Death Tax.I think there should be a tax for dying not only for suspects, but also for any citizen in general(fireman, medic, mechanic and so on..).
Lets face it. It's unrealistic to not have such tax when dying. The money would be for medical expenses.
Pros: Food stores would have way better profit. Most people stay on low health after dying, because they know they will die eventually and don't bother spending cash. But with death tax, it will hurt your wallet less if you spend a few dollars on food rather than dying.
Remove /resetspawn. After death we should spawn at a hospital.
Pros: May increase the usage of taxi, if we lower the amount of state cars only around hospitals.
New dying script. When we take enough damage and enter the final red zone, an animation with us laying on the ground would start. Then this leads to two options. First if there is someone around(player) who can call the medics and they can /revive you or second if you want to face the death(no one around to help or you wont to avoid the RP) you could enter the command /facedeath(example). Choosing the second option will spawn you at the hospital and you will lose more money due to paying the death tax and not waiting for the medics to revive(In case there is someone to call the medics, but you refuse.)
Pros: Increasing the usage of the medic job, increasing roleplay possibilities, again more usage of food stores.
Main Goal! Players to realize that death is the worst thing that can happen in the roleplay world and it should be taken way more seriously then it is now!