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Offline Cutt3r

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Reply #120 on: May 11, 2022, 04:52:51 am
Another idea that popped into my head was to have NPCs in Fort Carson. A max of 20.

How does this help? Well, when I login to the server, I am alone. With NPCs, I can watch them, run them over, stab em, etc. In roleplay ofc. Get wanted, go to jail or run or die. But I'm engaged.

But can this then become a freeroam/dm server? Perhaps, if and when there are enough people. But that's why we have administrators.

Happy to hear your constructive criticisms.



Offline Hammer_

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Reply #121 on: May 11, 2022, 04:57:55 am
Another idea that popped into my head was to have NPCs in Fort Carson. A max of 20.

How does this help? Well, when I login to the server, I am alone. With NPCs, I can watch them, run them over, stab em, etc. In roleplay ofc. Get wanted, go to jail or run or die. But I'm engaged.

But can this then become a freeroam/dm server? Perhaps, if and when there are enough people. But that's why we have administrators.

Happy to hear your constructive criticisms.
I'm not totally on board with this, Argonath was always a role-play server. The light role-play allowed us to have the freeroaming, and DM so it's all basically that. It's good the way it is, but perhaps it needs to be a city based rather than county based. There isn't creativity in the server being just FC based, mafias work in the cities, gangs work in the suburbs, the counties. I'd prefer moving Argonath back to the way it was, the total map being covered. Bringing in a few factions that could meddle with each other, and occupy one city, there's just so much to it. Maybe I'm wrong, but feel free to correct me.



Offline Badandy

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Reply #122 on: May 11, 2022, 05:02:10 am
...

The owners don't really matter anymore in my opinion. Currently most servers are being hosted off of their hosting. SAMP was moved onto new hosting last year and the MTA SA will also be on the same host. I'm currently working on a plan for the MTA SA server so I'm hoping it goes well and if it doesn't, at least we tried. So Mario, what are you doing around again? Are you looking to stick around?
If you wanna bring the SA:MP server back alive, there is a loophole. Doing the exact same thing our opposition community did back in 2018, lure players in by offering multiple ranks, etc. certain things that individuals care about so much, in order for the playerbase to grow in the SA:MP client, you need players to attract players. It's like this saying "The rich gets richer", perhaps some shortcuts and such low tricks would work. The main thing that kicked away most players was the decreased drug prices in that year, and upon rebellious response from the community, our lead developer didn't give a fuck about it, and still went through with it. This is a game, as much as one cares about RP, people hold certain ranks close to them. If you bribe someone by making them the chief of the ARPD, or whatsoever, players are bound to come and give this a shot. It's not the scripts we care about, we wanna have fun, and enjoy the game for what it's supposed to be.

I'm not here to make SAMP server alive. I believe it is no longer worth it to work on the SAMP server and that's why we are pursuing a MTA SA server since SAMP is dead. I rather burn this place to the ground than bribe people with ranks. I rather have less players than a bunch of asshats who want ranks and want to show them off.

Even though my rank on the forums is SAMP developer, there is currently no developer for SAMP and by the survey results, there may not be a SAMP server eventually when the MTA SA server is created. A fresh start, we all know we need it.

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Offline Hammer_

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Reply #123 on: May 11, 2022, 05:06:10 am
...

The owners don't really matter anymore in my opinion. Currently most servers are being hosted off of their hosting. SAMP was moved onto new hosting last year and the MTA SA will also be on the same host. I'm currently working on a plan for the MTA SA server so I'm hoping it goes well and if it doesn't, at least we tried. So Mario, what are you doing around again? Are you looking to stick around?
If you wanna bring the SA:MP server back alive, there is a loophole. Doing the exact same thing our opposition community did back in 2018, lure players in by offering multiple ranks, etc. certain things that individuals care about so much, in order for the playerbase to grow in the SA:MP client, you need players to attract players. It's like this saying "The rich gets richer", perhaps some shortcuts and such low tricks would work. The main thing that kicked away most players was the decreased drug prices in that year, and upon rebellious response from the community, our lead developer didn't give a fuck about it, and still went through with it. This is a game, as much as one cares about RP, people hold certain ranks close to them. If you bribe someone by making them the chief of the ARPD, or whatsoever, players are bound to come and give this a shot. It's not the scripts we care about, we wanna have fun, and enjoy the game for what it's supposed to be.

I'm not here to make SAMP server alive. I believe it is no longer worth it to work on the SAMP server and that's why we are pursuing a MTA SA server since SAMP is dead. I rather burn this place to the ground than bribe people with ranks. I rather have less players than a bunch of asshats who want ranks and want to show them off.

Even though my rank on the forums is SAMP developer, there is currently no developer for SAMP and by the survey results, there may not be a SAMP server eventually when the MTA SA server is created. A fresh start, we all know we need it.
I feel as though multiple SAMP servers are active, being a ranked individual doesn't necessarily mean someone who'd want to blag all about it. I see no future with MTA, but perhaps you know better. For me, SA:MP will be superior to MTA. Atleast for the next couple of years until people completely move on with it, and focus on GTA V. That's why the FiveM server has to be a priority as well, you need to be well prepared for the future to get a head-start ahead of others. When SA:MP goes down, I believe people including myself would wanna shift to V:MP. Although, atleast for now, having a bunch of factions which are supported by the HQ with resources they require would be a great start altogether in SA:MP. Specially if it was city-wide again. Again, feel free to correct me. No hard feelings.



Offline Brian

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Reply #124 on: May 11, 2022, 05:00:59 pm

How does a guy unbanned in November 2021 get to participate in any HQ-related activities?
He wasn't part of HQ related activities, we had a discussion channel made a year or so ago in which he showed interest and presented his idea, we have such channels with several people that have showed interest in helping out.

As for the testing environment and code. This was the SAMP panel connected to a dev DB, there's no real fancy or private code in it. Most of Argo SA:MPs code was leaked by an angry developer years ago. (Funnily enough they also threw a hiss fit when things didn't go their way)

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Offline Hammer_

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Reply #125 on: May 12, 2022, 03:07:25 pm
"As for the testing environment and code. This was the SAMP panel connected to a dev DB, there's no real fancy or private code in it. Most of Argo SA:MPs code was leaked by an angry developer years ago. (Funnily enough they also threw a hiss fit when things didn't go their way) "
Marcel?



Offline Mario_Rinna

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Reply #126 on: May 13, 2022, 08:55:53 am
Most of Argo SA:MPs code was leaked by an angry developer years ago. (Funnily enough they also threw a hiss fit when things didn't go their way)
The eternal sunshine of the bipolar mind that referred to itself as Kalcor/Kyeman/whatever—the so-called "creator" of SA-MP—made its creation using stolen code of an alpha MTA:SA version, so the irony of SA-MP servers following the footsteps of the platform's "maker" isn't lost on me.

From what I understand, this fruitcake (Kalcor) later managed to lose his own source code (his source code was also leaked, btw, but that was when some 0.2-ish version was the latest – so that code would be too old to be of any use); any "new" SA-MP versions after that loss were made through him reverse engineering his own code, pretty much hacking it. Guess he finally got tired of it, or perhaps the mental issues made it difficult to continue.

I heard this same story from people in completely different circles, both from SA-MP and MTA, talked to a MTA:SA dev about it also, so there's no reason to doubt it. I didn't find any holes in it either. My retelling of this may be somewhat inaccurate as well, I can't remember some of the details, but yeah, it was quite amusing.



Offline JayL

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Reply #127 on: May 13, 2022, 02:54:11 pm
I see no future with MTA [...] For me, SA:MP will be superior to MTA. Atleast for the next couple of years until people completely move on with it, and focus on GTA V.

SA-MP is—without a doubt–superior to MTA as a choice in the context of English-language RP. It will remain so not only for the next couple of years, but for as long as it exists. The very way in which MTA was developed significantly lowers the odds.

This is easy to understand: for roleplay, you can get things going the moment you enable skins, vehicles, text chat and some maps. This is why it took off early. SA-MP also took off early, as a full-fledged release (even if not officially so). SA-MP and roleplay thus went hand in hand, naturally. Meanwhile, MTA spent years in "developer preview" cycles. MTA came later, but it pushed the boundaries much farther than SA-MP did. In other words, MTA was a stunt/race/zombie/freeroam-friendly mod from the get-go (as a matter of fact, it was originally made of MTA:DM and MTA:Race, just like in the GTAVC/GTAIII days). Roleplay was a much less obvious choice for developers in MTA, and it still is.

Along with the technical and historical factors, there is the cultural one: North America and Europe make for a far smaller share of the community than the other regions. Therefore, people who speak English and can afford high-end rigs are a niche, at best. Nowadays, roleplay does have a solid foot in MTA, but look at the countries/audiences the top-ranking servers cater to — hardly any "please speak English, we are an international server" stuff in these parts.

To sum up, the idea of a SA-MP exclave in MTA can be roughly compared to an American or European mission operating in Central Asia or Latin America. Is it impossible? No. Is it hard? Max-Payne-in-São-Paulo hard, or worse.

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Offline Badandy

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Reply #128 on: May 13, 2022, 04:35:37 pm
To sum up, the idea of a SA-MP exclave in MTA can be roughly compared to an American or European mission operating in Central Asia or Latin America. Is it impossible? No. Is it hard? Max-Payne-in-São-Paulo hard, or worse.

Thank you for your input since you seem to know alot about MTA SA. Creating and having a server on MTA SA will be a challenge in many ways. Though I feel like it's still worth it and others seem to think so too. I hope we can create a fun server and I will be releasing plans soon. If it fails, at least we tried. If it succeeds, even only for a month or two, then I'll be happy that we did it. Nothing is ever certain and I just want to do this for the fun of it and hopefully make something that players can enjoy too.

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