All i see is people claiming that the HQ fucked it up, but nobody says how, or what they did ?
The big jump from RS4 to RS5 in 2015... I remember in RS4, 120+ players just before the server was down for the update, after the update everybody checked it, and left. There were a constant 50 players on RS5, then by 2018, it got up to a point when 5 players online is a lot.
What irritated me a lot was deletion of whenmade, player data aswell... I don't see a point in it, I mean, just delete player vehicles, money, whatever, but why delete whenmade, and the entire accounts? Doesn't make much sense to me. You didn't have to REDO the entire CORE scripts, you could of just been improving RS4 onto RS5.
The administrative - developer team doesn't give a damn about the community (AND I MEAN PLAYERS!) opinions. (and obviously the majority of the community is against RS5 - nobody has to disprove this fact as the "players online" function speaks for itself..)
Community is everybody who plays and is apart of Argonath, you, me, not just the development team...