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[SA:MP] Donation System

Andeey · 13705

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Offline Hevar.

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Reply #105 on: January 01, 2019, 05:54:57 pm
Thank you to the people who contributed this month, We managed to reach $16 for the month of December!

We will have some updates for you shortly, Bring on 2019!

Wihoo 16$ HAHAHAHA #WeMadeIT


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Offline Richard.

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Reply #106 on: January 06, 2019, 02:27:37 pm
Thank you to the people who contributed this month, We managed to reach $16 for the month of December!

We will have some updates for you shortly, Bring on 2019!

What happened with the RS6 roadmap? I tried to check it but it says the RS6 roadmap is closed. I found a new RS6 roadmap, but the description says it will be like RS5.2.5 (with more features). There is another roadmap on it aswell saying RS5.2.5 that will be refactored. Did you guys change the plans in making a new gamemode from scratch... what happened with the developer? Where did those $16 of donations go to? An update would be nice.


Offline Bas

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Reply #107 on: January 06, 2019, 04:45:09 pm
Thank you to the people who contributed this month, We managed to reach $16 for the month of December!

We will have some updates for you shortly, Bring on 2019!

What happened with the RS6 roadmap? I tried to check it but it says the RS6 roadmap is closed. I found a new RS6 roadmap, but the description says it will be like RS5.2.5 (with more features). There is another roadmap on it aswell saying RS5.2.5 that will be refactored. Did you guys change the plans in making a new gamemode from scratch... what happened with the developer? Where did those $16 of donations go to? An update would be nice.

The new developer is hard at work and as far as we know plans have not changed away from the original road map, although it did move to a new link which should be around here somewhere. As you can expect the $16 went to the developer. :)



Offline Julio.

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Reply #108 on: January 06, 2019, 08:17:30 pm
As a developer myself, I do find that a bit confusing. A professional developer doesn't work for free, so does the $16 mean he did 10 minutes of work for us?

I'd be interested in knowing how the task/reward system is working here.



Offline Bogomil

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Reply #109 on: January 06, 2019, 08:36:09 pm
I believe the owner pays the bills and the donations are small compensation.



Offline AryaN

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Reply #110 on: January 06, 2019, 08:40:14 pm
I believe the owner pays the bills and the donations are small compensation.
Its probably the management doing all the hard work. I don't think owners pay any attention to server anymore. I have witnessed this myself before too.



Offline Afyea

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Reply #111 on: January 06, 2019, 11:55:27 pm
As far as I understood, the developer is doing first month for free/whatever is raised, in order for us to see if it's worth donating.




Offline AndeeyTopic starter

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Reply #112 on: January 07, 2019, 03:41:33 am
The first month of work is being paid for by us, However the first months donations will go into the 2nd months donations amount, Though if we don't reach the donation limit we will pay however much is remaining ourselves as we're currently pleased with the current workload.

This first month has been more focused on fixing what broken and making room for newer additions(RS6). - (You should notice the server running smoother)

We will post updates weekly if not daily as the new paid month begins.

*EDIT* But ofcourse the more donations we receive the more work we can get done and the longer we can have a paid developer to tend to every development need we might have.



Offline Chase

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Reply #113 on: January 07, 2019, 05:04:30 am
Roadmap is still there. It's just been modified to match our recent decision not to re-write RS5 but refactor it and update it until we reach RS6 version. I haven't posted much because I've been busy working on an update but I will work on it tonight.

REEEE


Offline JackDockz

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Reply #114 on: January 07, 2019, 12:36:27 pm
(You should notice the server running smoother)

Runs laggier than ever for me tho at Angel Pine. :uhm:



Offline Cyclone

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Reply #115 on: January 07, 2019, 01:27:50 pm
Potato asf PC?

I have a laptop from 2012 that has never been checked and formatted shit ton of times because of viruses, but I can get 60 FPS at Angel Pine.



Offline JackDockz

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Reply #116 on: January 07, 2019, 03:58:48 pm
Potato asf PC?

I have a laptop from 2012 that has never been checked and formatted shit ton of times because of viruses, but I can get 60 FPS at Angel Pine.

No, I normally ran upto full 90 fps on Samp. Gta 4 works smoother than Samp rn



Offline Skecis

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Reply #117 on: January 07, 2019, 04:18:39 pm
Potato asf PC?

I have a laptop from 2012 that has never been checked and formatted shit ton of times because of viruses, but I can get 60 FPS at Angel Pine.

No, I normally ran upto full 90 fps on Samp. Gta 4 works smoother than Samp rn

This is getting off topic, but - Maybe some mods or something doesn't agree with concentrated population and/or custom mapping? A few days ago ad to switch to 5y/o laptop, and it's quite shit. Can play GTA 4 only on min settings and with huge frame drops, but nowhere in samp it lags or spikes for me.



Offline Thom

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Reply #118 on: January 07, 2019, 09:04:25 pm
Potato asf PC?

I have a laptop from 2012 that has never been checked and formatted shit ton of times because of viruses, but I can get 60 FPS at Angel Pine.

This is funny my pc is 15 years old with only a graphics card renewal 5 years ago and my sa:mp runs fine at AP.



Offline JackDockz

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Reply #119 on: January 08, 2019, 06:42:03 am
Potato asf PC?

I have a laptop from 2012 that has never been checked and formatted shit ton of times because of viruses, but I can get 60 FPS at Angel Pine.

No, I normally ran upto full 90 fps on Samp. Gta 4 works smoother than Samp rn

This is getting off topic, but - Maybe some mods or something doesn't agree with concentrated population and/or custom mapping? A few days ago ad to switch to 5y/o laptop, and it's quite shit. Can play GTA 4 only on min settings and with huge frame drops, but nowhere in samp it lags or spikes for me.

Did try with a clean copy. Same result. Most probably due to large no of objects near fd and pd.
Runs smoother at windowed mode but same resolution.



 


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