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SA:MP 0.2.5 News

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[GSF]Niall

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on: March 20, 2008, 12:52:57 pm
Read Below for more information



Offline WDoyle

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Reply #1 on: March 20, 2008, 01:43:50 pm
With all the hard work of the SA:MP development team, They have now released the following information there blog about SA:MP 0.2.5:

SA:MP Website Quote:

As I mentioned in the previous news post, 0.2.5 will likely be the last SA-MP release. But we're not going out without a bang. What happens when you take the 0.1 player limit, add the 0.2 player limit, multiply by 3.3 recurring then divide by 2? That's right, you get a close approximation of 500 - which is the 0.2.5 player limit.

We have rewritten large portions of the SA-MP dedicated server and now the hard limits on players and vehicles comes down to server CPU and bandwidth.

In 0.2.5 we have taken advantage of this new server system and raised the vehicle limit to 2000 with virtually unlimited amount of vehicle models. This isn't just some theoretical limit either, we're working on a new script to replace lvdm which will cover all of San Andreas. The SA-MP beta team has been hard at work and have placed 2000 vehicles in these reusable lists.

Click the map for a plot of all 2000 vehicles. Each colour represents a reusable vehicle list.


Here's most of the new things you'll see in SA-MP 0.2.5:

- New player limit 500 and vehicle limit 2000.
- Tick/sync rates can now be adjusted from the server along with the streaming radius.
- Up to 2 billion virtual worlds (all server controlled).
- The server maintains an accurate position of all vehicles, even when they're not being driven.
- Visible damage on vehicles is now synced.
- Many overall sync improvements including vehicle riding, lag compensation.
- Players can now have different fighting styles.
- Trains can now drive on both tracks and each carriage can have 5 passengers.
- Many new scripting functions added.
- All 0.2.2 scripts will be compatible with 0.2.5.
- Solved issues with TextDraws and Menus.

There was a vehicle audio problem in previous releases that caused vehicles driven by other players, usually helis and planes, to become silent. This has been fixed in 0.2.5 and adds greatly to the overall feel of the game.

We have never released a version of SA-MP without first testing any new limits or features. That means over the next few weeks we intend to have a public beta and populate San Andreas with 500 players. This will be a very unique event in online gaming. If you would like to participate, keep and eye on the sa-mp.com main page as we'll be announcing the details there before the public tests start.

Any finally, we have put together a new video showing some of the improvements to syncing in 0.2.5:

Sync Video 1
[yt=425,350][/yt]
Sycn Video 2:
[yt=425,350][/yt]
Damians Version:
[yt=425,350][/yt]

More News will be updated here!

- Former developer for SA:MP back in 2008, creator of the Argonath Lotto and many SA:MP interiors
- Co-founder of ALS - Armed Limo Service - 2007 - 2010
- Rstar clan member - 2007 - present


Offline rJCaiG

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Reply #2 on: March 20, 2008, 01:51:45 pm
Looks very interesting, thanks for the posts guys.



Offline The_Wolf

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Reply #3 on: March 20, 2008, 02:00:27 pm
 This is just wonderfull. I guess that MTA:SA will have a very little advantage over SA:MP when the 0.2.5 is released ...


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Offline cDa

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Reply #4 on: March 20, 2008, 02:03:46 pm
Look at those videos, sync looks better than mta... almost like singleplyer....
I so wish to see this as soon as posible....

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Offline Radagast

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Reply #5 on: March 20, 2008, 02:06:38 pm
Absolutely amazing. What a great improvement. Good job SAMP!



Offline Gandalf

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Reply #6 on: March 20, 2008, 02:26:56 pm
Sounds like 0.2.5 will solve most of our current issues. Means that we can put pack our original script ideas without having to worry about crashes.

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Offline Indigo

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Reply #7 on: March 20, 2008, 02:35:12 pm
Really great news!  :) Сan't wait to see it in our server ;)



Offline Gimli

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Reply #8 on: March 20, 2008, 02:45:08 pm
Awesome news.  :d


In the second video a RakNet logo is visible in the loading screen...



Quote
High performance C++ network library.

Raknet is a cross platform C++ network library designed to allow programmers easily and quickly add high performance, low bandwidth UDP communication to their applications. It is mostly used for games, and includes game-related features such as voice communication, an autopatcher, and a lobby server system.



-xcasio

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Offline Jserg

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Reply #9 on: March 20, 2008, 02:45:51 pm
This is a great realese

It will be very awesome


Good work again



Offline The_Wolf

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Reply #10 on: March 20, 2008, 02:46:32 pm
 Yep, I had suspicion that SA:MP is being scripted by C++. Now I am sure about it.


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Offline adam_stevens

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Reply #11 on: March 20, 2008, 02:49:39 pm
totally amazing . wow



Offline Trix

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Reply #12 on: March 20, 2008, 03:08:55 pm
Looks very cool :)

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Offline [GSF]Darren

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Reply #13 on: March 20, 2008, 03:32:59 pm
:O :conf: :eek: :trust:

how the hell are people able to do stuff like that?...

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Reply #14 on: March 20, 2008, 04:01:15 pm
Wow. nice.



 


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