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Problems/Bugs in SAMP which should be solved

Trobby888 · 2806

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Offline Wael90

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Reply #15 on: January 17, 2008, 04:13:56 pm
Got to admit that crashes have been reduced a lot lately...


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Offline Trix

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Reply #16 on: January 17, 2008, 04:29:05 pm
I wanted to post this yesterday but my internet decided to be silly,

Me and Hank chased a couple of suspects in a helicopter, obviously we were in one too, we used the megaphone to warn the suspects, we directed ground units to the location via radio and both the suspects died at the end. It is not impossible to catch suspects In helicopters/bikes it just makes the cops job so much more fun.

I personally love chasing bikes / helicopters it is harder but very rewarding once the suspects are in custody or dead, also I have taken down helicopters in the past with the desert eagle by my self, it is not impossible and once in old scripts took a tank out with razor with desert eagles.

I do agree with the weekly / monthly wage of a cadet / officer It should be done by two things the amount of work you do and what rank you are. But I do not agree with suspects losing anything, suspects in real life get fined for the criminal damages they have caused. If you did not lose anything as a suspect then you will not learn anything.

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Offline VMNT

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Reply #17 on: January 17, 2008, 04:35:00 pm
Heli Running suspects


Heli running suspects at the moment, are allowed in the server. However in my opinion, it shouldn't be.

There's no good Anti-Air weaponary in the game, meaning a helicopter flying at around 100m above the ground cannot ever be affected by anything which is on the ground. This is just advantage and isn't a fair thing to do. Hydra's and sea sparrows don't exist in the SAMP servers so they can't be used either. Helicopters also have infinite fuel, which means they can just stay in the sky for as long as they want.

People also abuse the use of exiting the map of SA with the helicopter, and come back on the other side of SA. How can we chase a suspect who leaves the map of SA, when there's no accurate info of his whereabouts?

When I ask "Give me a good way to stop you from running in a helicopter", I always get the same answer "Ram me with another, or ram with plane." Well if I ran in a helicopter as a suspect, you try and ram me with your helicopter. By flying over 500m above the ground, you have made it to a zone where lag occurs more because of clouds. It is nearly impossible to catch up with one's helicopter using another, and even harder due to lag to actually hit them directly. And even if you do hit them, what damage have you made? In real life, if you rammed your helicopter to another, you've probably put more damage to your own helicopter than onto theirs. Now "Ram him with a plane then, Trobby!". Why should I if it's a kamikaze move? If you ram with a plane, your plane will definately explode eventually making you die. Where's the fairness if I must die no matter what, just so that I could stop the suspect?

Helicopter Running suspects should not be allowed on the server as they have too many advantages and there's no proper way to stop them.



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Offline Trobby888Topic starter

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Reply #18 on: January 18, 2008, 01:46:18 am
I wanted to post this yesterday but my internet decided to be silly,

Me and Hank chased a couple of suspects in a helicopter, obviously we were in one too, we used the megaphone to warn the suspects, we directed ground units to the location via radio and both the suspects died at the end. It is not impossible to catch suspects In helicopters/bikes it just makes the cops job so much more fun.

I personally love chasing bikes / helicopters it is harder but very rewarding once the suspects are in custody or dead, also I have taken down helicopters in the past with the desert eagle by my self, it is not impossible and once in old scripts took a tank out with razor with desert eagles.

I do agree with the weekly / monthly wage of a cadet / officer It should be done by two things the amount of work you do and what rank you are. But I do not agree with suspects losing anything, suspects in real life get fined for the criminal damages they have caused. If you did not lose anything as a suspect then you will not learn anything.

I'd like you to explain how that helicopter was taken down. What you're trying to say is that the helicopters you and hank's have taken down were flying low. Have you considered a helicopter flying like 1KM above the ground? And even a helicopter who flies out to the middle of the ocean? The possibilities of running in a helicopter are not as simple as what the things that suspect you were chasing did. I could just fly at 1KM instead, and then fly out to the ocean and re-enter SA at another place. It's no different to running in a bicycle or swimming out to no-where.

But maybe you're right about weekly fines when you work as a cop.

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Offline Trix

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Reply #19 on: January 18, 2008, 01:06:44 pm
I'd like you to explain how that helicopter was taken down.

The helicopter was not just flying low it was high and low going through trees and by the ocean, we got above the helicopter that we was chasing and dropped ours down on to there propeller this damages there helicopter more then ours.

Eventually they had no choice but to land and fight/run both suspects were dangerous and were shot down.

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Offline Trobby888Topic starter

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Reply #20 on: January 18, 2008, 02:05:59 pm
Through trees? That's not flying at 1Km above ground and staying there. If he landed in water 2 Km off SA borders, what would you do then?

326753861537940352233522340260 - It's just a random number. Or maybe not?


Offline Fatboy_Rob

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Reply #21 on: January 18, 2008, 02:13:28 pm
Man, i just want the fun & the deathmatchers back from 0.2.1, now it seems like.... get stopped by a cop, get a ticket for a dumbass reason, repeat.

As soon as someone gets killed, RP or not - Deathmatcher. - kicked/jailed/banned.

Ask hess, when me & him & biteme 1st went to SA, what were we doing? crashing the hydra into each other, was it fun? - Hell yea it was.
Now, the only 'bad' thing people do is crash a harmless nevada into LSPD, which dosent blow up, and just creates a road block.


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Offline rJCaiG

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Reply #22 on: January 18, 2008, 02:16:53 pm
the deathmatchers back from 0.2.1
Man, seriously, you were not admin in 0.2.1 when the DMers came. There were OVER 70 PEOPLE, almost HALF OF THEM DMING, and i was the ONLY ADMIN ONLINE at times.

You need to learn when you took it too far man; asking for DMers back is stupid. Just because you've only been in SAMP admin for new scripts where DMers are rare..man, you got no idea..have a kitkat, stop flaming people, stop thinking stupid stuff like this up and then get back to posting..



Offline Fatboy_Rob

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Reply #23 on: January 18, 2008, 02:26:34 pm
haha Giac...

Well, i see that you were not one of the few that actually had fun with the deathmatchers...
I would like to tell you to do somthing with that kitkat, but i wont :)

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Offline Trix

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Reply #24 on: January 18, 2008, 02:52:11 pm
Through trees? That's not flying at 1Km above ground and staying there. If he landed in water 2 Km off SA borders, what would you do then?
The helicopter was not just flying low. it was high and low going through trees and by the ocean.

I did not say just through trees, if the suspect / suspects go in water then I would jump in the nearest boat and go to them carry out the police procedures asking them to surrender and give up.

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Offline Trobby888Topic starter

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Reply #25 on: January 21, 2008, 09:47:49 am
So now you're suggesting suspects who run in water should be allowed?

High and low, doesn't mean he stays high forever. Besides, it wouldn't be as easy as how you stopped them, if the suspect was actually serious about running away in the helicopter.

If helicopter running suspects's are going to be allowed in the server, then they need to at least restrain the way how they run. Some suspects run 3KM out to the ocean while others try to reach the height limit which you can only go to in SAMP in order to run away from the cops.

 :ps: I wonder what 021 dmers have to do with this topic?

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Offline Trix

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Reply #26 on: January 21, 2008, 12:36:30 pm
So now you're suggesting suspects who run in water should be allowed?
High and low, doesn't mean he stays high forever. Besides, it wouldn't be as easy as how you stopped them, if the suspect was actually serious about running away in the helicopter.
If helicopter running suspects's are going to be allowed in the server, then they need to at least restrain the way how they run. Some suspects run 3KM out to the ocean while others try to reach the height limit which you can only go to in SAMP in order to run away from the cops.

No offence but I seriously don't get you, you asked me what I would do when a suspect goes in water:
Through trees? That's not flying at 1Km above ground and staying there. If he landed in water 2 Km off SA borders, what would you do then?

To which I replied my answer now your saying that I said suspects should be allowed to do what ever ? I'm just answering your questions that is all.

Back to topic, if a suspect has the patients to get suspected then go as high as they can in a helicopter to just sit there so what ?, They are not going to stay there forever if it takes them half an hour to come back down so be it, we have other work to carry on with weather that be spot checks, giving information to lost public or other suspects.

This also goes with someone far out in water they will come back if you leave them alone, if you stand right by the shore or underneath the helicopter you will probably see "HAHA NOOB COPS UR SHIT" in main chat as the people you are offering to would be the sort of person who wants to come on the server and have a "laugh".

In my opinion though I don't really see the need of complaining about people being in helicopters or really really far out in sea, I guess this happen to you once ? It does not happen all the time and I have only come across one suspect who has gone really far out to sea but he was arrested and brought back to shore.

But I would be agreeing with you if very single suspect did it, but what you are talking about is a very very rare occasion.

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Offline PMP

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Reply #27 on: January 21, 2008, 04:57:43 pm
Player 1: hey <Player 2>, can you suspect/jail me 10 times?
Player 2: Sure
Player 1 was suspected by Player 2 for: abuse.
Player 1 was jailed by player 2.
Player 1 got 500$
Player 2 lost 200$
Player 2 sent 350$ to Player 1
----
This means they both earned 150$... Imagine if this happened when the server was totally empty, they could do it hundreds of times :)


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Thats just nonsence, that system is used both in MTA:VC and VC:MP and there has never been any report of money cheaters using that scheme.



Offline Alsatian

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Reply #28 on: January 21, 2008, 05:48:41 pm
The crahses we'll have to live with, its annoying when lose weapon si know but its hard to fix crahses  :(

the only thing i would like is more way to make money, as it is REALLY REALLY hard atm
i know MOLE was easy money, but listen to this


so mole was once every 45 min? and you got 7-13k i think (depended) aybe we could make it every 15 min, But less money, like 1-2k? that why atleast there is a way to make money  :roll:



Offline Petey

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Reply #29 on: January 22, 2008, 01:28:57 am
Thats just nonsence, that system is used both in MTA:VC and VC:MP and there has never been any report of money cheaters using that scheme.
Pmp back in my days of staying on MTA, i can say i have seen many people doing that, i have even banned people for it, so dont say people dont do it when they do...


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