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IV:MP Rise and fall

Surena · 15673

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Offline SurenaTopic starter

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on: March 09, 2019, 11:29:28 am
Hey community,

As you all might have noticed the IVMP server has been quite "dead" since a few weeks, maybe even longer.

Lately I have been wondering where all the players are and what has happened to the server that has made it die.
Not to mention I - and maybe others - have a feeling that developer support and updates have ceased as well but I might be wrong.

First I was thinking the death was caused by GTA V rage:mp server, but even when its closed for maintenance IVMP remains dead.

The decision to post in IVMP General rather than IVMP Support is because of the fact that IVMP is, well... "dead" in general.


Feel free to leave your opinion or message down below so we can discuss about this subject and maybe get to a solution which is good for all.

Signed,

- Kerrar


Offline jNewtonik

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Reply #1 on: March 09, 2019, 11:55:19 am
The conversation that we had made with some veterans showed clearly where the issue is.

I could say the problem started from the lack of updates, but I thinked this twice, even back when I joined the server I wasn't impresed by the updates
or the features that has to offer to a new player but by the community itself. So I tried to search for an answer "what killed IV" deeper.

The final ressult's was atleast shocking for me who really fall in love with this community. If you ask me what made IV:MP a dead server my explanation would be
simple that the server is being killed from inside out...

What do I mean? well in simple words there have been made some big mistakes from HQ itself with the release of "RageMP V"
the problem isn't the release itself but the fact that they took every single adminstrator/manager/developer from us and put it to this new project!

To those who are responsible for the improvement of IV:MP I have only one question, why you letting this happen?
couldn't just be a different HQ for this project?

Was it neccesary to took from us the only developer we had to work on?
Was it neccesary to give adminstration rights (even for trial) to the same players who were responsible for IV:MP?

You made our adminstrations to focus hard on this release and they totaly forgot that the IV:MP still exist, you should let RageMP to develope their own HQ
where there would have nothing to do with us who want to stay in IV:MP

I still have hope in IV:MP and I'm not trying to insult our HQ with what I'm saying...
It's just some facts that took me time to realise in order to understand what made our server a dead one!

Sincerly jNewTonik.



Offline Cyclone

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Reply #2 on: March 09, 2019, 12:22:03 pm
server died since i left smh im gonna come back and revive yall from the dead



Offline superh2o

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Reply #3 on: March 09, 2019, 01:14:15 pm
What you are saying is true to a extent but ivmp staff didnt recieve a public invite to be V staff, those who are helping v tests are doing it on there own discretion.

As for Armelin after all he  has done for IV he is more then free to chose his projects, he has my eteral grattitude for all the support he made for IV.

What is killing IV is the lack of new players, the reach of T4 ads is limited, and the number of New players shows that.

The old players on other hand have made grudges on other People/admins/HQ and those who didnt just did all they could on IV and got bored moved on, or in my case work load made me drop my activity to a ridiculus low amount.

Tho i agree HQ could done some things to get people interested in the server again.


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Offline Senate

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Reply #4 on: March 09, 2019, 04:30:35 pm
The conversation that we had made with some veterans showed clearly where the issue is.

I could say the problem started from the lack of updates, but I thinked this twice, even back when I joined the server I wasn't impresed by the updates
or the features that has to offer to a new player but by the community itself. So I tried to search for an answer "what killed IV" deeper.

The final ressult's was atleast shocking for me who really fall in love with this community. If you ask me what made IV:MP a dead server my explanation would be
simple that the server is being killed from inside out...

What do I mean? well in simple words there have been made some big mistakes from HQ itself with the release of "RageMP V"
the problem isn't the release itself but the fact that they took every single adminstrator/manager/developer from us and put it to this new project!

To those who are responsible for the improvement of IV:MP I have only one question, why you letting this happen?
couldn't just be a different HQ for this project?

Was it neccesary to took from us the only developer we had to work on?
Was it neccesary to give adminstration rights (even for trial) to the same players who were responsible for IV:MP?

You made our adminstrations to focus hard on this release and they totaly forgot that the IV:MP still exist, you should let RageMP to develope their own HQ
where there would have nothing to do with us who want to stay in IV:MP

I still have hope in IV:MP and I'm not trying to insult our HQ with what I'm saying...
It's just some facts that took me time to realise in order to understand what made our server a dead one!

Sincerly jNewTonik.

Its easy to sit back, point fingers, and play the blame game on why the player count has been low lately and it is never a surprise when those fingers point at the HQ before anyone else.

Let me clarify a few things. Firstly the player count on IV has fluctuated up and down for a very long time. There have always been unpredictable waves of high, medium, and low activity which cannot be explained. When I say it cannot be explained I mean historically at the start of summer when exams are over the server population has always peaked, however this did not happen last year and the server was relatively slow all summer. It was not until after summer when school resumed that the server had its peak and was having 10+ players at rest and 25-30+ at its peak times. Why did this happen? We don't know.

Second V:MP. During the first public test I saw players coming on V, going on IV, coming, going, back and forth each day and multiple times during the day when public testing was active. This tells me there was interest in both servers, so I don't think we cant point the finger directly at V:MP.

Third V:MP staff. The current testing team (which is not all IV staff as you say but merely a small handful) is not hanging out on V all day, they are joining to test newly added features and scripts to verify they are ready for public use. As well as testing bugs and bug fixes. I have also monitored the V:MP staff and have observed activity both on V:MP and IV:MP in equal amounts.

Nobody "took" Armelin from IV, in fact the IV:MP fireman missions received an update in the middle of the V:MP testing phase. A V server was promised to the community months ago and the previous team was unable to finish what they started. The amount of progress which has been made since Armelin took over the V project is nothing short of amazing and we are still having regular discussions on IV:MP related matters and potential updates (and he works for free  ;) ).

I would hypothesize that players are waiting for the public release of V:MP and may have lost some motivation to join IV:MP, this is understandable. We are always open to feedback and suggestions on how to increase the population of any Argonath servers, don't hesitate to give some ideas here or in the appropriate boards.

Senate-




Offline jNewtonik

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Reply #5 on: March 09, 2019, 05:40:31 pm
Spoiler for Hiden:
Its easy to sit back, point fingers, and play the blame game on why the player count has been low lately and it is never a surprise when those fingers point at the HQ before anyone else.

Let me clarify a few things. Firstly the player count on IV has fluctuated up and down for a very long time. There have always been unpredictable waves of high, medium, and low activity which cannot be explained. When I say it cannot be explained I mean historically at the start of summer when exams are over the server population has always peaked, however this did not happen last year and the server was relatively slow all summer. It was not until after summer when school resumed that the server had its peak and was having 10+ players at rest and 25-30+ at its peak times. Why did this happen? We don't know.

Second V:MP. During the first public test I saw players coming on V, going on IV, coming, going, back and forth each day and multiple times during the day when public testing was active. This tells me there was interest in both servers, so I don't think we cant point the finger directly at V:MP.

Third V:MP staff. The current testing team (which is not all IV staff as you say but merely a small handful) is not hanging out on V all day, they are joining to test newly added features and scripts to verify they are ready for public use. As well as testing bugs and bug fixes. I have also monitored the V:MP staff and have observed activity both on V:MP and IV:MP in equal amounts.

Nobody "took" Armelin from IV, in fact the IV:MP fireman missions received an update in the middle of the V:MP testing phase. A V server was promised to the community months ago and the previous team was unable to finish what they started. The amount of progress which has been made since Armelin took over the V project is nothing short of amazing and we are still having regular discussions on IV:MP related matters and potential updates (and he works for free  ;) ).

I would hypothesize that players are waiting for the public release of V:MP and may have lost some motivation to join IV:MP, this is understandable. We are always open to feedback and suggestions on how to increase the population of any Argonath servers, don't hesitate to give some ideas here or in the appropriate boards.

Senate-
It's a not a game of blame, it's a convertation about the future of IV:MP and while I accept and respect what you said I still have thoughs about the plan to take
even a single adminstrator or even worst the developer of IV:MP into RageMP it get's me confused (and you know that is not just one)

And there is still no answer about why this job has to be done by the same HQ of IV:MP shouldn't this team focus only to improve the quality of IV:MP itself?
by this way, you guys taking more weight into your shoulders, a weight that you will not be able to carry on in order to support both projects in a fair "equal amounts" as you said.

I trust those words "we are still having regular discussions on IV:MP related matters and potential updates" as this removes for me any reasson to complain about
but you must really consider about not having the same HQ handling 2 different project's cause this will end up with a mess!

Thank's for the response and please don't consider this as a blame, it's an honest opinion I may be wrong, but still my honest opinion



Offline JackDockz

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Reply #6 on: March 09, 2019, 05:53:31 pm
I think Armelin deserves to choose what he wanna do. He has contributed a lot to ivmp over the years I have been here.

T4 is not that famous and mainly people shifted to Gta 5 like 4 years before it came out.




Offline Armelin

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Reply #7 on: March 09, 2019, 06:30:34 pm
When I announced the IV:MP Christmas I asked for the players to show their support if they wanted more. I don't think I have to say anything else.

mom(andreia,lucianinho).
son(lucianinho). mom_of_the_son(X,Y) :- mom(X,Y), son(Y).


Offline SurenaTopic starter

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Reply #8 on: March 09, 2019, 06:40:36 pm
When I announced the IV:MP Christmas I asked for the players to show their support if they wanted more. I don't think I have to say anything else.

We really appreciate your work especially the GUI and job system, but let's be real, we don't need to spam you with ideas when there is a suggestion and ideas topic which has been bombarded with lots of ideas already.
Besides that, I had shown a suggestion to you personally on Discord but it was completely ignored, not only in discord itself but the idea was never implemented in-game neither.

This is why I - and maybe others - are complaining about developer support. Take the fireman missions as example, we already had a working system so adding new missions was not really mandatory over other more "priority" ideas, aka ideas and suggestions made with many support from other players for it to be implemented.

EDIT: I am sure many others agree with me on this one, as we had talked with veterans lately about this. If I was the only person with this in mind I perhaps wouldn't have made this topic, but what I heard from others seems that a topic was neccesary to atleast clarify what who why where and how.

Don't look at this topic and the replies it gets as complaining even if it may seem like it in certain angles, we are not to shit on the server and it's community associated with it.

Signed,

- Kerrar


Offline badboy.dhia

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Reply #9 on: March 09, 2019, 06:49:22 pm
When I announced the IV:MP Christmas I asked for the players to show their support if they wanted more. I don't think I have to say anything else.
of curse we are waiting for more !!
and no one can deny the huge effort that u made on IVMP for free . <3
the problem with IVMP isnt the updates / features.
the problem is after osamad left . ivmp doesn't have advertisment team ! (if we have , then they are fucking sleeping whole day and we should point fingers on them)
on t3 atleast 10 to 20 new players used to /register per day !
now only 1 wala 2 max per week ..
thats the real problem!
what ivmp needs is simple
a small update on anims (basics anims should be scripted  like /handsup , /poledance /sit , are scripted!) cuz its boring to open a file and copy the anim and back to the game to type it -.-
and a serious  advertisment team (they post atleast 1 video on youtube per week)

Spoiler for Hiden:
When I announced the IV:MP Christmas I asked for the players to show their support if they wanted more. I don't think I have to say anything else.

We really appreciate your work especially the GUI and job system, but let's be real, we don't need to spam you with ideas when there is a suggestion and ideas topic which has been bombarded with lots of ideas already.
Besides that, I had shown a suggestion to you personally on Discord but it was completely ignored, not only in discord itself but the idea was never implemented in-game neither.

This is why I - and maybe others - are complaining about developer support. Take the fireman missions as example, we already had a working system so adding new missions was not really mandatory over other more "priority" ideas, aka ideas and suggestions made with many support from other players for it to be implemented.

http://www.argonathrpg.eu/index.php?topic=120329.0
indeed ! same goes for this IDEA suggested 2 years ago and supported by all the players
+ MikuV4X already posted the script done
why isnt implemented yet ? no idea



Offline SurenaTopic starter

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Reply #10 on: March 09, 2019, 07:01:06 pm
the problem is after osamad left . ivmp doesn't have advertisment team ! (if we have , then they are fucking sleeping whole day and we should point fingers on them)
on t3 atleast 10 to 20 new players used to /register per day !
now only 1 wala 2 max per week ..
thats the real problem!

Meh, T3 was well-known that's why we had fresh flow of new players weekly, T4 is still relatively new and unknown.

Advertising is possible and usually the first thing said by many but take this into consideration; The server is near empty on daily basis, new players that join the server see nobody around and they don't know what to do or find it boring alone thus they will leave and never get to know or be bonded to this community.

This topic wasn't created to only ask what is going on behind the screens at server/HQ side but also to the players themselves. I know some got exams, school or job to take care of, but for all almost 20k total IVMP players to be vanished even if GTA V: RageMP is down for maintenance? Saying that this is weird would be an understatement.

Signed,

- Kerrar


Offline Serifis

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Reply #11 on: March 09, 2019, 07:12:18 pm
Lets say, the staff members does all the suggestions that we have in our topic...what else? Do we gonna use them? Do we gonna ask for more?
We are not using the current scripts in 100% and as humans we will never be happy with what we have and always we gonna ask for something more.

We do have new players coming in but they are going away cuz they see few players online and 90% of them are afk or just sitting in their cars in MGS.
So lets fix our self and our actions before blame someone else for our mistakes.

In my last rp scene  I saw a cop coming with his cruiser inside the pool area of the house and start dancing like
a hooker by /poledance...So why we are asking for new stuff when we are not able to do the simple one?

For me is better to have good players than good scripts...

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Offline SurenaTopic starter

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Reply #12 on: March 09, 2019, 07:15:29 pm
I don't know about others but I started the topic intentionally with this line at almost top for a reason;

Lately I have been wondering where all the players are and what has happened to the server that has made it die.

My focus is not much on the scripts in my view, that said I do agree with you RM.

Signed,

- Kerrar


Offline Mark

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Reply #13 on: March 09, 2019, 07:18:38 pm
T3 was popular and brought alot of players, the community was still united and it was more fun to play. T4 was a project that started with poor advertising imho, but it was already being abandoned by us because people here really find it hard to have fun in roleplay if they're not winning, except buying cars and skins or doing boring medic/fireman missions nobody had really interest in roleplaying something different. Trucking is frustrating, Fishing is okay but not that attractive imo.
Grinding all day for money made this whole situation even worse. For years people focused on how much money they made instead of interacting each other. When i first joined IVMP, Honigsenf was the only guy roleplaying 24/7 and making roleplay events (Like treasure hunt).

T3 most of the time was filled with DD events that kept people in the game for long time, that's it. That's all that was being done until T4 release.
Personally i tried to keep my group interested in T4 but jeez, noone is really capable of even doing the simplest interaction nor willing to learn something by people who have been on the server for years. Why should we bother? All you guys want is players, DD events, random cop vs criminal chases and fireman grinding. That's all that was being done in T3.

In my last rp scene  I saw a cop coming with his cruiser inside the pool area of the house and start dancing like
a hooker by /poledance...So why we are asking for new stuff when we are not able to do the simple one?

For me is better to have good players than good scripts...

That cop is me. I enjoy doing cringy stuff nowdays. That has nothing to do with the quality of my person, so kindly, save your words for the people who are not willing to roleplay at all.
For years we, "veterans", tried to bring some roleplay and we have always had to lower ourself to listen to poor insults and instant /report to the admins because the roleplay was not going the way those people wanted.


Offline SurenaTopic starter

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Reply #14 on: March 09, 2019, 07:26:13 pm
Well, if you want to roleplay nowdays the server is just too empty. A roleplay is really fun if many participate, not a 1v1 cop vs criminal roleplay, which usually most of the time indeed ends up in fighting like you elaborated above.

I would love to roleplay but with the current playerbase it is just too boring, we need more players.

That cop is me. I enjoy doing cringy stuff nowdays.

 :lol: :lol:

Signed,

- Kerrar


 


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