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"Poor RP" concept

Jeremy. · 1999

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Offline Sweeper

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Reply #15 on: July 20, 2016, 11:46:39 pm
In the past few days the player-count on samp has declined drastically as people prefer arguing here.

Or the players are sick of HQ's lack of proper communication and prefer not to play anymore.



Offline Hevar.

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Reply #16 on: July 20, 2016, 11:50:35 pm
This isn't the forum for issues on administrative punishment.

Speech of freedom


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Offline [Rstar]Peter

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Reply #17 on: July 20, 2016, 11:52:25 pm
[17:44:29] [WS]Peter(22) pushes the gun away
\me pushes the gun away is shit RP, no offence.

I died before I actually type this line, didn't have much chance to complete it. :P

Quote
The Taser can't be used if:

- The suspect is wielding any type weapon.(firearms and sharp objects)
Idk where did you see this. But we have different procedure regarding that in FBI.

Quote from: Abraham Lincoln
Nearly all men can stand adversity, but if you want to test a man's character, give him power.


Offline TiMoN

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Reply #18 on: July 20, 2016, 11:53:50 pm
Idk where did you see this. But we have different procedure regarding that in FBI.
I posted a topic that got dozens of replies about that, both departments agreed that armed suspects cannot be tased.



Offline Ben.

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Reply #19 on: July 20, 2016, 11:54:08 pm
Speech of freedom
No, it's about the administration team providing a fair, consistent and united view.


Salt and hate won't take us anywhere.
And we do not try to be real life, as why would you ever play real life if you have one ? We play the GTA universe, and our players should try to live in the GTA world, not the real one.


Offline eymas

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Reply #20 on: July 20, 2016, 11:54:35 pm
I'm afraid to play on a server where the rules are "changing". I don't want to get myself banned.
You can bombard us with questions to clarify what you do not know. Rest assured banishments are always a last resort for administrators so you do not have to fear it all the time.

"Regarding your statement about the usage of taser... As I said, Jim didn't carry any firearm when I tased him however we can use taser if there is no an active shootout."
The Taser can't be used if:
- The suspect is wielding any type weapon.(firearms and sharp objects)

That is something for the ARPD to handle as it is one of their rules. Server-side we can look at this as well, but that should only be if widely abused.

I do not think unruly punishments are precisely the issue, just the overly broad interpretation of the RS5-invented massively "grey area"-type roleplay rules. I believe more emphasis should be placed on teaching players what they are doing wrong through personal messages and how to do better, rather than being unreasonable/inhuman and simply banning them for breaking the rules. Besides, we cannot afford to have any more players banned. Not to mention, players are less likely to come back if they are banned for an honest mistake.

Even veterans such as myself overlook some details or forget a small rule. I should not be expected to consciously remember every detail of Argonath's new roleplay "rulebook." Back in my day admins did not care if you used /area to track somebody down. Things have basically changed overnight.

All I'm asking is that the admin team cuts us a little slack when it comes to roleplay matters, or at least while we still figure out where we're going with these new regulations. Act human with us.

Just because a player has been playing for more than a year or two does not mean that they know every little thing about Argonath and it's rules (both written and unwritten, which there's a lot of unwritten rules) and are incapable of mistakes. What might be common sense to you as an admin might not be common sense to us as players.
We also tend to think the roleplay itself is at fault even though that is only half of the whole story. I do like the way you've put the general overview however.



Offline Leon.

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Reply #21 on: July 21, 2016, 12:29:35 am
We also tend to think the roleplay itself is at fault even though that is only half of the whole story.
What do you mean by this exactly?

I am aware that this past year admins have grown quite weary of a play-to-win attitude which sometimes contributes to poor roleplay quality and a general toxic server environment - and as a result, a harsher punishment is issued. Is this what you are talking about?



Offline eymas

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Reply #22 on: July 21, 2016, 12:54:24 am
What do you mean by this exactly?

I am aware that this past year admins have grown quite weary of a play-to-win attitude which sometimes contributes to poor roleplay quality and a general toxic server environment - and as a result, a harsher punishment is issued. Is this what you are talking about?
More that I was aiming to hint to the fact we look at the amount of interaction between each other, as well as the type of roleplay that transpired in the situation when looking at punishments, even though that is just one side of the coin; it shows us where the broken rules come out of. That's what we would have to focus on.

And yes; with players and groups aiming to win moreso than having fun with each other, we are taking measures to hopefully remove that behavior. Even though the efforts could be in vain.



Offline Stivi

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Reply #23 on: July 21, 2016, 09:22:30 am
-Actually enforce "you can't ignore /me and /em" rule. No one from a-team has done something about it on at least 7/8 reports I have sent. No one.

-Enforce no metagaming for everyone. "no using non-rp obtained information in rp". Look at Matthew's unban request. /gm is not RP. And then look at Kenji's/Sam's unban requests, again /gm is not rp. These kind of stuff make players not want to play, legit.

-Don't force players to RP what you want, that's win-mentality.

There is nothing wrong trying to win, as long as yoy follow the rules, really.

Mr Cofiliano how can you deny that we had any relation or intercourse, while you are prosecuting me?


Offline Dean.

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Reply #24 on: July 21, 2016, 03:08:21 pm
The Taser can't be used if:

- The suspect is wielding any type weapon.(firearms and sharp objects)[/b]

A taser causes muscle spasm which means that if you taze a person with a gun in his/her hand, the trigger will most likely be pulled. However this does not apply to sharp objects at all.



Offline Cofiliano

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Reply #25 on: July 22, 2016, 07:15:42 am
In the past few days the player-count on samp has declined drastically as people prefer arguing here. Realize that this is a change you've set in motion and you too have to revert.

More like people see invalid bans, based on someones wrong judgment of the roleplay level, and they don't wanna play on a server that they don't even know will they get banned for doing something everyone elses has been doing, and is still doing, for the last 8 years.( just on a better roleplay level perhaps then back then, yet they'll still end up banned).

The 'rules' are being 'changed' from one ban to another, the roleplay policy is not clear, the situation is unstable, the current HQ with all do respect, doesn't know what the hell they're doing, nor do they have the required experience or knowledge to handle it. Not to mention the lack of any reasonability, yet subjective feelings which leads to a more hillarious and more retarded situation, which against, influence the lack of players.

The fact you see roleplay enemies among criminals, and people on the law forcement side are pointing these things out, says enough.

You can ignore it, find excuses, blame others for it, or you can face this reality that you guys created.


And another thing, not connected to the subject yet highly mentioned around;

Can you guys, spare us the "play to win" quote, please. Everyones blaming some imgainary "play to win problem". Yeah people tend to push it, and the rivalry goes into hate, which I'll never understand, nor approve, nor allow in my group.
But people been throwing that quote too much, pointing how that's the reason people don't have fun. Horse crap.

This is a game. In every game you tend to win, that's the whole point of its existance. Will you win it by some amazing BBQ roleplay in Red County, or by drive by'ing a rival group, are just styles, and most people do both of it.

Rivalries  are the essence of all interactions made by different groups, and not just among humans, yet among the entire animal kingdom.

Rivalries  are what makes things interesting, what makes people work harder, become more creative, more organised, more developed.

Its the reason sport leauges earn billions, and there's nothing wrong with groups or people being rivals to each other, its a perfectly natural social relations.

Rivalries makes the fun more exciting, thrilling, and interesting.

So the whole "play to win is the main problem", as Vlad would say, all that aimboting and you still didnt hit the source of the problem, yet you created more problems.


Naše će sjene hodati po Beču,lutati po dvoru,plašiti gospodu.


Offline Stivi

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Reply #26 on: July 22, 2016, 08:39:06 am
Can you guys, spare us the "play to win" quote, please. Everyones blaming some imgainary "play to win problem". Yeah people tend to push it, and the rivalry goes into hate, which I'll never understand, nor approve, nor allow in my group.
But people been throwing that quote too much, pointing how that's the reason people don't have fun. Horse crap.
Score.



The whole p2w thing was mentioned by Teddy when Grandpa or whoever found a loophole in the rules and used it, much like Acika really. And then the charcter system was introduced, great. That's it - stop doing more about it.

Mr Cofiliano how can you deny that we had any relation or intercourse, while you are prosecuting me?


Offline Ben.

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Reply #27 on: July 22, 2016, 09:20:39 am
Aimbotting  :lol:

The perception of losing causes friction, and it is a play-to-win mentality which causes that.
Counter Strike, for example, often includes insults between players as there is a clear line between winning and losing. Roleplay doesnt have to be like that, though. If your perception of "winning" is having an awesome roleplay, then you're at an advantage.

I've seen multiple cases of people coming ingame purely for the purposes of storming/defending a weed field - as far as I'm concerned, thats utter shit as we all know how that will end.

I do see the point though @Cofiliano that competitiveness is natural - But without enough roleplay the intense "win/lose" of deathmatching (or of having your weed taken) will cause unfriendly competition.
It is literally down to the players.


Salt and hate won't take us anywhere.
And we do not try to be real life, as why would you ever play real life if you have one ? We play the GTA universe, and our players should try to live in the GTA world, not the real one.


Offline CharlieKasper

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Reply #28 on: July 22, 2016, 11:05:00 am
Cofiliano summed it up



Offline Richard.

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Reply #29 on: July 22, 2016, 11:20:22 am
(or of having your weed taken) will cause unfriendly competition.
Yeah like how dare players expect their weed to get stolen by the mafia...


 


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