 pm
cheating/hacking/aimboting

Admin team hasn't dealt with an aimbot situation in quite a while.  Aimbot has nothing to do with this situation or topic.  Of course if there's an actual complaint sent in about someone using aimbot, administration has to confirm that first and we can't ban them right away unless we've one hundred percent confirmed that person is using it.  There's been mistakes in the past where someone banned for aimbot was not using aimbot.  I'm not saying it's hard to detect, it's just whenever you guys get into a shootout with each other you never actually try to get evidence.  Instead of that there's a lot of bitching at both sides because they're salty over losing.



Offline jovanca

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Reply #32 on: July 13, 2016, 05:37:08 pm
Its about intention to roleplay or to start a shootout. Roleplay killing can be done without a single line of text and still be valid. Same way roleplay can last for 15 minutes, full of /l /me /em lines, and still be dm (if it ends with a shootout).

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Offline Sawyer

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Reply #33 on: July 13, 2016, 05:41:13 pm
Definition of "quality RP" - y'all have to learn to drop the must-win attitude. We all get caught off-guard sometimes. That's life, that's gaming, that's everything.

End of story, have a good one.  ;)





Offline Cofiliano

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Reply #34 on: July 13, 2016, 05:51:56 pm
Admin team hasn't dealt with an aimbot situation in quite a while.  Aimbot has nothing to do with this situation or topic.  Of course if there's an actual complaint sent in about someone using aimbot, administration has to confirm that first and we can't ban them right away unless we've one hundred percent confirmed that person is using it.  There's been mistakes in the past where someone banned for aimbot was not using aimbot.  I'm not saying it's hard to detect, it's just whenever you guys get into a shootout with each other you never actually try to get evidence.  Instead of that there's a lot of bitching at both sides because they're salty over losing.
I just pointed out what imo, should admins look out in such situation, not is it happening or not.
We personally stopped trying to gain evidance on certain people using aimbot, because last time it took us lots of time, stress, and admins not being able to handle it the right way, and after all of that those people got unbanned after a month or two, even with a huge ban history prior to that.

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Offline .Matthew.

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Reply #35 on: July 13, 2016, 05:59:00 pm
About aimbot and stuff, with all the experience I've had in past 4 or so years, I just know that modern hacks and "silent" hacks are simply not known by most of Argonath staff.



Offline Que

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Reply #36 on: July 14, 2016, 09:22:29 pm
Five dots:
  • Keeping the realism within your moves
  • Leaving the "only win"-attitude outside
  • Skipping out of character-talk while roleplaying
  • Being unique and not an ordinary roleplay situation
  • An ending that doesn't automatically have to end up in a shootout



Offline TrotlDebilni

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Reply #37 on: July 14, 2016, 09:40:25 pm
An ending that doesn't automatically have to end up in a shootout

People don't get this, or are able to roleplay fear, there was a situation where five mafiosos were robbing a casino, and some dude walks in, walks as everyone is telling him to stop moving and get on the floor, pulls out a gun, than does /em you would recognize me as ****.
Nope you would've gotten killed four times at that point if we were serious with the RP.

So role-playing fear, giving other people equal chances to the ones given to you.

About aimbot and stuff, with all the experience I've had in past 4 or so years

Funnily enough I had no idea aimbot was a thing until the controversy within our community. But than again I don't have to know, I don't shoot people and especially not ones that could be using aimbot. I exclusively shoot at Matthew_Carter  :D

"I converted more hackers to RP than we have regular players" - Gandalf (2016)
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Offline Haythem

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Reply #38 on: July 18, 2016, 02:05:45 pm
Remove the fucking bunnyhop without changing the running animation. Especially when it comes to suspects and cops, strictly punish them for bunnyhoping.



Offline Julio.

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Reply #39 on: July 18, 2016, 02:07:09 pm
Remove the fucking bunnyhop without changing the running animation. Especially when it comes to suspects and cops, strictly punish them for bunnyhoping.

If it's a valid suggestion you want to post, post a topic in the ideas board and get feedback on it.



Offline Devin

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Reply #40 on: July 18, 2016, 02:56:59 pm
Remove the fucking bunnyhop without changing the running animation. Especially when it comes to suspects and cops, strictly punish them for bunnyhoping.

This isn't LSRP nor is it a strict roleplay server. Can't shoot someone that is bunnyhopping? Don't bother trying to interact with them and find someone else that is more willing to roleplay.



Offline Gnb_22

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Reply #41 on: July 18, 2016, 02:59:00 pm
Remove the fucking bunnyhop without changing the running animation. Especially when it comes to suspects and cops, strictly punish them for bunnyhoping.


Lol learn to aim if you cant shoot someone hopping.

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Offline Fuzzy

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Reply #42 on: July 18, 2016, 03:07:24 pm
About aimbot and stuff, with all the experience I've had in past 4 or so years, I just know that modern hacks and "silent" hacks are simply not known by most of Argonath staff.
Feel free to educate



Offline Grizz

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Reply #43 on: July 18, 2016, 03:28:14 pm
Remove the fucking bunnyhop without changing the running animation. Especially when it comes to suspects and cops, strictly punish them for bunnyhoping.

Punishments for bunnyhopping? Almost every player is guilty of it at this stage.

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Offline Marcel

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Reply #44 on: July 18, 2016, 03:31:10 pm
Remove the fucking bunnyhop without changing the running animation. Especially when it comes to suspects and cops, strictly punish them for bunnyhoping.
The fucking bunnyhop can't be fucking removed because it is a fucking game mechanic that can only be fucking detected. Also if you fucking think that fucking removing fucking bunnyhop makes things fucking better, you need to fucking think again.




 


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