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/changename will be removed

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Offline 9r2e5i3k

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Reply #90 on: April 03, 2008, 02:23:39 pm
We want a stable community with stable players and people, not a hiding osamas that change their nicks 20 in a row...
:lol:...

Agree woth RON... I don't see any problems in having one NICK. Besides, ingame you can introduce yourself as your RP Name...

What if someone mixes up the role that a player currently plays with some other? Lets say, Player1 has two roleplay names - name1 and name2...

Player2 goes (local chat): Hey, name1!
Player1, while playing his 2nd identity (local chat): Sorry, I think you mixed me with someone else. + (out of character): I'm playing as name2 now

All who NEED other roleplay names set as their ingame nicks - you SUCK at roleplay!  :devroll:


Play for fun and friendship, not for stats or achievements.
If you do not want to roleplay, log off. Remember that "do not force RP" does NOT mean you can refuse to interact with other players.


Offline Seskom

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Reply #91 on: April 03, 2008, 04:34:45 pm
well grz i think other way like that-if u jail somebody while u are cop another guy comes to WHINE beacause he was in ur damn GROUP and he will be gone there

other reasons u can RP only 1 guy with 1 character so /changename is good thing

ppls like it aloso maybe there can be some scripts like :

name is too long please take another name

and if player forgets name he will see a text U CHANGED UR NAME TO *******  when he logs in with old name


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Offline Knoothead

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Reply #92 on: April 03, 2008, 04:40:29 pm
Okay well I still think this is a good decision but how to do if someone join for example solonik? How can they change their Tag? /changetag or somethin? sorry i havent read all posts so this question may have been asked already
 :conf:



Offline 9r2e5i3k

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Reply #93 on: April 03, 2008, 04:46:37 pm
other reasons u can RP only 1 guy with 1 character so /changename is good thing
I don't understand?
And /changename changes your ingame NICK that is displayed at the scoreboard... not your rp name.

I could introduce myself ingame as Mr. Nowak and play a character, while my nick is [AV]Grzesiek.
If i get bored of that, i can tell in /p that i am now RPing Mr. Kowalski. I change my character while my nick is constant - [AV]Grzesiek.

If i RP a Nowak/Kowalski and introduce myself as that to you, will you call me grz? If yes - you suck at RP.

ppls like it aloso maybe there can be some scripts like :

name is too long please take another name

and if player forgets name he will see a text U CHANGED UR NAME TO *******  when he logs in with old name
If you use one ingame NICK (not RP name - which you can use ingame anyways) - you won't get any trouble with changing nicks.

About clan tags, i see two options...
a. /changenick for lvl 2+ admins
b. change account in the script
c. removing the registration money (so everyone starts with 0$) and allow multiple accounts - MTA:VC style.
   About the multiple accounts, maybe a /deleteaccount feature after changed nick and transfered money? Only for admins ofc.


Play for fun and friendship, not for stats or achievements.
If you do not want to roleplay, log off. Remember that "do not force RP" does NOT mean you can refuse to interact with other players.


Offline Dave

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Reply #94 on: April 03, 2008, 05:31:28 pm
Can we be restricted to ONE alternative nick?

And yes i agree with Aragorns point about ppl with 20 diff RP characters...but it isn't fair on us that only use ONE alternative name for some fun ....



Offline CBFasi

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Reply #95 on: April 03, 2008, 06:03:16 pm
I am very much against this for a number of reasons.

1.  My RP Character ... C B Fasi.. is a police officer and as such he is true to that role even when off duty...

2.  Any attempts by a player who plays a cop regulary to do a stakeout will fail the minute a target sees the name and thinks... that guy plays a cop a lot...

3.  I also use 'alternate' names to watch other officers and cadets/freecops to ascertain there true nature...  I know of a number that become raher good when certain officers names are nearby...  The only way we will catch them as non admins is to observe while being discrete.

Maybe what we need is a Registration Name used for login purposes, date also recorded, alogn with password, this name cant change.
ALSO a InGameName, that can be changed as such now..  it will remember the last name used, this is what all see in game, BUT does not affect the login which means no issue about a name change as the one they change is not the one they use for login.

The could also be a field which if a player is found to be abusing the ability to change the game name, that if set it basically disables the change, coud be activated or deactivated by admins depending on complaints etc


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Offline Dave

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Reply #96 on: April 03, 2008, 06:16:11 pm
Exactly what i was getting at CBF :)



Offline Freedom

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Reply #97 on: April 03, 2008, 07:25:47 pm
I reed, and that 2 character thing made me to other idea. If u have 2 characters, u cant /changename, but /login1 <pw> and /login2 <pw>
Dno, but nvm :D


Free the bass


Offline PMP

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Reply #98 on: April 03, 2008, 07:28:09 pm
Can we be restricted to ONE alternative nick?

And yes i agree with Aragorns point about ppl with 20 diff RP characters...but it isn't fair on us that only use ONE alternative name for some fun ....
One is enough, a male and a female, a gangsta and a cop.



Offline Specter

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Reply #99 on: April 03, 2008, 07:56:04 pm
Good, finally I will not get confused.



Offline Samaron

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Reply #100 on: April 03, 2008, 10:39:49 pm
Allot of people said this before but whats gonna happen with the clan/gang/mafia tags and family names ??? :eek:

What you are actally saying is because some retards forgot there names all the gangs cant have there tags anymore because a name doesnt matter..... sorry to say it but this is totall bull I have 2 rp charracters one is a bum and the second one is a mafia boss how can I do that with the same name they should not do this this is just for the admins and not thinking about the players

And Aragorn the only reason why you think it doesnt matter what name you use is because you only play 1 charracter... this affect us all allot we like to have the real name above our head that we actually use I might be a bad RPer to think that but If my real name is Sama I cant call myself Rick can I



Offline Pandalink

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Reply #101 on: April 03, 2008, 10:42:00 pm
I do notice, that pretty much all (apart from a couple) of the people going "Oh, great ideas" are in Clans. This command removal will kill gangs and Mafias.

The addition of a Crash-Gunsave function saved gangs from going altogether, and this will just fuck things up again. I know for a fact that this will rightly end a good deal of the success of gangs and Mafias, as they are forced to choose between cop, gang, whatever.

Aragorn, no matter how you paint it, people are not all angel roleplayers who go "Hey, whats your name?". They just read it blatantly off of your nametag, and that means I can't roleplay anyone else.

I bring to question, that big roleplay we did with Arca Araatus' Parole. The characters Arca, Sayaku, and Mau were all changename. That would have been retarded if you didn't even know which one Arca was, because he was wearing his normal name. They would be like "Hey, Panda." and no matter how much I told them they would be like "You're not Arca, you're Panda!".

I also really look forward to this:
Officer Johnny_Mafiamember megaphones: "Pull over, Mafia scum!".
That will just be crazy.

If you must have knowledge of everyone's namechange on the server, then have an admin message:
/changename Alex_Patterson

Message to admins : Player [AV]Dave(0) Changed his name to Alex_Patterson
Its not as if it would be spammy on admin chat, or anything - so I see no trouble in this precaution.

You could have '/changename Name'
"You have just changed name, DO NOT FORGET THIS NEW NAME!"
If they forget it, they can submit an email and wait so many days, that's their own fault.

I have a large amount of roleplay characters: Panda_Araatus, Oli_Araatus, Arca_Araatus, and Oli_Green. They each have a very different story, and no matter the fact they each have a unique skin, people will read off the nametag of a player and just go "Hey Panda". Again, no matter how many times I go "I'm not Panda, I'm goddamn Oli!" they won't call me Oli, or if they do they will be very confused.

This is a very bad move..
People like to roleplay gangs, Mafias, whatever else. Even if you are not in a tagged gang or Mafia, some people choose to have a copname and a civilian/criminal name. This would mean that Hank_Rafferty/Vice911 would have to choose. I can imagine:
"Hey guys, lets chase that criminal, Chief Rafferty!"
Wow, that sounds a little dumb to me..
There is no fathomable way that the bad things about the command outweigh the massive benefits to roleplay oppurtunities, not to mention ease of changing clan or gang tag.

Worst Idea Ever.



Panda Araatus  -  Sovereign Overseer  -  The Araatus Yakuza


Offline Poncho

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Reply #102 on: April 03, 2008, 11:07:15 pm
Maybe what we need is a Registration Name used for login purposes, date also recorded, alogn with password, this name cant change.
ALSO a InGameName, that can be changed as such now..  it will remember the last name used, this is what all see in game, BUT does not affect the login which means no issue about a name change as the one they change is not the one they use for login.

The could also be a field which if a player is found to be abusing the ability to change the game name, that if set it basically disables the change, coud be activated or deactivated by admins depending on complaints etc

This is the best idea I have heard yet, a nickname and a login name.

Or maybe if you REALLY have to get rid of /changename, allow us to have maybe 3 nicks, such as:

Code: [Select]
Player1: /setnick 1 David_Badiel
*Your first nickname has been set to David_Badiel*
Player1: /setnick 2 Harry_Enfield
*Your second nickname has been set to David_Badiel*
Player1: /setnick 1 Phil_Jupitus
*Your second nickname has been set to Phil_Jupitus*

The login name will be the same, but your actual in-game nickname is set to the last one you logged out with and you could use:

Code: [Select]
Player1: /load nick1
*Your nickname has been changed to Phil_Jupitus

And no other players could use these nicknames that have been set:

Code: [Select]
Player2: /setnick 1 Phil_Jupitus
*Sorry but that nickname has already been set by another player*

Something like that maybe?


Signature made by Poncho


Offline Dave

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Reply #103 on: April 03, 2008, 11:09:41 pm
You want me to start posting code in this topic on how this command can be improved???



Offline Pandalink

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Reply #104 on: April 04, 2008, 12:02:05 am
I like Poncho's idea.

Make it exactly the same as saving a skin though, and only in a house or hotel room:

Code: [Select]
/store name1 Panda_Araatus
/store name2 Arca_Araatus
/store name3 Oli_Green

/load name3
Your name is now Oli_Green!

Also..
You log into SA-MP using, say, "Panda":
Code: [Select]
You must login to play
/login pass
Congratulations, Panda! You are logged in. Your current nick is: Oli_Green.
If I wanted to change that nick, I'd go to my house and load it. Exactly the same way as I'd load my skin.
Since each of my names has a different skin, I need to be at my house to changename anyway!

Also, this solves the problem of "Accidental Name stealers", as I could reserve other names such as "Panda" in my other slots. Any name in a slot, and nobody else can put it in theirs.

Code: [Select]
/store name1 Oli_Green
You cannot store this name, "Panda" already has!

In this way, peoples accountname would always remain a constant, meaning that an /alias command could list:
Code: [Select]
Accountname: Panda
Name Slot 1: Panda_Araatus
Name Slot 2: Arca_Araatus
Name Slot 3: Oli_Green
Name Slot 4: Oli_Araatus
Name Slot 5: Panda
This would make it very easy to recognize people for who they really are.

A different alias command could also be used to detect multi-account usage, also. Maybe /alias for the first and /acalias for the second.

Panda Araatus  -  Sovereign Overseer  -  The Araatus Yakuza


 


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