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RS6 - Questions

Teddy · 6915

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Offline TeddyTopic starter

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on: May 09, 2019, 09:27:07 pm
This coming weekend will begin the first patch marking the transition into RS6. We have a few things we'd like to keep a surprise, but other than that we are willing to be open on plans for RS6.

If you have a question about RS6, planned features, balance changes, or other then feel free to ask them here. Please note, exact time-frames may be unavailable as we prioritize based on the status of things once a new system / update is ready. So please no "when is x coming".




Offline Lazar.

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Reply #1 on: May 10, 2019, 12:45:41 am
will accounts reset to 0 as you did in the start of rs5?

-Life is hard for everyone. That's why there's such a nice reward at the end of it.-


Offline VybzKingston

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Reply #2 on: May 10, 2019, 03:34:29 am
This shouldnt even be a question cause we all know they gonna.. cause they gonn say it'll unfair to other player etc

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Offline James

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Reply #3 on: May 10, 2019, 09:29:21 am
How different is RS6 from RS5.2 in terms of scripts?



Offline Chase

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Reply #4 on: May 10, 2019, 01:01:07 pm
will accounts reset to 0 as you did in the start of rs5?
This shouldnt even be a question cause we all know they gonna.. cause they gonn say it'll unfair to other player etc
No. There's no reason for us to discard data this time. The only reason RS4 data was not carried over is because RS4 stored data in an inefficient way - files. With RS5 it was changed to SQL database plugin. There wasn't a way to convert the data in the user files to SQL unfortunately.

We're keeping the same method of storage - a database. So no data is lost.

How different is RS6 from RS5.2 in terms of scripts?
We've done quite a lot of backend (non visible) changes leading up to RS6. We're making a bit easier to add new modules/systems, specifically jobs.
Visibly RS6.0.0 is the same as RS5. RS6.x will be continuously updated with features and activities.

I want to make this clear beforehand that the first version of RS6, visibly, is just a nice new feature, which as Teddy said, will mark the transition between versions. It's nothing too major on face value but there will be major updates in the RS6.x branch along the way.

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Offline Hevar.

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Reply #5 on: May 10, 2019, 05:47:46 pm
Will Argonath Radio be back in RS6? =)


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Offline JackDockz

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Reply #6 on: May 10, 2019, 06:28:28 pm
I saw some anime girl skin probably in the cache. Will it be buyable in RS6?



Offline Julio.

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Reply #7 on: May 11, 2019, 08:26:52 am
There's always a way to migrate data files - if the game is able to parse them then a developer can migrate it to SQL. Loss of data shouldn't be a problem in this case.



Offline TeddyTopic starter

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Reply #8 on: May 11, 2019, 05:01:40 pm
Will Argonath Radio be back in RS6? =)

We hope so.

I saw some anime girl skin probably in the cache. Will it be buyable in RS6?

No.

There's always a way to migrate data files - if the game is able to parse them then a developer can migrate it to SQL. Loss of data shouldn't be a problem in this case.

We won't need to migrate anything actually, we're building on top of the existing system. RS4 to RS5 was a full rewrite (including going from Flatfile to MySQL) with a lot of balance changes, it wasn't that it couldn't be migrated (though it would've taken a considerable amount of work) it was more the new system needed a clean slate.

How different is RS6 from RS5.2 in terms of scripts?

As Chase stated, but to expand on that a bit, we've already been working on core changes that'll enable us to build more performance friendly, dynamic and extendable features.

An example of this is during tonight's update there will be a new "Market Core" which will enable us to build features on top of it such as Fishers Market for selling fish to a global market, and others like Agriculture Markets, and eventually migrate the drug market over to this new system. It has all the hardwork done into it including rising / falling of prices, sale calculations, and more. A few of these are already in place.




Offline Cyclone

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Reply #9 on: May 11, 2019, 09:18:27 pm
Will we have the stuff that y'all promised in the Argo Roadmap?

Will Sawn-Off get removed?

Will "No Asspulling" be a rule?



Offline Stefos

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Reply #10 on: May 11, 2019, 09:37:58 pm
Will "No Asspulling" be a rule?
Please make it a rule.



Offline TeddyTopic starter

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Reply #11 on: May 11, 2019, 10:00:29 pm
Will we have the stuff that y'all promised in the Argo Roadmap?



Not all at once, but we will be working to the same outcome that was intended and released, with some extras.

Will Sawn-Off get removed?

Why should it? Is there some reasoning for this?

Will "No Asspulling" be a rule?

That is an HQ thing, not a script thing.



Offline Cyclone

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Reply #12 on: May 11, 2019, 10:23:06 pm
Yes, there is.
I'm so sick of people asspulling their sawn-offs while switching between deagles and molotovs while running around aimlessly and jumping around trying not to get shot just because they want to win it.

I'll talk it up with the HQ.



Offline Jairo.

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Reply #13 on: May 12, 2019, 01:50:43 am
In my opinion punish people who does QS, i thought that wasn't allowed already? even if it wasn't there's no point of that being allowed since u don't allow Cbug.

running around aimlessly and jumping around trying not to get shot.
That's exactly the point of the sawn off, for example in my opinion i think the deagle while you're standing still, you have a way more accurate shot than the sawn off, and also the deagle has 7 bullets and sawn off has 2 which u can miss completely, the sawn off was exactly made for that.
PS: This is a light roleplay server and there's no rule such as you can't jump around in fights, want people to stop jumping around? it's simple you just make the rule and that's it.


Offline Julio.

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Reply #14 on: May 12, 2019, 02:02:16 am
Edit: Post removed - had a couple of tabs open, meant to put this post in the FiveM topic.



 


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