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Policy

Cofiliano · 11138

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Offline Stivi

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Reply #30 on: July 26, 2016, 09:44:25 pm
You know your admin tools. So you get a report of someone metagaming, how do you find out the report is true, and what actions and punisments do tyou perform with the tools you have?
How does he find out deathmatching is true if he didn't witness it?

Mr Cofiliano how can you deny that we had any relation or intercourse, while you are prosecuting me?


Offline Richard.

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Reply #31 on: July 26, 2016, 09:48:00 pm
No for metagaming/powergaming and all that kind of stuff!  :cop:. Keep Argonath simple, the way it is. If you add all these kind of rules it will be no different than any other typical rp server


Offline jovanca

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Reply #32 on: July 26, 2016, 09:50:19 pm
You know your admin tools. So you get a report of someone metagaming, how do you find out the report is true, and what actions and punisments do tyou perform with the tools you have?

That depends on situation. I would start off by talking with both parties and requesting chat logs from all parties involved. Later on if needed i could also request a script log check from manager. If one is found lying to administration, whilst given a chance to come clean, then we know what's the punishment for that. On the other hand, if player comes clean, i would probably issue a verbal warning unless player has already been punished for the same thing. But as i said already, a lot of stuff depends on situation.

Either way, i don't see how would it be any different from finding out if someone deathmatched or not.

I AM A BIG BOY I DONT TAKE SHIT FROM ANYONE


Offline Ivan_Dzeba

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Reply #33 on: July 26, 2016, 09:51:23 pm
I agree with powergaming and metagaming.
Plus no bunnyhopping

I don't want that  in Argonath, I mean seriously, BUNNYHOPPING rule? I suggest you go to L*RP if you want that here.

I can not believe that someone wants PG,MG and bunnyhopping rules in Argonath.



Offline jovanca

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Reply #34 on: July 26, 2016, 09:53:52 pm
No for metagaming/powergaming and all that kind of stuff!  :cop:. Keep Argonath simple, the way it is. If you add all these kind of rules it will be no different than any other typical rp server

powergaming on many servers is what we call forcing roleplay on argonath. as for the meta gaming, we already have some rules against it. Yet it was not fully defined which is what i believe most of the community wants done.

3 years is not much compared to 10 year anniversary we're about to hit in 2 days, but in the time i spent here i got used to a lot of changes. i don't know how would this be much different.




I AM A BIG BOY I DONT TAKE SHIT FROM ANYONE


Offline Link9rly

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Reply #35 on: July 26, 2016, 10:33:43 pm
This is like the millionth time ive seen these "Lets be honest" or "ONLY CONSTRUCTIVE DISCUSSION" topics that end up with useless arguments and eventually being locked.

Stop being melodramatic. No one's having arguments.

I concur with everything thus far. No powergaming and no metagaming. This helps draw lines as to where one's RP character starts and ends. It also helps against "unsportsmanlike" conduct in roleplay thus getting rid of the win-mentality. Bunnyhopping should be strongly discouraged during RP but not when somebody's trying to hop to a car alone in Flint County. That just makes the player want to quit.

Its time to grow up guys and stop spreading shit daily.
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Offline Gandalf

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Reply #36 on: July 26, 2016, 10:35:37 pm
That depends on situation. I would start off by talking with both parties and requesting chat logs from all parties involved. Later on if needed i could also request a script log check from manager. If one is found lying to administration, whilst given a chance to come clean, then we know what's the punishment for that. On the other hand, if player comes clean, i would probably issue a verbal warning unless player has already been punished for the same thing. But as i said already, a lot of stuff depends on situation.

Either way, i don't see how would it be any different from finding out if someone deathmatched or not.
Do you believe metagaming is just as serious as deathmatching?

Do not roleplay a veteran on discord, be a veteran in game.


Offline Dean.

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Reply #37 on: July 26, 2016, 10:51:07 pm
Do you believe metagaming is just as serious as deathmatching?

Depends on the context really. If you metagame something big that causes a lot of damage to, let's say someones career or position in his/her roleplay group than the long term effect is way worse than when a players kills another player. Of course you loose your items and a bit of money but that's all short term damage.



Offline FARQ3X

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Reply #38 on: July 26, 2016, 11:02:27 pm
Do you believe metagaming is just as serious as deathmatching?

worse. Metagaming can ruin a whole RP, DM might be a part of it or just random ruining nothing.



Offline jovanca

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Reply #39 on: July 26, 2016, 11:03:53 pm
Do you believe metagaming is just as serious as deathmatching?

No. Metagame ruins the rp way more than DM and so far seems way harder to fight against. Metagaming is what leads to DM most of the time as well. If metagaming wasn't allowed people would actually have to roleplay so many scenarios, which with metagaming allowed oftenly turn to deathmatch.

I AM A BIG BOY I DONT TAKE SHIT FROM ANYONE


Offline Julio.

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Reply #40 on: July 26, 2016, 11:24:38 pm
Granted, if you're RPing a serious scenario with Mafia, FBI, all that good stuff... then it's good to stay in character, but if you're RPing a clown on the streets of LS, if you call someone by name it's really not the end of the world  :D



Offline Norrage

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Reply #41 on: July 26, 2016, 11:27:00 pm
Granted, if you're RPing a serious scenario with Mafia, FBI, all that good stuff... then it's good to stay in character, but if you're RPing a clown on the streets of LS, if you call someone by name it's really not the end of the world  :D

And that is exactly why there should not be strict metagame rules. Everbody is free to do as they wish.

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Offline jovanca

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Reply #42 on: July 26, 2016, 11:27:20 pm
Granted, if you're RPing a serious scenario with Mafia, FBI, all that good stuff... then it's good to stay in character, but if you're RPing a clown on the streets of LS, if you call someone by name it's really not the end of the world  :D

im completly against too serious rules against metagaming. some basics would be perfect, but then again, we will need rules clarified and written down, in case there are any added. to avoid further confusion, which seems to happen oftenly lately. people can't seem to understand the rules you know..

I AM A BIG BOY I DONT TAKE SHIT FROM ANYONE


Offline Ben.

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Reply #43 on: July 27, 2016, 12:30:37 am
We need to set precedents, not create new rules.
If you RP well, you promote RP in other people. If you don't RP, others will avoid you.

We don't even force OOC/IC as a community anyway (as far as I'm aware Gandalf's stance in this never changed) so how would you even identify meta-gaming in the strict sense?

Those who don't RP with others in mind will soon run out of people to interact with - We don't need a rule for that.


Salt and hate won't take us anywhere.
And we do not try to be real life, as why would you ever play real life if you have one ? We play the GTA universe, and our players should try to live in the GTA world, not the real one.


Offline Leon.

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Reply #44 on: July 27, 2016, 01:26:37 am
The rules are crystal clear
Only the ones that are actually listed on the rules topic. This does not include rules that are not on that topic yet are enforced anyway.



 


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