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What is the definition "quality roleplay"?

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Offline Marcel

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Reply #60 on: July 18, 2016, 07:37:49 pm
We all know how Argonath players behave during ceremonies and formal events like court cases would be.
Random /me's, random chatter, random screaming, doing jump animations... basically just take a look at every SAPD public ceremony in history of Argonath and you'll know.
And then having to deal with all that useless and irrelevant provocative spam while trying to prove something would be pain in ass.
Yup, if people actually roleplayed cases, we could hold them ingame. It's clusterfuck with the current playerbase.




Offline TiMoN

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Reply #61 on: July 18, 2016, 07:44:39 pm
We all know how Argonath players behave during ceremonies and formal events like court cases would be.
Random /me's, random chatter, random screaming, doing jump animations... basically just take a look at every SAPD public ceremony in history of Argonath and you'll know.
And then having to deal with all that useless and irrelevant provocative spam while trying to prove something would be pain in ass.
Random /me's can be expected on any RP server, kids can be doing shit like /me sits on the chair or /me shrugs or whatever. It's the court judge's responsibility to ensure silence in the room and court guards are expected to keep peace. Rules can be made to avoid terrorist attacks/shoot outs such as requiring permission from a Senior Admin+(idk if that rank was included in RS5.2 release, if not just make it Manager+).



Offline wweman14

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Reply #62 on: July 18, 2016, 08:51:28 pm
Here's my two cents on this. Take it with a grain of salt, as I am not an expert, no one is.

What I generally think quality roleplay is, is following the standard fundamentals of roleplay. No powergaming, metagaming, mixing OOC/IC, things like that. Giving the people you are roleplaying with a fair chance, even if the scenario isn't in your favor. Quality roleplay is acknowledging both sides and making it even. Giving yourself and the people your surround your roleplay in a quality roleplay experience that does not lack in character. People who develop their characters, and actually roleplay a person, not an unrealistic human being. Basically, trying to take the elements of real life and insert that into your daily roleplay. That even includes minor things such as going to the store to buy groceries, or hanging out with your IC friend at a club or a bar.

To get these things done, there has to be some sort of a reform when it comes to the roleplay rules and standards. There has to be certain requirements in order for quality roleplay to happen on Argonath. The play to win mentality has to also diminish before any of this can happen. We must make it clear that losing in roleplay is okay, after all, this is a video game. If you can't take losses, you probably shouldn't be roleplaying at all. Without losses, you cannot have the wins. It's simple.

Ricky Gvardia


Offline Julio.

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Reply #63 on: July 18, 2016, 09:15:09 pm
People are always referring to metagaming, powergaming etc, here's my thoughts on it.

You can't define a "quality" roleplay. The definition in itself is invented. The word "metagaming" is invented. The word "powergaming" is invented.

Who said that my ingame character, Julio Kolta, isn't aware that he is being controlled by RL player Joe?

Quote from: Definition of metagaming
Metagaming is any strategy, action or method used in a game which transcends a prescribed ruleset, uses external factors to affect the game, or goes beyond the supposed limits or environment set by the game. Another definition refers to the game universe outside of the game itself.

By this definition, using external factors to influence your ingame play is metagaming. Who prescribes what indeed is "external" or "gameplay"?

External factors are defined by the server itself, consider this. What if, within the scope of gameplay, Julio Kolta is aware that he is being controlled by a human player? As Argonath itself does not strictly support OOC/IC (this is being player prescribed, not server enforced), then you can say that the player themselves could be part of the gameplay, rendering what you would call "OOC" knowledge, actually IC.

Quote
Traditionally, metagaming is generally frowned upon in role-playing communities, as it upsets the suspension of disbelief and affects game balance. However, some narrativist indie role-playing games deliberately support metagaming in "Director stance"[vague] and encourage shared storytelling among players.

Argonath isn't, and never has been "traditional." There can be exceptions.



Powergaming is neither here nor there, Argonath does not specifically tend to refer to that terminology, but we do promote fair and fun RP, so provided all players are allowed fair input into the direction of their RP, I'm fine with it.



In terms of bunnyhopping, sure it doesn't looks great, but the physics in SA:MP aren't realistic by any stretch of the information. We can fall off a roof without breaking our legs (despite losing HP), so bunnyhopping is barely worth mentioning...



Offline Link9rly

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Reply #64 on: July 18, 2016, 10:05:00 pm
People are always referring to metagaming, powergaming etc, here's my thoughts on it.

You can't define a "quality" roleplay. The definition in itself is invented. The word "metagaming" is invented. The word "powergaming" is invented.
There is no concrete definition of a quality roleplay, but most people agree on a lot of factors. Metagaming and powergaming have been defined, however. Not only have they been defined but have been deemed unallowed by Argonath.

Who said that my ingame character, Julio Kolta, isn't aware that he is being controlled by RL player Joe?

By this definition, using external factors to influence your ingame play is metagaming. Who prescribes what indeed is "external" or "gameplay"?
External would be, for example, finding about shit through TeamSpeak and applying to your advantage in the game. I.e. "That guy is actually a criminal undercover" or "That guy is a fed undercover". Internal would be finding it by yourself while playing your character. Teddy himself has declared both powergaming and metagaming as not allowed. Trying to bend this rule is like that one kid in the playground that you'd play cops and robbers with and he'd always say "You can't shoot me because I have a bulletproof vest". In other words, autistic. He'd be ruining the game for everybody else by exhibiting unsportsmanlike behavior.


External factors are defined by the server itself, consider this. What if, within the scope of gameplay, Julio Kolta is aware that he is being controlled by a human player? As Argonath itself does not strictly support OOC/IC (this is being player prescribed, not server enforced), then you can say that the player themselves could be part of the gameplay, rendering what you would call "OOC" knowledge, actually IC.
If it's not supported, why does everyone acknowledge PM as not RP? I've yet to see a single person say otherwise. There might not be an explicit message about it but you need OOC/IC to have roleplay. Otherwise, you won't know where the character starts and ends.

Argonath isn't, and never has been "traditional." There can be exceptions.
It's not as a unique as you think it is. Trust me. Sure, it's nice but don't act like it's one of a kind.

Powergaming is neither here nor there, Argonath does not specifically tend to refer to that terminology, but we do promote fair and fun RP, so provided all players are allowed fair input into the direction of their RP, I'm fine with it.
You can't have fair without having rules. It doesn't work that way. Sure, all players should have input on the roleplay itself but the fact that PG and MG are officially recognized as rulebreaks means that such suggestions should fall under those rules.

In terms of bunnyhopping, sure it doesn't looks great, but the physics in SA:MP aren't realistic by any stretch of the information. We can fall off a roof without breaking our legs (despite losing HP), so bunnyhopping is barely worth mentioning...
I'm not a fan of bunnyhopping nor a fan of removing bunnyhopping but some people do roleplay injuries. We've had various car accident roleplays and many times where we've had to RP gun injuries. It's up to the players but to act like a Tom & Jerry escapade in terms of injuries is just embarrassing and just makes said player look like a joke.

Its time to grow up guys and stop spreading shit daily.
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Offline Julio.

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Reply #65 on: July 18, 2016, 10:33:24 pm
Common sense.

It's not as a unique as you think it is. Trust me. Sure, it's nice but don't act like it's one of a kind.

Okay, I admit my statement there was out of date. It was* unique. Read into it how you will.



Offline Link9rly

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Reply #66 on: July 18, 2016, 10:44:14 pm
Okay, I admit my statement there was out of date. It was* unique. Read into it how you will.

No. Before it was freeroam + CNR with "RPG" in its name. That's not unique. That's just delusional.

Its time to grow up guys and stop spreading shit daily.
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Offline Devin

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Reply #67 on: July 18, 2016, 11:39:09 pm
Simple; Roleplay with a degree of rationality. Don't do stupid illogical crap like ripping a shotgun out of your ass and make it fun for both sides in the scenario.

There's no need for giant long winded posts trying to justify things when most of the people don't care about reading it.



Offline Leonardo

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Reply #68 on: July 18, 2016, 11:45:07 pm
Regarding the thread's title: certainly not "/s UNDER NEW MANAGEMENT". :rolleyes:

Debating with idiots it's like trying to play chess with a pigeon - it knocks the pieces over, craps on the board, and flies back to its flock to claim victory.


Offline TiMoN

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Reply #69 on: July 19, 2016, 12:00:28 am
Regarding the thread's title: certainly not "/s UNDER NEW MANAGEMENT". :rolleyes:
i heard they're mapping a new dead sea with a reservoir of salty tears



Offline Leonardo

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Reply #70 on: July 19, 2016, 12:16:57 am
i heard they're mapping a new dead sea with a reservoir of salty tears

:lol:

Yeah, besides the fact that i could not care less what happens in this game, i'll elaborate further on the topic:



Whilst Argonath's players, in general, maintain this "win mentality" and only comply and act on roleplays that benefit them or are of their interest, completly disregarding that misfortunes happen, this community is certainly doomed and these debates over quality roleplay are tremendously useless.

Let me set an example out: FBI1 and FBI2 are pursuiting a suspect on a NRG. They have SAPD backup and FBI manages to finally PIT and lagram the suspect's bike off the road. He falls off the bike and is now surronded by three-four police cars and a FBI rancher. What does he do?

a) Seeing he is completly surronded, faces that he could not escape and puts his hands up, or roleplays alternatively getting injuries from falling off the bike in movement;
b) Simply jumps back on the NRG and rams off the police cars, running away.


Yeah, you know which alternative is correct in Argonath. It would be too much for the poor kid to lose his notoriety and face defeat, killing his pride. Oh, lord, have mercy!

I partly share the opinion wweman14 posted here:

What I generally think quality roleplay is, is following the standard fundamentals of roleplay. Giving the people you are roleplaying with a fair chance, even if the scenario isn't in your favor. Quality roleplay is acknowledging both sides and making it even. Giving yourself and the people your surround your roleplay in a quality roleplay experience that does not lack in character.

I blame this both on the scripts and the players. Unfortunately, scripts are exploited in a way that turn out situations into unfortunate allowances to free shooting. I am not talking about script exploit such as script abuse, it is just that the scripts provide conditions for these scenarios to occur. I do not get how 1 or 2 screaming lines can be enough excuse to start a deathmatch party and a war field.

The scenario in the server is not very favourable to roleplay and there is a set of conditions that can back up my arguments.

Debating with idiots it's like trying to play chess with a pigeon - it knocks the pieces over, craps on the board, and flies back to its flock to claim victory.


Offline Allison

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Reply #71 on: July 19, 2016, 12:20:37 am
i heard they're mapping a new dead sea with a reservoir of salty tears
shit you found out



Offline Manoni

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Reply #72 on: July 19, 2016, 02:50:20 am
Don't do stupid illogical crap like ripping a shotgun out of your ass

That's why I'm always driving my full armoured bullet proof huntley.


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Offline DinoKid23

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Reply #73 on: July 19, 2016, 05:11:28 am
Let me set an example out: FBI1 and FBI2 are pursuiting a suspect on a NRG. They have SAPD backup and FBI manages to finally PIT and lagram the suspect's bike off the road. He falls off the bike and is now surronded by three-four police cars and a FBI rancher.

you're not supposed to ram a motorist regardless of his criminal status, that'd be life threatening to him and civilians around. you must utilize your technology of spike strips and box techniques to stop the suspect

then again fk it the suspects dont rp injury nvm proceed with ram suspect off bike


Offline Leonardo

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Reply #74 on: July 19, 2016, 05:51:35 am
you're not supposed to ram a motorist regardless of his criminal status, that'd be life threatening to him and civilians around. you must utilize your technology of spike strips and box techniques to stop the suspect

that was a very weak bait tho

then again fk it the suspects dont rp injury nvm proceed with ram suspect off bike

yeah sadly there is nothing else left to do besides attempting to shoot them off the bike, i was actually too kind with the lagpit example as instead they'd just climb stairs and use of the game's envinroment like a stunt server to escape :lol:

Debating with idiots it's like trying to play chess with a pigeon - it knocks the pieces over, craps on the board, and flies back to its flock to claim victory.


 


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