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Recent rule update

krystianoo · 15258

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Offline krystianooTopic starter

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on: February 24, 2017, 06:21:34 pm
VCPD has been dead since a week or longer by now, no members join at all - there are no freecops at all either. How are all criminals expected to take part in a minimission then, when one isn't even triggered due to the lack of police? Same with smuggles.  :mad:

And please don't try to even argue over VCPD's current activity now, as it is known to everyone that VCPD is dead and shows barely, if any activity at all recently



Offline Klaus

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Reply #1 on: February 24, 2017, 06:35:52 pm
You make it sound like the server is all about minimissions and smuggles only. There is other stuff you could be doing.


Offline krystianooTopic starter

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Reply #2 on: February 24, 2017, 06:39:05 pm
Point still stands. That's essentially making minimissions useless, or removing them - as not many were happening recently, even less will happen now.



Offline Klaus

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Reply #3 on: February 24, 2017, 07:09:19 pm
So you're saying that the server basically has zero cops online for the majority of the day?


Offline Silent

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Reply #4 on: February 24, 2017, 07:40:47 pm
thats because criminals are too OP i don't want to play on the server when i know im gonna lose also the server is becoming way too much like cops vs robbers since criminals don't RP anymore



Offline Klaus

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Reply #5 on: February 24, 2017, 07:47:30 pm
i don't want to play on the server when i know im gonna lose
So you refuse to play because you get rekt by criminals? Sounds like a ragequit to me.
criminals don't RP anymore
You mention about criminals though I'm pretty sure criminals are the ones roleplaying the most meanwhile VCPD chat on discord about how they "don't want to play on the server when i know im gonna lose"


Offline krystianooTopic starter

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Reply #6 on: February 24, 2017, 07:48:48 pm
So you're saying that the server basically has zero cops online for the majority of the day?
Yes. Maybe not majority, but whole day.

thats because criminals are too OP i don't want to play on the server when i know im gonna lose also the server is becoming way too much like cops vs robbers since criminals don't RP anymore
Since when has the police roleplayed? Whenever I try to negotiate at minimissions you just go 'we know there's no hostage we have u on thermovision!!' or 'how can he be a hostage he's /wanted'. Or someone spams grenades.

There's a lot criminal roleplay going on, you just don't get to see it cos you're a cop. And cops just join to stop smuggles/minimissions.


PD
thats because criminals are too OP i don't want to play on the server when i know im gonna lose also the server is becoming way too much like cops vs robbers since criminals don't RP anymore

Gee, I'm wondering how the server would look if the criminals had the same attitude as you are - after all, since 3.0 and the VCPD Reaper-era, all criminals knew they'd mostly lose, but still kept on trying.  :bananarock:



Offline Silent

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Reply #7 on: February 24, 2017, 07:51:38 pm
Its not real RP you cant RP a hostage with an invisible guy you need to get an actual player to be a hostage kidnapped him or something also i RP all the time but when i RP crriminals just pull out a gun on shoot me using some lame command like "pulls out a gun and shoots' that is really annoying when you are not doing anything wrong



Offline krystianooTopic starter

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Reply #8 on: February 24, 2017, 07:53:55 pm
Its not real RP you cant RP a hostage with an invisible guy you need to get an actual player to be a hostage kidnapped him or something also i RP all the time but when i RP crriminals just pull out a gun on shoot me using some lame command like "pulls out a gun and shoots' that is really annoying when you are not doing anything wrong

B: Gee, I'm wondering how I accomplished my assignment in VCPD. (the one where I sell my DM soul)

Also, B:
Quote from: krystianoo
'how can he be a hostage he's /wanted'

R: Well, I wouldn't really expect you to be welcome in NAR's turf when you're a cop and someone who snitched on them. Lol. Or any other gang turf, actually.



Offline Klaus

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Reply #9 on: February 24, 2017, 07:57:09 pm
since 3.0 and the VCPD Reaper-era, all criminals knew they'd mostly lose, but still kept on trying.
Yet criminals are overpowered according to Silent.


Offline Kessu

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Reply #10 on: February 24, 2017, 10:04:35 pm
The server balance between criminals and cops is fine.... .... ....given that either side doesn't stop playing.

When I left VCPD thinking that hey since Klaus is basically gone crims will be one down compared to cops; after all we were cleaning up EAF NAR SS VU Punjabi and god knows what other gangs, the whole thing fell apart basically. Everyone went inactive, the cops are basically just outright gone.

But fact of the matter is; neither cops nor criminals from my point of view has shown too much roleplay. Either the hostage is the guy with spaz who will eventually backstab everyone or the hostage will be killed no matter the direction of the roleplay. Then there are cops whose reputation basically screams "keep me out of hostage situations or the hostage is the one to die first" and otherwise triggerhappy cops.

Then there are ragequitters and whiners who aren't happy when things get balanced and instead run off to whine some more.



The rule change is in no way related to the amount of cops or criminals in  the server. It is to avoid those situations where 4 criminals decide they want easy 11k payoff and 2 of them go cop just to proc the mission.

This is outright unfair to, well, everyone except the ones abusing the system and the rule will be made unnecessary the moment minimission changes are done.


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Offline krystianooTopic starter

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Reply #11 on: February 24, 2017, 10:35:50 pm
Quote from: Kessu
The rule change is in no way related to the amount of cops or criminals in  the server. It is to avoid those situations where 4 criminals decide they want easy 11k payoff and 2 of them go cop just to proc the mission.

This is outright unfair to, well, everyone except the ones abusing the system and the rule will be made unnecessary the moment minimission changes are done.

Actually, it is related. Maybe indirectly.

If the police doesn't play, then there is no way for minimissions to actually trigger, now is there? Then what are we supposed to do? Sure, we can ignore minimissions, but we're all humans. I want money, you want money, everyone wants more money.

IF the police had played daily like they used to, then this problem wouldn't arise. The amount of people going cop to proc minimission has increased drastically lately.. simply because there is no police, and as such - no minimissions trigger normally, and we have to go around that somehow. Script solution to this?

There isn't really a balanced solution - maybe make the minimissions trigger even without cops? But that's too unbalanced.. :(

Well, I guess you have this figured out in The New Minimission Salvation ( :D ) Script.
edit: and I hope the change isn't making minimissions give lesser awards when there is no vcpd online :(



Offline Call_me_Dad

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Reply #12 on: February 24, 2017, 11:12:37 pm
Maybe we should have some paid incentives for cops for just being on duty.

That is, have a client side script tracking the distance a player has covered in a cop cruiser every 1440 seconds(24 minutes)

Each cop is paid $500 if the distance traveled is above 3000m(a rough journey across the whole VC). If the cop was in pursuit of a suspect(can be easily checked from the heat timer) and blocked any suspect losing at least 3 levels of heat, his gets a bonus $500. So, maximum the cop earns $1000 bonus in 24 minutes by just driving around and participating in chases.

This would encourage players to stay as cop, drive around and participate in chases.



Offline Fuzzie

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Reply #13 on: February 25, 2017, 12:44:27 am
Actually, it is related. Maybe indirectly.

The decision to outright ban all of this was my idea. And no. It's not even remotely linked to CnR. What Kessu said is right, earning an easy 10k off Diamond Heist? How bout no. Plus, mini mission was never intended to be abused in such a manner. We knew it was possible to go cop to trigger the mission and leave. While some players have said that I've allowed it in the past, and while I don't remember saying such a thing, if I have what I would have said would be something in the lines of "We know it is possible. We've considered banning it for script abuse but for now we just don't recommend doing it" because when I said such a thing, it wasn't every single mini-mission that was being triggered this way.

With that being said, the other reason that was not mentioned here but was also why I wanted this rule to be enforced immediately is because the new mini mission will not arrive soon. It is going to be a big step up from the current mini mission. It's going to take more time to discuss, to develop, to script, to debug, and to test. To make matters worst, I will be the only one working on this update among many others as it is primarily my idea.

I want money, you want money, everyone wants more money.

Another reason why I want the ban. You want money? How bout you earn it in a way that doesn't abuse the script? Play it the way it is meant to be. Plus, car smuggle, and ogra are still there for players to farm cash if that's what they want to do.

edit: and I hope the change isn't making minimissions give lesser awards when there is no vcpd online

The current revision of the mini mission will remain. We've rebalanced it far too many times. As for the new one, it's too early to talk about since we're still discussing it.

Maybe we should have some paid incentives for cops for just being on duty.

That is, have a client side script tracking the distance a player has covered in a cop cruiser every 1440 seconds(24 minutes)

Each cop is paid $500 if the distance traveled is above 3000m(a rough journey across the whole VC). If the cop was in pursuit of a suspect(can be easily checked from the heat timer) and blocked any suspect losing at least 3 levels of heat, his gets a bonus $500. So, maximum the cop earns $1000 bonus in 24 minutes by just driving around and participating in chases.

This would encourage players to stay as cop, drive around and participate in chases.

This isn't going to solve mini mission. Everyone would still go cop, leaving only two players so mini mission would activate while earning tons more money for doing so. It wouldn't even solve the farm-y nature of the server, which I hate and want to change.


Danks to Hype


Offline Klaus

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Reply #14 on: February 25, 2017, 01:09:00 am
Maybe we should have some paid incentives for cops for just being on duty.
Why award cops for doing nothing? Their job is to tackle crime not drive around giving sight seeing tours. The problem here is the mentality of most cops, as can be seen from Silent in this thread. They'll just quit and give up the moment they are outplayed, but when Reaper is online they all rush on duty so they can be carried and reap the rewards for it. That's all fine if Reaper is active but when he isn't the entire police force capitulates. So it's like Kessu said yeah the balance is fine given that either side doesn't stop playing, but if a side will just refuse to play if the situation doesn't favor them is a problem in mentality.


 


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