Not Command and Conquer but Cops and Criminals
I will list some suggestions I have for the whole thing.. and you guys can dwell upon it or disregard it, I don't care. I need to get it out of my system haha
The suggestions will be made mostly by focusing on one thing solely - The split of Cop/Criminals to Fun/Roleplay
Of course, Roleplay will be rewarded, so if you do not like it... Reefer boats are at South Algonquin and Sprunk Factory is still on fire
PoliceFun ElementLet's not fool around, everyone likes a good chase once in a while, yeah... just not as often as we have it now. The "Fun" element of police will be mostly focused on that and would remove all the elements that are not needed [You'll be amazed!]
List goes as follows:
- - Freecop rank gets replaced by rank called ARPD Officer [All hail Argonath Vision]
- - /duty available for all registered players
- - Can not use /suspect
- - Weapons used: Only a Pistol
- - Can use whatever vehicles they want
- - Can roleplay crime and request backup from more expereinced members
- - Have access to /heal and /fillup as usual
- - Kill participation reward 150$/200$
- - Penalty for killing officer -300$ (!)
- - Can /cuff, /jail = 500$/1000$
- - Light blue color
If anyone mentions Argonath Vision before reading the whole post, I'll pepper spray you! Newcomers [Newly registered players] already have to wait in order to get access to this stuff. This will be just an alternative that will go along with all the police officers that join duty just for the fun element. Because yes, it was always like that.. chase was better than the catch.
Now to boast a bit about reality while I subtly disregard client bugs [The shooting synchronization]. Common police all around the world usually carry only Pistols, Handcuffs and probably now Tasers? heh. Anyways, you do not need it for a police chase, nope. You anyways need training for it because most of the cops do not even understand what kind of lovely synchronization our IV:MP Client has.
So, yeah... you can chase.. you can catch, maybe eventually kill or jail. You can roleplay all you want, nothing stops you there because I am pretty sure you do not need orange color in order to roleplay? Right? Right.
Now let's move forward to our next rank...
Roleplay ElementNow, this would go for all the guys that like doing police job for the sake of it. The ones that enjoy it. These officers will require the current /allowduty training that is done with LCPD ranks, Officer or higher [If I am not wrong]. In order to get the training, the player must show proper attitude while he is on police duty and has to keep up with that status. If you screw up badly, you need to pass the training again in order to get the rank, because you will be demoted to ARPD Officer again.
This type of rank should not be fully restricted [At least I imagine it that way]. The rank would just award the players that show proper behavior most of the time but are not forced to do so. For example, players with this rank would be able to use a different type of vehicles in case that the situation really demands it. But that would be regulated by some general procedures provided by Law Enforcement organizations.
Now the list of suggestion is:
- - The rank could be called LCPD Freecop as these officers would be generally free from LCPD Procedures
- - Player must have Passport and Driving License
- - Can use /suspect
- - Weapons used Pistol, Combat Shotgun and Bat(!) < For all above this rank, LCPD Senior Officer+ maybe even SMG?
- - /allowduty training needed in order to get the "promotion"
- - Use of police cruisers most of the time, can switch if situation requres it
- - Have access to /heal and /fillup as usual
- - Kill participation reward 200$/300$
- - Can /cuff, /jail = 1500$/2000$ for all ranks above LCPD Freecop+
- - No penalty for killing fellow officers [TRU guys will probably love me for this one]
- - Increased prize for kill participation for all ranks above LCPD Freecop? Not much, just like maybe from 150$ to 200$ or 250$?
- - Get access to LCPD Buffalo/LCPD Helicopter!
- - Get dark-blue color
- - Rank is required in order to get accepted into LCPD/FBI
This would require a bit of filling up of blanks, but I would be more than happy to help to leaders of Law Enforcement organizations to work out the details together with Armelin. The "when can I use state/owned vehicle", "which are the terms for keeping the rank", "should this rank be mandatory for LCPD/FBI application" should be brainstormed a bit... but generally, I think this would be a good start to rely upon, the list above I mean.
These officers would represent the more professional police that has some experience behind them. They would follow some basic procedures defined by law enforcement organizations and would eventually be able to pass into one of those or stay at the spot they want. All the "goodies" they get with the rank are there just to enforce the positive actions they do on their job. Being naughty [I.e. they turn up to be a criminal for a bit] should not remove the rank they have earned. The rank of an LCPD Freecop should solely be judged by the actions on police duty, not beside it... because, as it says "Free-cop" hehe
And yeah, Heli goes to ranked police only.. no more chaos I guess? Yaaah... yaaaah!!
GeneralThe common rules should still apply. No driving like mad when on duty with the newly suggested rank of ARPD Officer. Going ham on duty and carkilling because of lower penalty or smth.. well, good luck with the red guys that come after you. Anyways, my best guess for this type of cops is that they will have to wait for the crime to happen like one Russian guy I know.. just parked in his car, pumped up to catch bad guys.. or welp... you can do the usual run pass by DPD with /duty on-off. Your call...
You can still get cop-banned. If you had the rank of LCPD Freecop, you lose it in the case of cop-ban.
Newcomers can try the police duty but can't do much harm. Eventually random shooting and harassing people, but nothing more. The scripts could be made in such way that they still need just passport to get /duty? Now when I think of it, I am pretty sure it should go that way... but still, will leave the initial suggestion above for you guys to consider.
CriminalsOuh... ouh... this one is really hard
That's what she said he-heThere is no fun in chasing guys that are doing lawbreaking constantly [Can even turn out to be rulebreak], but from the other hand.. everyone likes the thrill of a good chase. But how to compensate for the two I am not sure. So I am hoping this system of encouragement can help with that.
Fun ElementThis is for the guys that can't really bother with roleplay that much, like.. yeah, you will do it, but nothing special. Just random law-breaking things, but with a twist =]
In order to avoid constant "Evading TS" thing, I will suggest the following for the fun aspect:
- - General flow should be the same as the one for ARPD Officer, just the joy of crime actions as in shooting/chasing
- - You are able to get suspected only once(?) per hour then you are on a cooldown aka can't get suspected [wait... WHAT?!]
- - The only way to get suspected when on a cooldown is by killing someone [Can end up being rulebreak, will be monitored as usual]
- - This is not stopping you from getting into role-playing crime [No need for orange color]
- - Chasing cops [ARPD Officers] after getting wrecked is strictly prohibited! Administration would monitor this to avoid criminals rofl-stomping our under-armed police haha
- - You are considered a regular criminal [More on that later]
- - You keep on bribes for weed NPCs, max price 10$ per gram
- - You keep on all the same prices for NPCs
- - You keep the same prices at weapon shops
- - Getting jailed/killed = -200$/-500$ !
So.. the general idea is to stop the guys that are being suspected [Orange.. suspects] at bay. You can have your fun, but not that often. Now, you might be wondering.. wait.. what about your speeding paprika, you damn mothe..rfu... damn plant. You are constantly speeding around ya prick! What about that?! Well, I am not sure if you guys are familiar with our lovely courts or our administration roles [Which I am part of]. I am quite positive that LCPD would be able to easily pick off any constant lawbreaking with this and disregard it as they should in most cases...
How it goes? Something like this...
- You see a guy speeding
- You try to pull over, not working
- You go for /suspect, server displays notification "Suspect has been recently charged with committing a lawbreak."
- Screenshot
- Place screenshot in your data
- Post court case
- Fu** `em up with a tasty fine
The data could be public maybe [At least for the minor crimes, i.e. Speeding/Reckless driving.. common shit], I suggest maybe the use of LCPD Topic or opening up a new one somewhere inside of City Hall. Call it "Traffic Surveillance" or whatever the f. you want haha
Now again, what about that penalty increase for the death? Well, I saw it countless times, guy runs over random newcomers and just keeps evading while casually saying on the chat "Don't run on the street" while shrugging his responsibility for over-speeding from his shoulder :true-story: meme
Well, if you will do that, pay the price BUD
As for the regular one hour cooldown chase, I am pretty sure that is not a high price. 500$ for an hour.. pff, I can earn much more than that for 1 hour of free time on the server even as an admin.
Now, let's go back to our lovely Roleplay part that might feed some of the curiosity you got while reading the list with details of "Regular" criminals
Roleplay ElementWhy... HELLO THERE
DARK ORANGEFollowing the LCPD Freecop example, here come the goodies for our lovely criminals. Goal - reward roleplay, help out in daily Argonath life haha
Generally, what this would be about it something along this lines [At least I think]. Criminals that show some effort to roleplay and create entertaining scenarios for the wider public are rewarded for it by upgrading their respect level. The thing about getting your respect level up still kinda bugs me... but I would generally suggest some sort of system that allows Police to suggest who should get promoted to respected level. Police or Management, I am not sure.
I would avoid any kind of "earning through mindless labor" type of promotion, but more of like.. "This criminal is recognized by the wider public for the shit he caused". I guess that rank of LCPD Freecop and above would be viable to vote/suggest for that? Maybe even some sort of weekly voting on forum by all the members as a suggestion and then only with approval of Management you get the respect buff?
But wait, what would respect buff be? Read.
- - General flow should be the same as the one for LCPD Freecop, rewarding the efforts shown
- - You can be suspected more than once, but if it's too often.. you might get a complaint and eventually lose respect you have earned? C:
- - The only way to get suspected when on a cooldown is by killing someone [Can end up being rulebreak, will be monitored as usual]
- - Player had shown effort to engage frequently in scenarios that are influencing positively onto wider public
- - Chasing cops [ARPD Officers] after getting wrecked is strictly prohibited! Administration would monitor this to avoid criminals rofl-stomping our under-armed police haha
- - You are a respected criminal.. boast about it lol
- - No bribes for NPCs
- - 5th bonus NPC that buys for 12$ per gram for 1500g, gets unlocked only after 4 default NPC`s are unlocked [3 weed, 1 weapon] and earned Respect level
- - The price for NPCs align with your NPC level - If all 5 (!) are unlocked, 4 weed-npc`s all buy for max 10$ per gram (?!)
- - The prices at weapon-shops get a discount of 20% (?)
- - Buying weed-seed`s for 800$ per 10 seeds
- - Getting jailed/killed = -100$/-200$
- - No /rhl freeze
- - Max limit of weed sold per day pushed to 1500g
- - Dark orange color
You can probably see that I've been monitoring the weed/criminal/cops topics and all kind of suggestions out there. Here I am, suggesting something for all of that.
This is how I hope it goes. So all the criminal guys do their shizzle and eventually get promoted to the respected level, the one they would most likely want to keep. The respected level, earned by displaying positive actions on the server is giving them some bonsuses, bonuses they can use to further on encourage players to work for it. For example, you got the respected level bump, now you are able to earn more cash.. cash you will either use by yourself to buy goodies or the one you will use to acquire more man power perhaps? Maybe you need more common criminals that will help you out gathering the sweet-sweet green tea? Maybe you will use it to organize some regular events for fun of all? Or maybe for organizing some roleplay events, perhaps an underground car club meeting and a race afterward? I don't know, it's up to you.
You will get fewer penalties for common crimes, but be aware.. if you overstep it and get careless, rip your respect level, you are back to common masses. Same as for the LCPD Freecop, heavier penalties = losing respect level.
Getting respect level should probably be done by considering the in-game actions [participation in roleplay events, creating them, constant display of commonly right attitude] as well as forum activity [creating topics connected to criminal activities? Updating your family/clan stories or activites? Setting up event dates for wider public?]. I think that weekly poll might work out to some extent because it would just represent the general public opinion. The vote itself would not mean much as it is just a suggestion, the management and probably LCPD/FBI Upper Command should be the one that decides if the criminal is really worth it or not. I am suggesting that police do it because it is closely related to the scenarios criminals will do.. but of course, criminals might do some roleplay out of law-enforcement sight, so yeah.. management is there. Management can contact i.e. administration and the wider public to see what effort did the criminals show to earn the respect level.
Maybe it would be good that people apply for these polls and then you can vote by multiple option check. This would just represent the public opinion, management could then ask in the same topic [Where the individual players apply for respet], ask for opinions if needed to determine if is a "yes" or "no"
About that one additional NPC. I would consider it sort of like a hidden RS for respected criminals. If they can't find it... no matter, they can still go on and sell 3x500g or 1x1000g + 1x500g at local drug dealers. But that one, just that one.. would sell at 12$.
Imagine that...
12$ per gram
No bribes
1500g
*takes calculator*
clean
18 000$!!
Okay, 1200$ because of 6000$ invest for seeds [75x80$] at max NPC level + Respect :P
Now, at the end.. there is that little thing, called... no RHL freeze. I think this type of thing could be implanted maybe [Highly questionable, dunno what to think of it.. just throwing a suggestion at you]. Like, if you are a respected criminal, dark orange, people start chasing you either for envy or because you are highly wanted, that will be one angry mob behind you. Now, taking into consideration that, that was some sort of roleplay scenario [Suspect probably was not even important/can easily be re-added], but if it was a regular chase. I guess it would be fun if maybe the RHL just gets higher.. but there is no freeze of it when cops are near? C:
Like just, either team-work and get him on time to get goodies out of him, or well, suffer the loss
PLOT TWIST!James [Yes, you haha] gonna move it around whenever he pleases

[Or maybe Armelin, not sure because of scripting]
We said it's like a hidden Sultan RS.. so yeah, it gets moved around

Keep it a secret or get lucky searching for him.. maybe hire some common criminals to find it for you? C:
GeneralThe idea is generally to offer criminals that roleplay more goodies that they could then use to roleplay even more [Hopefully]. From one side, I am not sure about the prizes, but from the other.. I am kinda okay with it because the system would decide who gets the goodies based on the public opinion and opposing side/management decision. Like, not everyone would get that type of bonus to fool around.
Again, this type of system would not restrict all the fun, like.. minor side-tracking as maybe getting suspected for carkill and evading here and there would be okay. But if you would go full bananaZ with some DeathMatch "RolePlay" or constant law-break, that would certainly mean a no-no.
And each time you lose your respect level it will be harder to get it back.
Additional InformationFor the system as the one above to work, some additional changes would have to be made... mostly the one considering weed-spot amount.
I think that that amount should be bumped up in order to compensate for interactions between cops/criminals. Not too many are needed, probably just a couple more to avoid spam at first island [The populated one]. I guess that this would do: +1 spot Algonquin, +2 spot Alderney. And they should be quite apart to avoid spam and hit `em up a bit with fuel consumption :3
READ PLEASEPlease read carefully all the above-suggested details and mechanics. There is a lot of it to soak in.. do not rush it.Please, for love of Sauron, consider all the pros and cons aka.. what sounds good and what could go terribly wrong. Could this type of system endanger the overall population on the server? Would the police die-out? Would criminals die-out? Would there be no more fun? Will cops be outnumbered? Would either side exploit the system? Who will be gutted next by paprika? Is Sauron really a thing? And much much more.. doubt it all!