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[IVMP] Suggestion - Holster

Danny Soulson · 3057

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Offline Danny SoulsonTopic starter

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on: April 27, 2018, 10:21:58 am
Do not random vote, read the topic before voting. You cannot change the vote choice after voting.

Please if voting, post your opinion in the topic!


     Whats the suggestion?


       Being able to holster and unholster weapons using a CMD


     Commands Needed


       /holster - Toggle hide/show weapons

Or

       /holster
Danny Soulson has shown his weapon.

       /unholster

Danny Soulson has hidden his weapon.



Also when someone buys a gun at a gun store he should get a message:
    Keep your arms hidden with /holster. Be aware you might get arrested for carrying it out open. (example)


    Also there should be a 5 second delay when using the command to show and hide weapons for people not to abuse it.

    A nice thing would be that for example higher ranked officers have a faster response time of /holster and /unholster which could be a advantage since they are "trained" for the weapons.



    When someone types /invent they will see if their guns are holstered or not.

    On Death people will auto holster weapons.


     What are the benefits of this?


Police could respond to people carrying randomly guns in the open, other then just asking all the time is it desynchronized or not. (This also can help in decreasing the number of Random Death Match, since officers could stop the situation when they see it)

Being in role play, people couldn't just pull out a gun to win a situation while someone is typing if they see the message someone that shown his guns. Since there is a delay.

Also in role play admins could easily check logs if someone has a gun on him that he cant just pull a gun and be a superman if he already is aimed at by someone.



     What could be a bad side of this? (that i know of)


The main thing that is a question for me is it possible that if someone is using holster that they cant switch to fists to hide their weapon, though it maybe could be avoided if there is a GUI, a dot or something similar above the player that indicates that he  is carrying a gun. Now that's for the developers to decide.



     Other



Main purpose is making guns more serious on the server and making it serve a more "serious" purpose. Also maybe if higher criminal rank is implemented again, if a suspect holsters a gun while being a suspect he becomes a higher level of suspect which means he will pay more on death/jail.

Please leave your opinion since i'm open to hear what you think about this and what could be the bad and good sides to this.

Thanks for Reading,





AKA - Danny soulson



Offline Kowalski.

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Reply #1 on: April 27, 2018, 11:22:53 am
Awesome, supported!


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Offline Commander_Cj

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Reply #2 on: April 27, 2018, 06:34:41 pm
I never found people who had "desynchronized" weapons in public except if they were copbaiting/trolling/randomly shooting.

Never seen such a bug. Nevertheless, it could happen in such client.

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"Ineptitude is the true killer."


Offline Danny SoulsonTopic starter

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Reply #3 on: April 27, 2018, 07:16:47 pm
As i'm posting this since people are just voting. I'm hoping to get a reply regarding the idea. If someone thinks it should be added i want to hear whats your opinion, also same for those who disagree.

Also @Commander_Cj  it happens that people randomly scroll and have a weapon out without seeing it. (for couple of seconds)

Thanks,



Offline Commander_Cj

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Reply #4 on: April 27, 2018, 07:26:53 pm
The idea is just fine but it seems like too much CMDs for newbies to learn and to switch weapons in combat.

I mean, simply you could just roleplay it using /me or ask in /em. Feel free to report if you feel abused/force roleplayed.

Quote from: Alexander Knox
"Ineptitude is the true killer."


Offline Danny SoulsonTopic starter

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Reply #5 on: April 27, 2018, 07:31:39 pm
The idea is just fine but it seems like too much CMDs for newbies to learn and to switch weapons in combat.

I mean, simply you could just roleplay it using /me or ask in /em. Feel free to report if you feel abused/force roleplayed.

Well the point is, You have less chances of new players buying guns to DM. Guns shouldn't be easy to acquire. Similar to IRL, when you buy a gun in gun store he will explain you how to use and maneuver the weapon you bought.

As for Force RP, Yes but having this would make Admin jobs easier then just calling them all the time.

Regarding the RP, yes though people tend to do /me pulls out a gun , and start shooting the person while he is typing. This is just a way to make decrease chances of Forcing RP and making it more "fair".



Offline Commander_Cj

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Reply #6 on: April 27, 2018, 07:47:27 pm
That makes more sense now, and I support the part of making the Force Roleplay/Deathmatch less.

But in the first place people shouldn't be like "/me takes out his weapon and shoots him," that is very weak Roleplay and I experienced that by getting shot while Away from Keyboard a lot.

And owning Weapons shouldn't be just like currently in the server. There should be a license system or a Shooting Academy to reduce guns usage around the city by newbies or people can't understand its true usage.

Quote from: Alexander Knox
"Ineptitude is the true killer."


Offline Surena

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Reply #7 on: April 27, 2018, 09:59:38 pm
The only thing I like about this idea is the delay and the ability for Sauron to capture this into chatlogs, the fact that cops still see it sometimes as a bug causes us to communicate, which is already something we barely do unless it goes about rule breaks and other related things in main chat.

A downside is the fact we need to use more CMDs, you can better assign a certain button for it as we still for a lot of buttons left which we can use, so it really takes 5 seconds, not 30 seconds pause in a roleplay just to type a cmd and eventually typing it wrong as well to re-type it..

Furthermore;

Regarding the RP, yes though people tend to do /me pulls out a gun , and start shooting the person while he is typing. This is just a way to make decrease chances of Forcing RP and making it more "fair".

Erm, admins are here for a reason.
I wouldn't advertise this as a fix to the forcing RP issues related to guns as they still will happen but just with a little more delay.

Main purpose is making guns more serious on the server and making it serve a more "serious" purpose. Also maybe if higher criminal rank is implemented again, if a suspect holsters a gun while being a suspect he becomes a higher level of suspect which means he will pay more on death/jail.

If that would be implemented then should be implemented on the whole cycle, such as weed and illegal weapon deals, of a criminal with respect levels like in the past (Not exactly like the past, don't worry James, no RS1.8, no cringe).

Would you like to implement higher criminal rank(s) and paying demand on criminals then make it fair by also increasing the earning rates for criminals, especially when we just got the feature to pay taxes and pay intense repair costs for nice looking cars while not having the ability to smuggle car parts or something similar (Maybe an idea for the future?).

Signed,

- Kerrar


Offline Danny SoulsonTopic starter

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Reply #8 on: April 27, 2018, 10:54:07 pm
The only thing I like about this idea is the delay and the ability for Sauron to capture this into chatlogs, the fact that cops still see it sometimes as a bug causes us to communicate, which is already something we barely do unless it goes about rule breaks and other related things in main chat.

A downside is the fact we need to use more CMDs, you can better assign a certain button for it as we still for a lot of buttons left which we can use, so it really takes 5 seconds, not 30 seconds pause in a roleplay just to type a cmd and eventually typing it wrong as well to re-type it..

Furthermore;

Regarding the RP, yes though people tend to do /me pulls out a gun , and start shooting the person while he is typing. This is just a way to make decrease chances of Forcing RP and making it more "fair".

Erm, admins are here for a reason.


I wouldn't advertise this as a fix to the forcing RP issues related to guns as they still will happen but just with a little more delay.

Yes admins are for a reason on the server. And yes they will not loose their job like people in factories when robots come in. And yes its better if they have less things to keep an eye on, which means they will be more active on the RP side of the server and could put their time more into playing then just working. As known they are not paid so its better to give them something to make their job easier. Though anything i said here is irrelevant i just wanted to prove the point your statement was stupid.

Its stated to decrease the chances of Forcing RP, it is not advertised as a fix for Force RP. Now this is not the priority of the idea. Its just something that could benefit from it.

Also regarding the "too many cmds" as far as i'm informed, they are working on intractable GUI for IVMP so that might fix our problems regarding many CMDS. Though as you said it could be a specific key. Now that's for them to decide, i'm just putting the idea that you guys could make it into a reality. Regarding the communication thing as far as i understood you meant in a good way that it makes you communicate? I mean its a waste of chat just to ask someone everytime - pass by someone holding a gun and every time having to ask him - are you holding a gun?

(also keeping in mind it could be used to troll the police, and you hide the gun when they approach you and be like i didn't have a gun out. Then just waste of time did he have SS, was it sync problem ..etc)

People would do this either just to troll law enforcement to the point they wouldn't bother dealing with them.
This is more professional way for them to approach a crime, then just asking every time.

This is more a fair way that law enforcement can prosecute the crime right away, which would mean people would be more careful regarding their arms.


Also, please post a comment on the idea before voting, @everyoneWhoVoted

Thanks





Offline Armelin

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Reply #9 on: April 28, 2018, 12:42:10 am
It's an interesting concept but the way I see this it's also tremendous disadvantage for self defense purposes. Imagine having to select a weapon on a GUI while there are people shooting at you already.

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Offline superh2o

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Reply #10 on: April 28, 2018, 09:06:06 am
If you are already engaged in a firefight, you will never be in a advantage, in the weapon selection way.

I like the idea. Would make the 1 man surrounded by 3+ people pulling a gun out of his behind the thing of the past.


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Offline Danny SoulsonTopic starter

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Reply #11 on: April 28, 2018, 10:12:58 am
It's an interesting concept but the way I see this it's also tremendous disadvantage for self defense purposes. Imagine having to select a weapon on a GUI while there are people shooting at you already.
Yes, though it should be hard. Same as irl you will run for cover then try to pull out a gun.

Same as in real situations you don't have a bullet in the chamber, you have safety on. It takes 3 seconds to arm the gun (for experienced people lets say). Also regarding the self defense part, the point of delay you have a chance to run behind a cover and pull your gun out. (maybe when using /holster they have to be stationary, if they move it cancels)

I Stated the GUI part that it will reduce number of commands so having /holster wouldn't be too much CMD's to learn.

For example lets say from all /househelp commands you go to a home and type /home and it opens a whole GUI of transferring ..etc.

The main concept is holstering a gun and having a delay doing so, the way it will be used either from a key bind, GUI, or a chat command. That should be discussed by the IV:MP team.

And the cool thing would be that FBI, Noose the "more trained" law enforcers should have actual advantage since they had gun shooting training and such. Since the client is not perfect the shooting here isn't really based on skill, more on luck. So having actual advantage would be more realistic. Though that "advantage" would only be useful in situations when someone tries to pull a gun on someone. Look at it same as cowboy duels from the movies, just in a way if a officer sees someone pulling something larger from their belt side or pocket they would go for their gun.

Same goes for higher level of criminals they have more experience with their arms, though Law enforcement should always a bit more advantage since its their job.


So a thing on the server could be a "Fear RP" which means if you have gun pointed at you and your life at risk you must follow the persons orders and not "be a superman". But with this you would have a CMD that would be logged on the server, and adding more realism to the role play side of the server.

If this idea is accepted i'm thinking of posting a whole weapons idea such as police officers having to equip shotguns in their car to be able to use it. In situations such as robberies..etc. Or Higher level Suspects.


I would love to hear more opinions from the community.

Thanks,



Offline HemanthTG

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Reply #12 on: April 29, 2018, 04:14:24 pm
Really a nice one Danny. It is good when someone comes to know if we are holding a weapon on our hands or not. Voted.

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Offline Liam Jake

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Reply #13 on: April 29, 2018, 04:50:58 pm
Supported



 


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