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[IV:MP] Rework on the current weed system.

Surena · 14668

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Offline Nadim Jones

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Reply #30 on: May 18, 2017, 06:33:52 pm
Then, increase in the number of weed spots and a bit increase in the price would be good.
Or for example,when you get to the third, youll unlock a new way to get weed.



Offline about10pandas

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Reply #31 on: May 19, 2017, 12:49:51 am
Or for example,when you get to the third, youll unlock a new way to get weed.
And make the 4th one for weeds too with a higher price



Offline Nadim Jones

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Reply #32 on: May 19, 2017, 01:18:01 am
And make the 4th one for weeds too with a higher price
yea :D so after the risks and the time spend in dealing. The man will be rewarded by making more and more money after dailing with npc 4.



Offline Mihail Junkovich

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Reply #33 on: May 19, 2017, 01:28:12 am
Hell no.. unless they introduce higher penalty, no way there should be 4th weed-npc

I even like that 4th one is selling weapons for cheap price.. some players built some roleplay around it, kinda looks fun



Offline SurenaTopic starter

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Reply #34 on: May 24, 2017, 10:07:56 pm
Everytime I hear "we should go back to 1.8" it makes me cringe. Why can't we work with the current system?

Why does it make you cringe? The golden times were in 1.8. We can`t work with the current system because:

1. All pots are almost 24/7 busy, and if you think about starting a roleplay to buy weed from others:
2. When you want to buy from people, they either sell to others for blazingly high prices or work alone.
3. NPC prices are kinda low, so making profit is probably even slower than other moneymaking jobs.

Does growing weed earn less than doing missions? Does it have less benefits than other jobs? Compare the "weed job" to other money making ways we currently have. Weed is a risky job, it's fine if it's earning more money that other jobs currently, but it should not be alot more, it should be in proportion with the other jobs. The medic or fireman job is scripted and can only be done in one way, the weed job is not like that.
It has less benefits since it doesn`t give "more" money than other moneymaking jobs.

Also keep in mind you can use other people to do the weed growing for you and buy their weed. There  is a whole lot of roleplay or chain of command that could be used in this job. It's a free way of doing business.
Everyone works for their own (no rp), and if they do sell weed to others (small rp), then they sell it for like 13pg+ instead of the max. 10pg NPC rates which is dogshit but it does happen.

I think if we add more pots, bump up the NPC prices a little bit or even add a new NPC, then the weed systems could be more enjoyable. So let`s test this out?

Signed,

- Kerrar


Offline Walid

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Reply #35 on: May 25, 2017, 01:06:58 pm
I agree with James, people will buy supercars in few days , so people will start doing only Weed jobs leaving
Medic/fireman/fishing etc any kind of jobs.

And in other way, Yes the current weed system is bad, they should work on it such as like u said "increase weed pots"
I would say increase a bit in the weed prices because People buy from players with 11per g and sells to NPC with
8per g, we should develop it but not that much that will destroy the economy rate and other jobs in Argonath

This is my suggestion, i dont know about u guys and what will u say.

Regards, Daniwalid



Offline SurenaTopic starter

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Reply #36 on: May 25, 2017, 02:03:39 pm
I agree with James, people will buy supercars in few days , so people will start doing only Weed jobs leaving
Medic/fireman/fishing etc any kind of jobs.

Even back in RS1.8 fireman job was pretty popular and we didn`t have fishing/medic back then. The economy was good aswell.
You cannot avoid people buying supercars in a few days, look how many people have multiple supercars.

It makes me cringe when someone is saying that 1.8 is bad while most of us including me liked 1.8 more.
But lets talk about the present and future instead of the past.

Lets try to increase NPC rates a bit and add more weedpots to see how it goes?

Signed,

- Kerrar


Offline Walid

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Reply #37 on: May 25, 2017, 02:32:31 pm
Even back in RS1.8 fireman job was pretty popular and we didn`t have fishing/medic back then. The economy was good aswell.
You cannot avoid people buying supercars in a few days, look how many people have multiple supercars.

It makes me cringe when someone is saying that 1.8 is bad while most of us including me liked 1.8 more.
But lets talk about the present and future instead of the past.

Lets try to increase NPC rates a bit and add more weedpots to see how it goes?

The problem is at One Side people are seeing it in a negative way

The other side looking it in a positive way



Offline ahmedXD

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Reply #38 on: May 25, 2017, 06:06:53 pm
I have a better suggestion to this.

Make each pot growable by everyone, 1im wait time after growing for every person indivually.

How nice is it that 2,3 cops Creep on weed growers, how good it will be to have 2,,3 or more players going to 1 weed spot and growing.

This will solve most of the problems + make a better rp if many people get caught together.
What do you guys think ?



Offline S65AMG

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Reply #39 on: May 25, 2017, 07:39:24 pm
I have a better suggestion to this.

Make each pot growable by everyone, 1im wait time after growing for every person indivually.

How nice is it that 2,3 cops Creep on weed grows, how good it will be to have 2,,3 or more players going to 1 weed spot and growing.

This will solve most of the problems + make a better rp if many people get caught together.
What do you guys think ?

1 minute is too short in my opinion, people would stay at the same pot (the most discret one) all the day. And producing much more weed than now, with less efforts (just need to type /grow and /harvest, and again /grow; /harvest etc...). + We all know that if this is implemented, all weed producers will fly to Alderney' pot and camp there, and no one will be around Outlook Park  :lol: (less RP ?)

Moreover, if each pot can be /grow by everyone, no matter if someone is already there, there will be no "competition" anymore between criminals, no more "gang wars" and "fights" for some territories suitable to /grow.

I think the fact that if someone is growing, another can't should stay. Afterall, there is always competitions between criminals, and not only criminals versus cops.



Offline ahmedXD

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Reply #40 on: May 25, 2017, 07:42:18 pm
1min after growing to /harvest .
Same timings.
There is no gang wars and fights or hate.



Offline S65AMG

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Reply #41 on: May 25, 2017, 09:35:58 pm
1min after growing to /harvest .
Same timings.
There is no gang wars and fights or hate.

Misunderstanding about this thing, I thought you were talking about the time between the last /harvest and the next /grow.

So where do you place the differents criminals families and gangs with this system ? We can see some scenes of fights between 2 groups for a pot but this will disappears if everyone could grow no matter if there are already others people at the same pot. I think the change needs to be on prices or adding some pots to improve the time needed to make 1000g for example, but I am not sure with this way.



Offline Mihail Junkovich

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Reply #42 on: May 25, 2017, 09:55:31 pm
1min after growing to /harvest .
Same timings.
There is no gang wars and fights or hate.



Seems dope to me?

------------------
Increase weed pot numbers, slight increase of 3rd/4th npc prices for the time being before any larger rework is done. Otherwise, start thinking of completely new system



Offline badboy.dhia

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Reply #43 on: June 07, 2017, 06:43:24 am
Unsupported

there are lots of players spend lot of times and lose lot of money to unlock npc
and to earn respect !
is that fair if we rework and back to the old system ?



Offline SurenaTopic starter

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Reply #44 on: June 07, 2017, 02:56:50 pm
Unsupported

there are lots of players spend lot of times and lose lot of money to unlock npc
and to earn respect !
is that fair if we rework and back to the old system ?

You would still keep the respect levels I think.
And why is it unfair? The old system made more than twice as much cash than this system does, but lets think about reworking rather than rolling back on the previous script.  ;)

Increase weed pot numbers, slight increase of 3rd/4th npc prices for the time being before any larger rework is done.

Lets try this out and see what will happen.

Signed,

- Kerrar


 


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