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Drug system like in SAMP?

Trobby888 · 9176

0 Members and 2 Guests are viewing this topic.

Offline Klaus

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Reply #15 on: January 21, 2008, 05:29:57 pm
I think this new script sounds really cool. I going to test it out ASAP


Offline PMP

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Reply #16 on: January 21, 2008, 05:48:34 pm
I just finnished testing the weed growing script and it's perfect.
There's only one problem, you loose all your drugs when you die and although thats realistic, it sucks.
Imagine you have 10000$ in drugs, and you die.
it would be cool if you did loose all stuff you have when you die.



Offline Watahell

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Reply #17 on: January 21, 2008, 06:24:15 pm
lol PiMP, u quoted urself :conf:


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Offline PMP

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Reply #18 on: January 21, 2008, 06:25:10 pm
lol PiMP, u quoted urself :conf:
the page changed, some people don't look at the previous page.



Offline Trobby888Topic starter

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Reply #19 on: January 22, 2008, 02:38:14 am
Yeh, the part where you lose all your drugs after you die is lame. It's not like that in SAMP anyway, so it should be fixed. Not to mention, if the game crashes while you had so much weed, you can get really annoyed.

By the way, there should be a delay in time on when you can grow the weed. After you !growweed, and !collectweed, there should be a 5 minute delay in that particular field before you can !growweed again. Also, we can't have too many weedfields in the game, otherwise people would just go from one weedfield to another to collect the weed. At most, there should only be 3 possible fields to grow the weed from. To make it more realistic, we should choose the most dense looking fields to pick the weed from.

 :ps: ok, I used a bad name "professor"  :lol: . Maybe a better name like "magic shroomer" is better. But why does it matter? More importantly, do you reckon this is a good idea?

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Offline Mex

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Reply #20 on: January 22, 2008, 09:26:52 am
Now when you die, you will keep all your drugs.  Just like you keep cash when you die.

By the way, there should be a delay in time on when you can grow the weed.

Yep I'll add that soon.

Also, we can't have too many weedfields in the game, otherwise people would just go from one weedfield to another to collect the weed. At most, there should only be 3 possible fields to grow the weed from.

Currently you can only grow weed on one weed field at a time, but yeh I agree having a few big ones is better than having several small ones.
If you want to help choose them just let me know.



Offline PMP

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Reply #21 on: January 22, 2008, 03:06:59 pm
the weed system is fine, lets make the heroin now.



Offline PMP

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Reply #22 on: January 22, 2008, 09:18:34 pm
I love the weed  :weed:
It's soo coooool to get high on it.  :fly:
I want more collectible drugs.  :weed2:



Offline Call_me_Dad

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Reply #23 on: January 28, 2008, 08:30:46 am
wat about weed quality??

i have an idea....

suppose u can invest money in weed fields
like if u spend some money on fertilizers, better seeds etc. (my knowledge about growing drugs is low  :conf:)
u get better quality weed on !collectweed
better quality weed increases more hp than default quality weed

u can grow weed without investing any cash, but maybe ppl dont buy it from u....
coz there will be another guy selling better weed at comparable prices
so 2 things will count on your sale  1. price and other 2. quality

i will think about money-quality relation after some time if this idea gets some acceptance

syntax: !growweed <money u wanna put in(X $)>
this X $ get subtracted from ur account if weed can be grown at that time



Offline Trobby888Topic starter

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Reply #24 on: January 29, 2008, 11:33:14 am
Quality is a very hard thing to think about in the game. How can you script the server to relate the difference in high quality weed, medium quality weed and low quality weed?

The whole reason for the weed field growwing rather than to buy drugs in drug house was to evade the problem with people only buying drugs from the cheapest place everytime, hence drug deals are rare and it wouldn't be a common thing to think about in the server. If we add this invest money thing, that problem will just come out again. People would only get drugs from the weedfield, and don't ever accept drugs from others.

326753861537940352233522340260 - It's just a random number. Or maybe not?


Offline PMP

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Reply #25 on: January 29, 2008, 01:07:24 pm
Why do you need quality when there are 9 types of drugs?



Offline Goodblue

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Reply #26 on: January 30, 2008, 07:01:12 am
ya I agree with PiMP


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Offline Call_me_Dad

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Reply #27 on: January 30, 2008, 03:29:28 pm
we will get weed from weed fields, heroin from ship. What about other 7 drugs?



Offline PMP

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Reply #28 on: January 30, 2008, 04:33:24 pm
we will get weed from weed fields, heroin from ship. What about other 7 drugs?
mushrooms from leaflinks,
LSD from some and crystal from a lab.
Cocain from the sea shacks
...



Offline Trobby888Topic starter

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Reply #29 on: February 02, 2008, 10:08:18 am
Discovered a problem in the server after the new scripts.

Only drug dealers can deal drugs, in the meantime, they have to be in that particular class to sell the drugs. That needs to be changed, so that all, except cops, can do drug dealing.

326753861537940352233522340260 - It's just a random number. Or maybe not?


 


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