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Recent rule update

krystianoo · 15260

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Offline Kessu

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Reply #15 on: February 25, 2017, 03:27:06 am
Cops will not start earning money for driving around.



I want money, you want money, everyone wants more money.

Do not even attempt to generalize the playerbase as if you speak for each and every single player out there. If you want to grow your e-peen with /cash you can always go pizzaboy and actually work for the cash instead of exploiting the scripts. That makes you no better than the people using vehicle hp hacks to earn a shitton of money from vehicle smuggling, but I guess by your logic that's fair too.


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Offline krystianooTopic starter

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Reply #16 on: February 25, 2017, 07:48:10 am
Cops will not start earning money for driving around.



Do not even attempt to generalize the playerbase as if you speak for each and every single player out there. If you want to grow your e-peen with /cash you can always go pizzaboy and actually work for the cash instead of exploiting the scripts. That makes you no better than the people using vehicle hp hacks to earn a shitton of money from vehicle smuggling, but I guess by your logic that's fair too.

If that's your view, then I have no intention of arguing further, since we're going towards the personal attack section. But as of now, criminals are the ones de facto getting punished for the lack of cops on the server. They just don't need to play and suddenly most of the action disappears, and some of the fun - now rare shootouts.. are even rarer. If not completly absent. Now you can bla-bla about the fact that criminals can roleplay shootouts, bla-bla, but with the sudden lack of cops and actions - there's some less criminals playing. And most of the ones that are playing are allied together. Unfortunately, this isn't an utopia that we play in, if you're aware of that.

E: Of course, you can also bla-bla about doing pizza job all day, but that's not the point. Not everyone has a masochist complex that he can do one job for x hours straight. Minimissions were a nice break from usual jobs, which naturally get boring after some time. And that was a good balance.



Offline Fuzzie

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Reply #17 on: February 25, 2017, 07:51:40 am
How will allowing the abuse of mini mission or any other script solve any of these?


Danks to Hype


Offline krystianooTopic starter

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Reply #18 on: February 25, 2017, 07:58:34 am
Obviously, it won't. But there needs to be a fail-safe in the script if the police simply decides to go inactive and not give a fuck, which punishes criminals. We were used to be able to trigger minimissions ourselves, and we still sort of are - but as I said, most people want money so I don't think 2 people are going to go cop for free to trigger one now. As I said - a fail safe to prevent such a scenario from happening. The police are the ones that SHOULD be punished if they don't play, not the criminals, as it is right now.



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Reply #19 on: February 25, 2017, 08:05:04 am
There is no need for such a fail safe. If there is no cops, mini-mission/smuggle are just not suppose to happen. That was the way we have intended it and it will remain that way. On top of that, no one is getting punished for not playing as it is entirely their right to play or not to.


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Offline krystianooTopic starter

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Reply #20 on: February 25, 2017, 08:07:35 am
Then there simply won't be any natural action in the server since the cops have decided to go an OOC strike or whatever you'd like to call it.

thats because criminals are too OP i don't want to play on the server when i know im gonna lose also the server is becoming way too much like cops vs robbers since criminals don't RP anymore



Offline Cofiliano

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Reply #21 on: February 25, 2017, 08:09:55 am
Cops will not start earning money for driving around.
Don't see why tho, patrolling is 95 percent of what police work is all about isn't it?

It makes the whole thing more realistic, instead of being bounty hunters who only earn cash when they kill someone. (Yeah and jail, which not many criminals go for since they lose their weps anyway).

I don't see the reason why this shouldnt be implemented?

Naše će sjene hodati po Beču,lutati po dvoru,plašiti gospodu.


Offline Fuzzie

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Reply #22 on: February 25, 2017, 08:24:07 am
You're constantly running off topic and missing out on your point here huh? So let me ask you a question I asked not too long ago. How will allowing the abuse of mini mission or any other script solve any of these? Still not convinced? I'll give you two situations.

Situation A: There is no criminals and everyone is a cop.

Don't say it never happened because it certainly has. This was why the rewards for cops in mini missions were nerfed significantly in the first place. An overwhelming amount of cops, close to no criminals, and only a handful of civilians. Were criminals punished then? No, and neither will cops in this situation.

Situation B: We remove the whole "do not abuse mini mission restriction" rule

You still failed to convince me how this will help the situation at all. As stated in the above situation, criminals weren't punished at all for not being playing. So why should cops be punished now? How will "allowing the abuse of mini mission" be a punishment in the first place? They aren't losing anything, neither are they gaining. How will "allowing the abuse of mini mission" solve the inactivity of cops? It just plain won't.

I don't know if you actually understand what is going on. You're trying to convince us to allow the script to be abused just because cops don't play and there is one less script for you to farm. Nice try. The rule will stay until the new mini mission arrive. Until then, this is the end of this discussion.



Don't see why tho, patrolling is 95 percent of what police work is all about isn't it?

It makes the whole thing more realistic, instead of being bounty hunters who only earn cash when they kill someone. (Yeah and jail, which not many criminals go for since they lose their weps anyway).

I don't see the reason why this shouldnt be implemented?

Simple. We're awarding cops through script detection which can be unreliable as we all know by how that went with mini mission. I will only agree with this idea if and only if the rewards are being given either by high ranking VCPD officials and/or admins.


Danks to Hype


Offline krystianooTopic starter

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Reply #23 on: February 25, 2017, 08:41:32 am
You're constantly running off topic and missing out on your point here huh? So let me ask you a question I asked not too long ago. How will allowing the abuse of mini mission or any other script solve any of these? Still not convinced? I'll give you two situations.

Situation A: There is no criminals and everyone is a cop.

Don't say it never happened because it certainly has. This was why the rewards for cops in mini missions were nerfed significantly in the first place. An overwhelming amount of cops, close to no criminals, and only a handful of civilians. Were criminals punished then? No, and neither will cops in this situation.

Situation B: We remove the whole "do not abuse mini mission restriction" rule

You still failed to convince me how this will help the situation at all. As stated in the above situation, criminals weren't punished at all for not being playing. So why should cops be punished now? How will "allowing the abuse of mini mission" be a punishment in the first place? They aren't losing anything, neither are they gaining. How will "allowing the abuse of mini mission" solve the inactivity of cops? It just plain won't.

I don't know if you actually understand what is going on. You're trying to convince us to allow the script to be abused just because cops don't play and there is one less script for you to farm. Nice try. The rule will stay until the new mini mission arrive. Until then, this is the end of this discussion.

How will allowing the abuse of mini mission or any other script solve any of these?
Obviously, it won't.
And this topic is about discussing a possible alternative, if any exists.
Were criminals punished then? No,

Actually, yes. You see, criminals missed out on a possible few k$ - the script punishes criminals by default, if they don't play - missing out on money, action, and such. And the minimissions were expiring without even being tried.  If cops don't play, they lose nothing - simply because the people in VCPD that actually make a difference are already set - Ammu-Nation, a Tool Store, and such. They don't need any more money, plain and simple.

How will "allowing the abuse of mini mission" be a punishment in the first place? They aren't losing anything, neither are they gaining. How will "allowing the abuse of mini mission" solve the inactivity of cops? It just plain won't.

It will be a punishment because criminals will be making free money, obviously. It won't solve their inactivity (or maybe it will?), neither it is intended to - their inactivity is basically an issue of mentality - they see they're on the losing side now, so they don't play. Because Reaper is inactive for now. And for who knows how long.

You're trying to convince us to allow the script to be abused just because cops don't play

Am I? I've accepted the change, I just see it as a result of criminals doing it a lot more recently which is a result of the police being inactive. And there are 2 solutions - for the police to either be active again, or do something script wise. I guess you can call it Murphy's law - because Reaper will go back to being active at one point, just maybe not this month, maybe even not next month - but something has to be done in the meantime script-wise so this situation doesn't happen again in the future IMO, which is kind of what I'm trying to argue over here.

and there is one less script for you to farm.

I see - so what else do you want players to do, if not farm jobs, scripts? I can't earn money any other way than farming a job, or minimissions. That's how the server is designed, but I'm not complaining. It's a good balance, when minimissions actually happen. But I see some people still have problems about a player no-lifing the fucking game straight for 4 days if not more and getting 1.4 million - nerf! Nerf everything! Let's make the players have to farm 7 days for $50k!



Offline Fuzzie

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Reply #24 on: February 25, 2017, 08:52:35 am
And this topic is about discussing a possible alternative, if any exists.

There is no need for an alternative. Mini mission 2.0 is already in discussion. There's no point spending time and effort working on a short term fix, if it is even remotely a fix, when we are already working on the long term one.

I'm just done trying to argue with you. You're completely ignorant of the how the server is suppose to be and what the purpose of the scripts, jobs, etc are. Every single one of your argument only have you in mind. Not the server. Not the community.


Danks to Hype


Offline krystianooTopic starter

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Reply #25 on: February 25, 2017, 08:59:56 am
Ok. Feel free to lock the topic then.



Offline Kessu

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Reply #26 on: February 25, 2017, 01:32:11 pm
Every single one of your argument only have you in mind. Not the server. Not the community.
This.

We do not make hasty decision just because one or two players are unhappy with something. We make plans that will, in long-term, help the server a lot. Shortsighted developer shouldn't be a developer at all, one needs the ability to see the entire big picture to be able to plan ahead.

What you're saying krys, even tho' I do agree partially about the cops not playing, is short sighted. You're not taking in the bigger picture. Scripts were not nerfed because one guy farmed 1.4 million in a few days, nolife happens. Fuzzie and Tony used to nolife trucking when it rewarded $25 bucks and made a fortune like that. We're not nerfing scripts because they're too profitable, we're fixing the scripts which have natural weaknesses in them so there is as little weaknesses as possible.

That is, what ultimately can prevent this scenario from happening in the future, but nothing will make cops play if they do not want to. This was witnessed by me and Klaus for years during the reign of the old VCPD. We are trying to keep the server interesting and fair for both sides (which again, the scripts are balanced, most of player skill isn't) which makes it seem unfair to cops. Only Reaper at the moment is godly shooter in the cop side of things after I left and that's just not enough to combat the likes of Klaus, yourself, lederhos, Alarba, Tony etc on his own. Now I'm not trying to speak for Reaper saying that's the reason why he hasn't been on as much as he has been in the past.

This is, again, the same time of the year where the server is usually 5/100 at peak times because people are having exams and other sort of assignments in schools, not to mention jobs. People always take a focus on real life during this time of the year and that's what we cannot balance scripts for. Scripts are balanced for activity, not inactivity.


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Offline Silent

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Reply #27 on: February 25, 2017, 01:43:27 pm
Whats the point people still abuse the script when admins are not on and no one will report because it benefits them



Offline [TB]ferrari32

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Reply #28 on: February 25, 2017, 02:00:46 pm
I agree with Fuzzie here. The whole minimission triggering is more or less stats padding, as minimissions were scripted to be difficult because of their large payout.

Off topic: What Silent said is pure bs, if you're playing a cop, you get infinite number of respawns, and it's very easy to earn money as a cop that way. Say there's 6 criminals robbing JS, if you manage to bring down one per respawn you've made serious cash. Personally if I was a cop, I'd be hoping to be the only one in the server because I'd get most monies.



Offline Fuzzie

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Reply #29 on: February 25, 2017, 03:40:04 pm
Whats the point people still abuse the script when admins are not on and no one will report because it benefits them
They dare try that, they better damn well make it a good one because it'll be their last.


Danks to Hype


 


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