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[IV:MP] Rework on the current weed system.

Surena · 14592

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Offline SurenaTopic starter

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on: May 16, 2017, 03:26:49 pm


Dear Argonathians,

I am suggesting a better weed system because everyone is hitting a border in the current script:
  • Lack of pots - The pots usage is at 99,9% which means that we cannot grow on ourselves since its always busy.
  • Lack of profit rate - When you think about buying weed from a player, then you probably need to pay about 10,5 up to 12,5$ per gram, which is way higher than NPC`s provide.
  • Lack of roleplay - Players sell higher than NPC rates, means that buyers need to knock for extra cash to withstand the NPC loss for tickets and tokens. As result, no time/energy left for RP.

My suggestion is to get more pots, or some pots for people with lower levels and pots for people with higher pots.
The idea from Senate to get the dark orange back could apply on this too.

We could add NPC`s as well to choose between growing and buying from NPC. (Buying from NPC should have a much higher bribe rate, but still give profit when selling to NPC`s).
Also the buying rates should be modified a little to be more fair about the lack of profit and roleplay rate.

We could also add more levels, like 10 instead of 3?

Feel free to share your thoughts.

Kind regards,
Kerrar




Signed,

- Kerrar


Offline about10pandas

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Reply #1 on: May 16, 2017, 04:07:35 pm
Totally Supported



Offline Mihail Junkovich

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Reply #2 on: May 16, 2017, 05:49:17 pm
The implementation of dark orange with the rework of weed system could work. But generally, I think that dark orange + amount of respect should be avoided at all costs [See my post in that topic]

As for the weed system, I would agree that 2nd and 3rd NPC buying rates should be modified slightly by increasing the buying amount:

2nd NPC [50cent] - From 8$/9$ to 9$/10$
3rd NPC [Italiaaaaa] - From 8$/9$/10$ to 10$/11$

The current bribe rate for 3rd NPC is draconic in some cases, where the NPC would leave you with the profit of 600$ for 1000g of cannabis. Now, I do support bribe and it's mechanic, just the price should be altered so that all the work does not go to waste. What I would suggest is maybe adding a mechanic that would offer to the player to "deny" bribe and get some other penalty instead.

Think of, for example.. you deny the bribe from the NPC [You save i.e. 2400$ from the current bribe on 3rd NPC when he buys for 1 kilo = 10 000$], and the system automatically transfers you to jail for 20-30 minutes [You got busted]. Or, the system automatically suspects you [If any of players is on /duty and online] and impounds your vehicle + strips away all your weapons.. with potential automatic suspectation by the server itself. Those are just some random, first thought suggestions

Anyways, maybe.. think of alternative ways to drag down the players from such a high profit.

As for the "players sell for more than NPC buys", that part is due to the fact that jobs are made while thinking of an individual. No one forces you to hire worker to get you weed..
I alone was the one that constantly pushed up the prices for buying cannabis because I was doing all day nothing while someone else collects weed. So, I pay for their time, not only for the weed

I think that is roleplay-ish, wouldn't you agree?


The number of weed spots should be increased and spread-out throughout the whole city and all the pots on the first, Dukes/Broker island should be repositioned [Especially the one at Outlook park].



Offline SurenaTopic starter

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Reply #3 on: May 16, 2017, 06:05:43 pm
The implementation of dark orange with the rework of weed system could work. But generally, I think that dark orange + amount of respect should be avoided at all costs [See my post in that topic]

As for the weed system, I would agree that 2nd and 3rd NPC buying rates should be modified slightly by increasing the buying amount:

2nd NPC [50cent] - From 8$/9$ to 9$/10$
3rd NPC [Italiaaaaa] - From 8$/9$/10$ to 10$/11$

The current bribe rate for 3rd NPC is draconic in some cases, where the NPC would leave you with the profit of 600$ for 1000g of cannabis. Now, I do support bribe and it's mechanic, just the price should be altered so that all the work does not go to waste. What I would suggest is maybe adding a mechanic that would offer to the player to "deny" bribe and get some other penalty instead.

Think of, for example.. you deny the bribe from the NPC [You save i.e. 2400$ from the current bribe on 3rd NPC when he buys for 1 kilo = 10 000$], and the system automatically transfers you to jail for 20-30 minutes [You got busted]. Or, the system automatically suspects you [If any of players is on /duty and online] and impounds your vehicle + strips away all your weapons.. with potential automatic suspectation by the server itself. Those are just some random, first thought suggestions

Anyways, maybe.. think of alternative ways to drag down the players from such a high profit.

As for the "players sell for more than NPC buys", that part is due to the fact that jobs are made while thinking of an individual. No one forces you to hire worker to get you weed..
I alone was the one that constantly pushed up the prices for buying cannabis because I was doing all day nothing while someone else collects weed. So, I pay for their time, not only for the weed

I think that is roleplay-ish, wouldn't you agree?


The number of weed spots should be increased and spread-out throughout the whole city and all the pots on the first, Dukes/Broker island should be repositioned [Especially the one at Outlook park].

That sounds a lot better than what we have now.

As for what the bribe denial goes, I wouldn`t add the auto 20-30 seconds jail and weapon strip but either just a suspectation when cops are online (and on duty).
If they are not, then goodjob you can just shoot the NPC and drive away without problems.

If the number of weed spots get increased, then we don`t need the struggles to buy from players with high prices anymore, since we get our own area to farm.
And I can help with finding some good places for weed spots if needed. (I have found some good ones already).  :D

Signed,

- Kerrar


Offline Mihail Junkovich

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Reply #4 on: May 16, 2017, 06:32:32 pm
I actually would suggest total rework of the system, but I think that currently, we are better without it

Just patch up the current one to make it bearable :p

Quote
and the system automatically transfers you to jail for 20-30 minutes
Those ain't seconds haha

Please, do notice that I support higher profit only if there are penalties that keep the whole "money making" process somewhat balanced

Grinding/Farming money jobs should take on the concept of Fishing
All other jobs should serve mostly the point of extension for roleplay rather than to get cash fast because it is "GTA"


Sadly our current client is not supporting pedestrians, so "factions" [criminals/cops/whatevernots..] need to rely on each other in order to get the roleplay going.. so rofl-stomping competition by having fun only on your end is not viable option at the moment, at least that is what I think



Offline James Conway

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Reply #5 on: May 16, 2017, 06:46:11 pm
What's the maximum amount of money you can earn by growing and selling to NPC's?



Offline SurenaTopic starter

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Reply #6 on: May 16, 2017, 06:49:24 pm
Those ain't seconds haha

20-30 minutes is a lot of time, so I won`t go for that unless we, as criminals, get something to do in jail like methods to escape or be able to get visits (by adding that alderney interior to the jail script) which could be epic.

What's the maximum amount of money you can earn by growing and selling to NPC's?

If we are going for Mihail`s suggestion:

First NPC - 200 grams for 1800$ without bribe and 1260$ with bribe. (Unchanged).
Second NPC - 500 grams for 5000$ without bribe and 3500$ with bribe.
Third NPC - 1000 grams for 11,000$ without bribe and 7700$ with bribe.

Quote from: IV:MP Crime Life
The bribe is always 30% of the deal price.

EDIT: Changed the prices since my math sucks...  :D

Signed,

- Kerrar


Offline James Conway

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Reply #7 on: May 16, 2017, 06:56:56 pm
20-30 minutes is a lot of time, so I won`t go for that unless we, as criminals, get something to do in jail like methods to escape or be able to get visits (by adding that alderney interior to the jail script) which could be epic.

If we are going for Mihail`s suggestion:

First NPC - 200 grams for 1800$ without bribe and 1260$ with bribe. (Unchanged).
Second NPC - 500 grams for 5000$ without bribe and 3500$ with bribe.
Third NPC - 1000 grams for 10,000$ without bribe and 7000$ with bribe.

Is that the ultimate profit without costs etc?



Offline SurenaTopic starter

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Reply #8 on: May 16, 2017, 06:57:59 pm
Is that the ultimate profit without costs etc?

The ones without bribes are the maximum we could get with Mihail`s suggestion.

Signed,

- Kerrar


Offline James Conway

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Reply #9 on: May 16, 2017, 06:58:58 pm
The ones without bribes are the maximum we could get with Mihail`s suggestion.
What's the time needed to achieve that profit?



Offline SurenaTopic starter

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Reply #10 on: May 16, 2017, 07:00:28 pm
What's the time needed to achieve that profit?

I think about 10 minutes for the first NPC, 20 minutes for the second NPC and 30 minutes for the 3rd NPC?

Signed,

- Kerrar


Offline James Conway

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Reply #11 on: May 16, 2017, 07:01:21 pm
I think about 10 minutes for the first NPC, 20 minutes for the second NPC and 30 minutes for the 3rd NPC?
With growing time etc? Does that mean you can earn 10.000 or 7.000 in 30 mins?



Offline SurenaTopic starter

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Reply #12 on: May 16, 2017, 07:02:51 pm
With growing time etc? Does that mean you can earn 10.000 or 7.000 in 30 mins?

You cannot assume the growing time since that is affected by two factors.
  • When someone has the time/energy to do it.
  • When there are pots free to farm.

That time given is just the time you need to wait untill the timer will reset and you will be able to sell weed to NPC again.

Signed,

- Kerrar


Offline James Conway

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Reply #13 on: May 16, 2017, 07:03:53 pm
You cannot assume the growing time since that is affected by two factors.
  • When someone has the time/energy to do it.
  • When there are pots free to farm.
Let's say the everything worked out perfectly, your time would be 30 mins?



Offline SurenaTopic starter

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Reply #14 on: May 16, 2017, 07:06:36 pm
Let's say the everything worked out perfectly, your time would be 30 mins?

I have heard that growing up to 1KG takes about 1 hour when grinding.
Could be longer when taking pauses or doing roleplay parts here and there, or less when buying huge amounts of weed from other players as well.

Signed,

- Kerrar


 


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