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PANZER24 · 3049

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Offline PANZER24Topic starter

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on: November 28, 2018, 06:14:50 pm
1- Disable heliblading by script, it is really annoying how, by accident, we can heliblade our friends and ruin all fun during either a scripted event or a roleplay scene, atleast this decreases the amount of seriousness of the rule break, due to the fact that even if the heliblade is invulnerable, it can give the player a boost in the air which could make him drown, still it is punishable.
2- Apply strict rules concerning roleplay, this says everything: PLAYERS CANNOT SHOOT, PENETRATE A SCRIPTED EVENT,OR AFFECT SOMEONE OR A ROLEPLAY SCENE WITHOUT DOING /me Infact, this solves everything (when players loginto the server only gor smuggle/mm) because it will encourage everyone to do actual roleplay and make them feel how it is awesome and a lot fun when doing /me or even /em , thus increasing the amount of roleplay scenes (without shootouts) per day or even at smuggle and minimission (for instance, the cops would try to interrogate the smugglers so both parties have to argue which one is wrong, instead of landing like a crazy whore and shooting everywhere and smugglers defending without doing a single /l or /me )
3- Either cops will not be able to return, or copbaiting rule should be stricter: I am totally fed up of most players' behaviour concerning this case, let's take NAR like an example (I don't mind their teamwork tho') they always try to provoke cops, get themselves sus'ed then they fed themselves by VCMP ammo (DM'ing) which I strongly disapprove of, even normal players try to get suspected then enjoy dm'ing under the pretext of "criminal rp". I am not against having fun with our friends, but this behvaiour always gets repeated, mainly turning the server into a ritual DM one, even this suggestion is not applied, suggestion number 2 is a great addition, when players have to express their actions before shooting.

I feel these suggestions are the appropriate way of improving the server, if followed cautionly, I can say that this is not only my opinion but it is the opinion of too many other players, I don't think anyone would disagree.
Thanks.

you need to be a happy guy to be.. a panzer


Offline Bartihan

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Reply #1 on: November 28, 2018, 06:29:48 pm
1- Disable heliblading by script, it is really annoying how, by accident, we can heliblade our friends and ruin all fun during either a scripted event or a roleplay scene, atleast this decreases the amount of seriousness of the rule break, due to the fact that even if the heliblade is invulnerable, it can give the player a boost in the air which could make him drown, still it is punishable.
2- Apply strict rules concerning roleplay, this says everything: PLAYERS CANNOT SHOOT, PENETRATE A SCRIPTED EVENT,OR AFFECT SOMEONE OR A ROLEPLAY SCENE WITHOUT DOING /me Infact, this solves everything (when players loginto the server only gor smuggle/mm) because it will encourage everyone to do actual roleplay and make them feel how it is awesome and a lot fun when doing /me or even /em , thus increasing the amount of roleplay scenes (without shootouts) per day or even at smuggle and minimission (for instance, the cops would try to interrogate the smugglers so both parties have to argue which one is wrong, instead of landing like a crazy whore and shooting everywhere and smugglers defending without doing a single /l or /me )
3- Either cops will not be able to return, or copbaiting rule should be stricter: I am totally fed up of most players' behaviour concerning this case, let's take NAR like an example (I don't mind their teamwork tho') they always try to provoke cops, get themselves sus'ed then they fed themselves by VCMP ammo (DM'ing) which I strongly disapprove of, even normal players try to get suspected then enjoy dm'ing under the pretext of "criminal rp". I am not against having fun with our friends, but this behvaiour always gets repeated, mainly turning the server into a ritual DM one, even this suggestion is not applied, suggestion number 2 is a great addition, when players have to express their actions before shooting.

I feel these suggestions are the appropriate way of improving the server, if followed cautionly, I can say that this is not only my opinion but it is the opinion of too many other players, I don't think anyone would disagree.
Thanks.
and ofc we are the Example....
btw we dont need to "provoke" Cops, they come to us by themselves.



Offline Kessu

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Reply #2 on: November 28, 2018, 07:04:05 pm
1- Disable heliblading by script
No, learn to pilot.

2- Apply strict rules concerning roleplay, this says everything: PLAYERS CANNOT SHOOT, PENETRATE A SCRIPTED EVENT,OR AFFECT SOMEONE OR A ROLEPLAY SCENE WITHOUT DOING /me
Each kill you intend to make has to have some form of interaction prior, anything else is deathmatching. Do note that not all interactions are acceptable reasons to kill, such as "give 10k or die", that's an excuse to deathmatch.

3- Either cops will not be able to return, or copbaiting rule should be stricter
Tested the first suggestion, it doesn't work. Fact of the matter is players enjoy combat and combat can be enjoyable part of roleplay. Cops will be able to return as per server rules similar to how it is now.

As for copbaiting rule, it doesn't need to be more restrictive than it already is. Getting wanted by roleplay means is one way to play the game and if you have a problem with that, you shouldn't be a cop in the first place. Maybe you should be less triggered about everything and just have some fun  :rolleyes:


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For the world of man to mean anything, man must own the world


Offline Fuzzie

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Reply #3 on: November 29, 2018, 02:35:04 am
Disabling heli blade damage actually makes it worst. I know because I've tried it.


Danks to Hype


Offline PANZER24Topic starter

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Reply #4 on: November 29, 2018, 06:23:06 pm
Quote
you shouldn't be a cop in the first place. Maybe you should be less triggered about everything and just have some fun
It is not about being a cop or not, it is about the server's unstable playercount, even thought I really exagerated about that /me part, I get irritated when I see players turn everything to shootouts, I always try to open RP scenes (sometimes I cannot because I can leave at any second) but the other party tries to find a reason to have a gunfight. I confess the Vice city DM mechanics are a part of its enjoyable experience but I feel this is more like a DM server, Cops vs Robbers to be precise. Since my last login at the server, I always try to avoid argonath RPG, mainly because its playerbase is interested in playing DM servers and when it is the time for smuggle, they join, kill each other and have fun then quit.
I think the server's script and main idea should be rebuilt, to encourage players to RP more than DM. to interact with each other, maybe some events, promotional content. maybe a licesne for guns? making gaining them a pain in the ass?

I may have some mistakes above, as I wrote this post when I came back after 10 hours of continuing studies and 3 exams. Hope you understand



Disabling heli blade damage actually makes it worst. I know because I've tried it.
I think you misunderstood me, well here's an example: my friends smuggled and I am a cop, so I wanted to seek for challenge and try to elliminate them all, I tried to land on the lowest deck on yacht whereas my friend (tkthaman) went to the upper deck (second/medium one) to avoid me, since the helicopter had its blades all over the place, as soon as I landed, my friend got heli-bladed, resulting in his death and ruining the event, I suggested at the first post to disable the heli-blade damage but when the player intends to heliblade someone (give them a boost in the air/not killing them) he should get punished anyways.
...

you need to be a happy guy to be.. a panzer


Offline Fuzzie

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Reply #5 on: November 30, 2018, 04:39:52 am
If a player were to heli-blade someone, in its current form, the whole server would know about it. If heli-blade damage were to be disabled, there is no telling if someone did heli-blade or not unless we were given evidence of it taking place.

Imagine being on a smuggle and some dipshit cop were to heli-blade the smugglers on the deck of the yacht, but since heli-blade damage is turned off, the smugglers just bounce off the yacht and into the sea for a swim. Conversely, a cop landed perfectly fine but a dipshit smuggler accidentally jumped off the yacht and decided the best thing to do was to lie and blame it on the cop for heli-blading them eventhough the cop had nothing to do with said player's dipshit-ness. In both scenarios, unless meaningful form of player evidence are presented to us, there is nothing we can do since there wouldn't be a sure-fire way of determining who was right and who wasn't.

tl;dr I'm against turning off heli-blade damage.



Quote
Since my last login at the server, I always try to avoid argonath RPG, mainly because its playerbase is interested in playing DM servers and when it is the time for smuggle, they join, kill each other and have fun then quit.

If that is what they are interested in, then what is wrong with that? Not all of our playerbase are interested in deathmatch and deathmatch only. At the same time, we are surrounded by deathmatch servers (or deathmatch servers disguised as roleplay servers) and players who play on those deathmatch servers. Therefore, if we attract those players to our server, the likelihood of them coming to our server with the deathmatch mindset is quite high. Obviously those who refuse to follow the basic rule of no deathmatching gets weeded out. We are at the end of the day a roleplay server and we do have rules that prevent outright deathmatching or blatant deathmatching attempt.

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I think the server's script and main idea should be rebuilt, to encourage players to RP more than DM.

This is easier said than done. I also have a feeling you are confusing "forcing roleplay" and "encouraging roleplay". Encouraging roleplay can be done to an extent through the scripts. As a matter of fact, we do want to try some of these ideas in RPG 4 (when I eventually get it done some time in the future :(). However, making the script "encourage" roleplay doesn't necessarily mean that players would start roleplaying. If a player's mindset is to not roleplay, they just aren't going to and no amount of script changes can help with that.

Quote
maybe a licesne for guns? making gaining them a pain in the ass?

The black market will always exist. It exist in real life, it'll exist on our server too. The only way to reduce the amount of obtainable weapons on the server is to drastically nerf smuggle, and the ammunation businesses. Something I don't think would go down well with the majority of our players.

I'm not against gun licenses but I also don't really know how they work since regular citizens in Malaysia are not allowed to possess firearms. While it is in theory possible, I don't see it happening until we can figure out the weapon-ammo separation issue which is a story for another time.


Danks to Hype


Offline Kenneth Law

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Reply #6 on: November 30, 2018, 09:26:45 am
If gun licenses are to be implemented,I think driving licenses are also necessary

我要的愛很簡單,為什麽不安,要怎樣你才會明白


Offline Klaus

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Reply #7 on: November 30, 2018, 02:36:24 pm
All this talk about not enough roleplay, who are you trying to kid? You have all the commands you need at your disposal to roleplay almost anything. You can roleplay having a fake license,a foreign licence, a burgershot clubcard. Whatever, just come up something and let your imagination take over. Other players are encouraged to roleplay if someone is willing to start one. Don't come here acting all high and mighty when you're not even regarded as a decent roleplayer yourself. Take a look in the mirror before you start bashing other players and clans.


Offline JackDockz

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Reply #8 on: November 30, 2018, 02:41:47 pm
A wise man once said

Quote

Roleplay is in your heart, not the game.

Tbh vcmp had some of the best rps I had so idk where u don't find roleplay.



Offline PANZER24Topic starter

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Reply #9 on: November 30, 2018, 03:01:54 pm
All this talk about not enough roleplay, who are you trying to kid? You have all the commands you need at your disposal to roleplay almost anything. You can roleplay having a fake license,a foreign licence, a burgershot clubcard. Whatever, just come up something and let your imagination take over. Other players are encouraged to roleplay if someone is willing to start one. Don't come here acting all high and mighty when you're not even regarded as a decent roleplayer yourself. Take a look in the mirror before you start bashing other players and clans.
These are few sugeestions to increase the amount of roleplays each day and to cease the usage of weapons during RP scenes. These are not restricting the player's freedom but just a solution to stop the continous DM "under the pretext of RP" ( You may not be active enough to see it but there are players looking for silly reasons to kill, stated by kessu, I just wanted to figure out solutions which encourages them to RP rather than rulebreaking )
To be honest,people here aren't using their creation to RP and even are not willing to attend RP scenes ( once I made a house party and no one came, even tho' there were more than 20 players on the server )
I wasn't requesting you to add new commands, just to make rules stricter, to stop rulebreaking and deathmatch. ( i am just feeling desperate due to that )
As for fuzzie, I think you are right and thank you very much for your future attempt to encourage RP :)

you need to be a happy guy to be.. a panzer


Offline Nylez

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Reply #10 on: December 01, 2018, 09:09:48 am
To be honest,people here aren't using their creation to RP and even are not willing to attend RP scenes ( once I made a house party and no one came, even tho' there were more than 20 players on the server )

You overcentralize yourself in this matter. That nobody came to a RP you created doesn't mean others don't want to roleplay at all. They could be busy with another roleplay or have no reason to reply on your roleplay because you have no connection with them.

Regarding the weaponry used in roleplays: This has been the case for years and will always be part of said roleplays. You don't go to a meeting with a gang or clan you're no allies with without bringing weaponry to defend yourself. Hell, you don't even go to the local tool shop without bearing a gun in case someone might try to rob you.

Weapons aren't a substitute for roleplay, they are part of the roleplay.

I always try to open RP scenes (sometimes I cannot because I can leave at any second) but the other party tries to find a reason to have a gunfight. I confess the Vice city DM mechanics are a part of its enjoyable experience but I feel this is more like a DM server, Cops vs Robbers to be precise. Since my last login at the server, I always try to avoid argonath RPG, mainly because its playerbase is interested in playing DM servers and when it is the time for smuggle, they join, kill each other and have fun then quit.

I've seen you literally go cop to ALLOW smugglers to smuggle, which fueled my suspicions regarding you being a snitch. (Which I roleplayed with you by the way) And now you're here telling us that the server is turning into a Cops and Robbers? It is what you make it to be, not the other way around.

And about you trying to avoid Argonath RPG is nonsense. Why would you be here trying to change things if you purposely would avoid playing. You're the one I see more often than any other person I'm familiar with through Argonath, playing on DM servers. And then you say you avoid Argonath RPG because there is too much DM? Nigga please.

I'm not saying you're wrong about what you're saying, but you're a goddamn hypocrite.
Like Klaus said, take a good look in the mirror about who you are and what you do before making such bold statements about others.

Ohhh so you're saying you're hurt, pansy? It's just a few holes, tough it out.


Offline PANZER24Topic starter

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Reply #11 on: December 01, 2018, 01:11:20 pm
Quote
ve seen you literally go cop to ALLOW smugglers to smuggle, which fueled my suspicions regarding you being a snitch. (Which I roleplayed with you by the way) And now you're here telling us that the server is turning into a Cops and Robbers? It is what you make it to be, not the other way around.
Quote
I confess the Vice city DM mechanics are a part of its enjoyable experience
I already said it, it is fun to DM, and I always have fun when being a cop and also seek for a challenge to stop all smugglers alone, but please don't get it into this stuff. I just complained about the lack of creation in RP. Indeed, I always wanted to go cop and stop smugglers, but recently I ceased this act.
Quote
You overcentralize yourself in this matter. That nobody came to a RP you created doesn't mean others don't want to roleplay at all. They could be busy with another roleplay or have no reason to reply on your roleplay because you have no connection with them.
Yes, I agree but why would no single person come? especially when I have connection to the half of the server and players are either fishing ogras or roaming around. Actually I planned the house party even weeks ago and I waited for the chance that I find nobody busy with something but nobody came.
(Honestly, two players came after a fair amount of time but they ruined everything and made me drown...)
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you avoid Argonath RPG because there is too much DM
I join argonath for a reason, to RP, not to DM, but when I see players always joining the game for either smuggle or MM, I hated it, I even made a series of debates at the court house, in which only 2/3 players attended (fuzzie,martino and xkillerx)
If I wasn't busy with studies I'd make buisenesses and roleplay all the day but unfortunately I can't, I am here talking about encouraging players, not about my roleplay activity.
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but you're a goddamn hypocrite.
Moderator Comment Do not be fooled by appearances - Speak english in the future
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Like Klaus said, take a good look in the mirror about who you are and what you do before making such bold statements about others.
didn't talk about others in a bad way tho', I respect their behaviour in the server but I am looking for solutions to motivate them to RP, it is not their mistake if they prefer DM over RP, or if they are not willing to start a scene...

you need to be a happy guy to be.. a panzer


Offline !Michael

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Reply #12 on: December 03, 2018, 08:59:55 am
The disabling heliblades part won't really change it too much. Even if you disable the blades damage it will still have the same effect as the one with the damage on: making the player jump away when getting heli-bladed, but without damage caused from the heli. Yet that would make it quite unrealistic so.



 


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