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Vehicle System Proposal

Spike. · 2135

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Offline Spike.Topic starter

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on: February 11, 2019, 11:37:28 pm
Hello vehicle enthusiasts,

I believe the vehicle system is getting quite dated and a few quality of life improvements should be done with regards to the overall script regarding group vehicles, personal vehicles and state vehicles. The change is not so massive that it would completely change the script (I think) but more of a new look which increases immersion when handling vehicles.

The main changes are:
* Vehicle Health
* Vehicle Repair
* Vehicle Upgrades
* Vehicle Thief Job
* Miscellaneous

Vehicle Health
Firstly, vehicle health should not be a constant value. The health of a vehicle should be determined with regards to its type, for example, an infernus should have less health than a roadtrain. Suggested values are as followed:

Sports Cars - 850hp
Regular Sedans - 1000hp
SUVs and Larger Vehicles - 1200hp
Patriots and trucks - 1500hp

In an additional note, I also would like to see the introduction of a battery/engine life. Once the vehicle reaches 300hp it should turn off and only have a small chance of being turned back on, with once it reaches 250 being fully immobilised and not being able to be turned back on.

Vehicle Repair
Secondly, the way vehicle repairs work should be different, and not I'm not saying remove PnS. However, I would like there to be three different types of repairs:

Full repair - Repairs the vehicle visually, fixes the battery and sets the HP back to it's set limit. (PnS & Mechanic)
Visual repair - Repairs the vehicle visually but does not fix anything else. (Mechanic)
Engine repair - Repairs the engine back to working condition and sets vehicle hp to 500. (Mechanic)

Off course with these additions in mind, the price for a repair in the PnS should be increased as well as the time taken to repair. (The more damage, the longer it would take to repair)

Vehicle Upgrades
Moving on, this section includes quite a few changes and as such will be broken down into the following sections:

- Alarm
- Lock
- Immobiliser
- Insurance

Alarm:
Level 1 - Plays a sound and shows an arrow above the vehicle for that duration.
Level 2 - All of the above + Alerts the owner.
Level 3 - All of the above + Alerts the police.

Lock:
Level 1 - Can not be broken with a fist, needs a melee weapon.
Level 2 - All of the above + Longer time to break.
Level 3 - All of the above + 25% chance to not break.

Immobiliser:
Level 1 - Makes it harder to hotwire the vehicle.
Level 2 - All of the above + shocks the person if they fail.
Level 3 - All of the above + despawns the car if they fail.

Insurance:
Level 0 - Car returns with only the upgrades, no tunning and damaged engine. (No insurance)
Level 1 - Car returns with tunning modifications if destroyed.
Level 2 - All of the above + returns with 500hp.
Level 3 - All of the above + returns with 1000hp.
Level 4 - Car returns with everything it had before being destroyed.

Vehicle Theft
With all the additions above, it would be only logical to add a thief job, this should be linked to the notoriety of course and the higher the notoriety level you have the better cars you are required to steal.
If a personal vehicle is stolen it will return based on the insurance criteria and will be treated as if it had been destroyed.


Miscellaneous
* Group vehicles still have to be upgraded like any other vehicle ((Exception being government/job vehicles))
* To steal a vehicle you must break the lock by hitting it with your fist or a melee weapon (depending on lock) and then proceeding to hotwire the vehicle.
 



Offline Stivi

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Reply #1 on: February 11, 2019, 11:44:01 pm
Was it LS or RC where you got this from?

Hello vehicle enthusiasts,
Hi, anyone who wants to drive his car wouldn't want to not drive his car.

Vehicle Health
Firstly, vehicle health should not be a constant value. The health of a vehicle should be determined with regards to its type, for example, an infernus should have less health than a roadtrain. Suggested values are as followed:

Sports Cars - 850hp
Regular Sedans - 1000hp
SUVs and Larger Vehicles - 1200hp
Patriots and trucks - 1500hp
Aren't different cars damaged differently? (Not talking about weapon damage) Like, in DDs the Infernuses take way more damage for example?

Mr Cofiliano how can you deny that we had any relation or intercourse, while you are prosecuting me?


Offline Spike.Topic starter

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Reply #2 on: February 11, 2019, 11:48:04 pm
Was it LS or RC where you got this from?

The system was based off various other servers not a single one, I changed it in a way that would fit the server.

Aren't different cars damaged differently? (Not talking about weapon damage) Like, in DDs the Infernuses take way more damage for example?

From what I know they are damaged based on the acceleration they are going at when they crash. Bullets wise, it doesn't matter what car it is the damage taken is the same.



Offline Stivi

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Reply #3 on: February 12, 2019, 01:24:44 am
Was it LS or RC where you got this from?

The system was based off various other servers not a single one, I changed it in a way that would fit the server.

How exactly does a 300hp (unable to start the engine) car in Las Payasadas, with most likely no mechanics IG, fits the server? There are no taxi drivers either.

Aren't different cars damaged differently? (Not talking about weapon damage) Like, in DDs the Infernuses take way more damage for example?

From what I know they are damaged based on the acceleration they are going at when they crash. Bullets wise, it doesn't matter what car it is the damage taken is the same.

Yeah, so based on acceleration, top speed, area of impact and such, a car takes a calculated amount of damage, which means there is no need to alter their maximum health because they already get damaged differently, and not only do they fit into those categories, they have more than those. An Infernus will blow up much faster than a Sultan, and a Walton is tough as shit.

Mr Cofiliano how can you deny that we had any relation or intercourse, while you are prosecuting me?


Offline Cyclone

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Reply #4 on: February 12, 2019, 01:48:24 pm
How exactly does a 300hp (unable to start the engine) car in Las Payasadas, with most likely no mechanics IG, fits the server? There are no taxi drivers either.

Balance the jobs in a way that there are mechanics and taxi drivers all around.



Offline Spike.Topic starter

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Reply #5 on: February 12, 2019, 02:37:32 pm
How exactly does a 300hp (unable to start the engine) car in Las Payasadas, with most likely no mechanics IG, fits the server? There are no taxi drivers either.

That would happen most likely by crashing the vehicle, so if you drive carefully it will likely not happen. Or if it gets shot which sounds much more realistic than it blowing up, and will only actually blow up if it continues to get shot.

Besides, don't forget this server has state cars all around. So it's not like you have to walk all the way back to LS.

Yeah, so based on acceleration, top speed, area of impact and such, a car takes a calculated amount of damage, which means there is no need to alter their maximum health because they already get damaged differently, and not only do they fit into those categories, they have more than those. An Infernus will blow up much faster than a Sultan, and a Walton is tough as shit.

The change in HP was added with the principle of gunfights and not of crashing the vehicle. The examples you are given such as the infernus are not comparable because most vehicles can't reach that speed. If you have an infernus crashing against a wall side to side with an ambulance at a set speed their damage taken will be equal.

(Area of impact does not matter eg. crashing with the trunk or the hood will have the same effect provided the velocity and acceleration is equal in both scenarios)

Balance the jobs in a way that there are mechanics and taxi drivers all around.

Exactly, no one wants to go on mechanic duty at the moment because aside from tuning (which people just go on tune their cars and then head straight off) does not provide any reason to. Adding these chances would give players a reason to go on mechanic duty and stick around while not forcing people to use mechanics with PnS still being an option.



Offline Stivi

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Reply #6 on: February 13, 2019, 01:49:05 pm
How exactly does a 300hp (unable to start the engine) car in Las Payasadas, with most likely no mechanics IG, fits the server? There are no taxi drivers either.

That would happen most likely by crashing the vehicle, so if you drive carefully it will likely not happen. Or if it gets shot which sounds much more realistic than it blowing up, and will only actually blow up if it continues to get shot.

Besides, don't forget this server has state cars all around. So it's not like you have to walk all the way back to LS.
You seem convinced of this idea because you've seen it on other servers and as a player on those other servers I can safely say that breaking down is a fucking pain in the ass, straight up the worst thing that can happen to you when playing GTA. Also because of the number of state cars that we have laying around in the map, there will be people who will go full send with them, myself included, because at the end of your trip you're gonna dump that car for a new one. But during this trip, you're likely to see someone else on the street that will most likely get lagrammed, not necessarily intentionally, but more often than not a car accident happens when one is driving too fast. Why are we even talking about getting shot? Like the car blows up it's a done deal. Oh and how realistic is it if your car blows up but now you can retrieve it in full shape but broken down, giving you a chance to fix it. Who fixes his blown up car? Burned, maybe, but blown up to pieces? Buy a new one.

There's a reason why I said Las Payasadas, because there are no state cars there other than the dealership ones. I once bought a Sandking to get back, I should know.

Yeah, so based on acceleration, top speed, area of impact and such, a car takes a calculated amount of damage, which means there is no need to alter their maximum health because they already get damaged differently, and not only do they fit into those categories, they have more than those. An Infernus will blow up much faster than a Sultan, and a Walton is tough as shit.

The change in HP was added with the principle of gunfights and not of crashing the vehicle. The examples you are given such as the infernus are not comparable because most vehicles can't reach that speed. If you have an infernus crashing against a wall side to side with an ambulance at a set speed their damage taken will be equal.

(Area of impact does not matter eg. crashing with the trunk or the hood will have the same effect provided the velocity and acceleration is equal in both scenarios)
Man you really went from having 123 to your name to doing this, mad respect.

So what I take from this whole "gunfights" argument is that you're salty someone in an Infernus or NRG isn't blowing up as quick as you would like, or is this like a legit idea you had about improving the server? Damn right they are comparable. Infernus is the fastest car, but that doesn't mean that other cars don't match to it, for example, Cheetah and Bullet. I really don't know what you're thinking when you say "at a set speed" or "provided the velocity and acceleration is equal in both scenarios". That's the thing, it won't be, because an Infernus is faster than a shitty Walton, they can never have the same speed and acceleration. It doesn't work like that.

(Area of impact matters if you want to fix just the looks of your cars. Damage does not mean only the decrease in HP.)




Exactly, no one wants to go on mechanic duty at the moment because aside from tuning (which people just go on tune their cars and then head straight off) does not provide any reason to. Adding these chances would give players a reason to go on mechanic duty and stick around while not forcing people to use mechanics with PnS still being an option.
There's also towing. No one wants to do it maybe because there's no one to RP with :o

Mr Cofiliano how can you deny that we had any relation or intercourse, while you are prosecuting me?


Offline TheGreasyChopper

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Reply #7 on: February 13, 2019, 04:22:10 pm
 I'm pretty certain the upgrades was just copy and pasted from the list of features from another SA:MP Community. We have no specific hotwire system or script, so what's the Immobiliser going to do and how does it fit Argonath?

Argonath isn't dead. This post is old. View the latest announcements. Join the discord to join in discussions.


Offline Spike.Topic starter

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Reply #8 on: February 13, 2019, 06:33:02 pm
I'm pretty certain the upgrades was just copy and pasted from the list of features from another SA:MP Community. We have no specific hotwire system or script, so what's the Immobiliser going to do and how does it fit Argonath?

If you bother to read the full post you would see that I suggested the addition of a hotwiring script and vehicle theft job. And yes these upgrades are based on other servers, but they were not copied and pasted, they were changed slightly on how they worked to adapt to this server.

You seem convinced of this idea because you've seen it on other servers and as a player on those other servers I can safely say that breaking down is a fucking pain in the ass, straight up the worst thing that can happen to you when playing GTA. Also because of the number of state cars that we have laying around in the map, there will be people who will go full send with them, myself included, because at the end of your trip you're gonna dump that car for a new one. But during this trip, you're likely to see someone else on the street that will most likely get lagrammed, not necessarily intentionally, but more often than not a car accident happens when one is driving too fast. Why are we even talking about getting shot? Like the car blows up it's a done deal. Oh and how realistic is it if your car blows up but now you can retrieve it in full shape but broken down, giving you a chance to fix it. Who fixes his blown up car? Burned, maybe, but blown up to pieces? Buy a new one.

There's a reason why I said Las Payasadas, because there are no state cars there other than the dealership ones. I once bought a Sandking to get back, I should know.

Let's say we change it to 250 HP, so instead of exploding the engine stops working. Would that be more reasonable?

So what I take from this whole "gunfights" argument is that you're salty someone in an Infernus or NRG isn't blowing up as quick as you would like, or is this like a legit idea you had about improving the server? Damn right they are comparable. Infernus is the fastest car, but that doesn't mean that other cars don't match to it, for example, Cheetah and Bullet. I really don't know what you're thinking when you say "at a set speed" or "provided the velocity and acceleration is equal in both scenarios". That's the thing, it won't be, because an Infernus is faster than a shitty Walton, they can never have the same speed and acceleration. It doesn't work like that.

(Area of impact matters if you want to fix just the looks of your cars. Damage does not mean only the decrease in HP.)

No, I couldn't give less of a shit if Infernuses or NRGs aren't taking enough damage from bullets. What I find retarded is that it takes the same amount of bullets to blow up a sports car as it would take to blow up a dozer. Now I'll simplify the next part, what I meant by equal velocities is that the damage taken is proportional to the vehicle's speed. So if an infernus or a walton crash going at the same speed the infernus won't take more damage, nor will the walton take less.

(I was talking about damage wise, since in your previous post you stated that damage is calculated based on area of impact while it is not)



Offline Mircea_Niko

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Reply #9 on: February 26, 2019, 12:32:59 am

   Issue here is that despite the fact every vehicle has 1000HP, it loses damage very differently in terms of ramming. As such, an Infernus is done in 7 hits while a SWAT Tank takes 227 (fucking counted) hits. The only thing I'd suggest here is increasing the HP of CERTAIN vehicles, such as SWAT Tank/FBI Truck, Enforcer, Hunter/Hydra (don't yell they're military armored vehicles ok?), Patriot for civilian use, but changing the entire health system, not so good. Can be a fuss around and I'm thoughtful even with my own suggestion, but the only reason I stand for it is because notorious criminals now have RPGs, Molotovs and grenades, else, I wouldn't comment.


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Reply #10 on: February 26, 2019, 12:41:40 am

SWAT Tank takes 227 (fucking counted) hits.
You damn right.

I think mircea is right, i think that you shouldn't change the entire health system, i mean it's a old game i guess it would bug something out and are you sure you can even change the health system at all? But yes changing the "armoured" vehicles HP would be good towards the Law Enforcement side.


Offline Stivi

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Reply #11 on: February 28, 2019, 06:26:28 pm
You seem convinced of this idea because you've seen it on other servers and as a player on those other servers I can safely say that breaking down is a fucking pain in the ass, straight up the worst thing that can happen to you when playing GTA. Also because of the number of state cars that we have laying around in the map, there will be people who will go full send with them, myself included, because at the end of your trip you're gonna dump that car for a new one. But during this trip, you're likely to see someone else on the street that will most likely get lagrammed, not necessarily intentionally, but more often than not a car accident happens when one is driving too fast. Why are we even talking about getting shot? Like the car blows up it's a done deal. Oh and how realistic is it if your car blows up but now you can retrieve it in full shape but broken down, giving you a chance to fix it. Who fixes his blown up car? Burned, maybe, but blown up to pieces? Buy a new one.

There's a reason why I said Las Payasadas, because there are no state cars there other than the dealership ones. I once bought a Sandking to get back, I should know.

Let's say we change it to 250 HP, so instead of exploding the engine stops working. Would that be more reasonable?

You seem convinced of this idea because you've seen it on other servers and as a player on those other servers I can safely say that breaking down is a fucking pain in the ass, straight up the worst thing that can happen to you when playing GTA. Also because of the number of state cars that we have laying around in the map, there will be people who will go full send with them, myself included, because at the end of your trip you're gonna dump that car for a new one.



So what I take from this whole "gunfights" argument is that you're salty someone in an Infernus or NRG isn't blowing up as quick as you would like, or is this like a legit idea you had about improving the server? Damn right they are comparable. Infernus is the fastest car, but that doesn't mean that other cars don't match to it, for example, Cheetah and Bullet. I really don't know what you're thinking when you say "at a set speed" or "provided the velocity and acceleration is equal in both scenarios". That's the thing, it won't be, because an Infernus is faster than a shitty Walton, they can never have the same speed and acceleration. It doesn't work like that.

(Area of impact matters if you want to fix just the looks of your cars. Damage does not mean only the decrease in HP.)

No, I couldn't give less of a shit if Infernuses or NRGs aren't taking enough damage from bullets. What I find retarded is that it takes the same amount of bullets to blow up a sports car as it would take to blow up a dozer. Now I'll simplify the next part, what I meant by equal velocities is that the damage taken is proportional to the vehicle's speed. So if an infernus or a walton crash going at the same speed the infernus won't take more damage, nor will the walton take less.

I really don't know what you're thinking when you say "at a set speed" or "provided the velocity and acceleration is equal in both scenarios". That's the thing, it won't be, because an Infernus is faster than a shitty Walton, they can never have the same speed and acceleration. It doesn't work like that.

Mr Cofiliano how can you deny that we had any relation or intercourse, while you are prosecuting me?


 


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