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Robbery + Security System

Stefos · 2800

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Offline StefosTopic starter

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Reply #15 on: August 25, 2019, 03:35:42 pm
Actually given a little more thought into this. There would be a cooldown like 1 house a day["You need to stay low, you've already robbed a house today."] and robbing a house will take like 1 min to complete, so if the house is with alarm it's up to police how quickly they respond for the robber to get suspected or get away.

The cooldown is there for people to not spam this all the time and you lose all your money at home.

I like the idea, but at the same time it feels like copbaiting with a payment.
What happens if no one is on but one person and this person goes around to all the houses and robbing them?
Maybe add a requirement, 3 cops online minimum, 15 players (including cops). Also one player should be able to rob once a day.



Offline JackDockz

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Reply #16 on: August 25, 2019, 07:24:38 pm
No thank you. Be original.

You can't really add something that's not original. It's good that devs are considering Community Opinions and Wishes over theirs.



Offline Sawyer

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Reply #17 on: August 25, 2019, 08:05:52 pm
This whole idea requires active playerlist up to 50+ online to be implemented. Anything below that amount will just make the server a /picklock mess and people will be here complaining that they keep getting their shit stolen.





Offline Bas

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Reply #18 on: August 25, 2019, 08:36:59 pm
At this moment I don't think this is a feature we neccesarely need. Perhaps at a later state we can consider such a thing when the workload on the development team is a bit lower. Thanks for the suggestion none the less.



Offline KJ_deactivated

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Reply #19 on: June 16, 2020, 04:05:12 pm
What happens if no one is on but one person and this person goes around to all the houses and robbing them?

This is why I stopped on this. Yes, there might be such players who will rob all Fort Carson, or Las Venturas houses, but cops will not be able to catch all of them. On hold now.

God bless you all.
Bye.


Offline KJ_deactivated

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Reply #20 on: October 24, 2020, 04:40:54 pm
Added to update todo list.

God bless you all.
Bye.


Offline Khm

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Reply #21 on: May 20, 2022, 01:14:18 am
Brought back as requested



Offline StefosTopic starter

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Reply #22 on: May 20, 2022, 01:50:51 am
So, what would you guys think about this in MTA:SA? If MTA:SA will be a thing, that is.



This topic basically sums up these:
Adding a lockpicking system. Needing to craft the lockpicks maybe? If crafting will be implemented in MTA:SA.
Alarm system. High-end houses will already have alarms. Lower end house alarms will be obtainable by buying them in electronic shops (Optional).
Someone tries to break into your house - alarm will be triggered. Alarms will be both silent and loud.
Loud alarms: System informs you about police being called, while silent alarms just inform the police without you knowing. So you won't know if there's an alarm or not if the alarm is silent.

There will be a cooldown for the player every house/business they rob.
There will be a minimum amount of cops & online players needed in order for someone to rob a house.
Same house can't be robbed for X amount of days.


Useless suggestion? Too much stuff? Very good?
Feel free to share your opinions.



Offline Mario_Rinna

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Reply #23 on: May 20, 2022, 09:54:00 am
If players' houses are possible to rob, then most players won't store anything in them, and you'll have nothing to steal.  :neutral2:

Needing to craft the lockpicks maybe?
They're a legal item in most countries and are quite cheap, too, so you don't usually make one yourself, unless you're a locksmith or some kind of picking enthusiast that wants custom picks.



 


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