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SAMP 0.2.2 R3 Beta Test !!

Altair_Carter · 3331

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Offline Altair_CarterTopic starter

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on: June 19, 2008, 08:25:36 pm
Fixes currently imported in to the 0.2.2 R3 release. 0.2.2 R3 is compatible with all 0.2.2 servers.

0.2.2 R3 is currently in testing and release is expected soon.

- Removed all SAC code. This fixes a security vulnerability mentioned earlier.
- Fixed problem with clipboard text not copying externally.
- Fixed time/fog/lighting flickering when the passing of time is disabled.
- Fixed some vehicle audio problems (silent cars/planes/boats/helis).
- Fixed texture lag/streaming popups when many models were loaded.
- Vehicle model limits increased to 127 (although not recommended to exceed 70 for backward capability).
- Fixed some car mod shop crashes.
- Alternate siren for police vehicles is now synced.
- TextDraw code is completely rewritten. It now works in interiors and will disable with the HUD.
- Crashes caused by DestroyVehicle are fixed.
- Some extra smoothing/lag compensation code is added to the client. This is currently still in testing and will perform better with other R3 clients.

Testing1_7:
- Improved the onfoot sync so there wasn't as much sliding
- Removed hardcoded fps limit of 40
- Fixed players going through walls and below the ground

Testing1_8:
- Imported some of the 0.2.5 vehicle surfing code
- Added command /fpslimit to adjust the frame rate limiter. Valid /fpslimit values are 20-100.
- Removed the procedural plants/rocks again as they can desync the game.
- Fixed (hopefully) problem where there were sometimes vehicles without drivers (testing needed).
- Changed the ordering of the TextDraws. TextDraws are drawn in creation order 0-MAX_TEXT_DRAWS. Previously they were drawn in Show order.

The current testing version of 0.2.2 R3 is Testing 1

If you would like to help test 0.2.2 R3, please join #sa-mp on irc.gamesurge.net. Please report all crashes that occur using the crash reporting dialog. Feedback will be taken in this thread or, if you want you can make a new topic about it.

A 0.2.2 R3 server is currently in private testing also. This fixes a problem with the 0.2.2 R2 server where more players than slots are reported by the query system. It also fixes a problem with SetVehicleToRespawn.


SA-MP.com

http://argonathrpg.eu/forum/index.php?topic=46601.0
Quote from: ElMartu on WS Forums --->http://www.wshadows.com/forum/index.php?topic=1012.msg15914#msg15914 date=1274383278
DONT PRESSURE ME IM RETARED
The entire reason we have Hydra/Hunter on the server is because cops don't know how to work together. Sadly


Offline Knoothead

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Reply #1 on: June 19, 2008, 08:37:35 pm
Didnt they stop developing :O?



Offline Altair_CarterTopic starter

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Reply #2 on: June 19, 2008, 08:39:55 pm
Didnt they stop developing :O?
The last news on the site are :

The website and master server lists have been reopened. For now, the security situation appears normal. You can continue to use the SA-MP software if you wish and we’ll be releasing some further security updates within the next two weeks. We’ll also be monitoring the security situation and news will be posted here if there are any threats.

Before this new 0.2.2 security update is made available, please adhere to the following recommendations:
* Only play on trusted servers.
* If anyone asks you to add auth.sa-mp.com or auth2.sa-mp.com to your windows ‘hosts’ file, ignore the request.
* If you notice the Internet and Official lists disappear again, please check this website for information.

It has been decided that, although the actions of the former developer are damaging to the project, the responsibility for preventing something like this was my own. There should have been more strict criteria for allowing someone to enter the team and access the source code and encryption keys. Signed agreements should have also been in place. These will be part of the new rules for any SA-MP developer that has access to the source code.

I apologize for any inconvenience caused during the downtime and hopefully this situation will be completely resolved after the next software update.


((And the end killed me off :P ))
Kind regards,
Kye
SA-MP Lead Developer



http://argonathrpg.eu/forum/index.php?topic=46601.0
Quote from: ElMartu on WS Forums --->http://www.wshadows.com/forum/index.php?topic=1012.msg15914#msg15914 date=1274383278
DONT PRESSURE ME IM RETARED
The entire reason we have Hydra/Hunter on the server is because cops don't know how to work together. Sadly


Offline Gandalf

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Reply #3 on: June 19, 2008, 08:46:32 pm
Good news that they decided to continue developing, even when in silence. When reading updates and other things, sometimes is seems they are reading our suggestions.  ;)

Do not roleplay a veteran on discord, be a veteran in game.


Offline Altair_CarterTopic starter

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Reply #4 on: June 19, 2008, 08:49:17 pm
Good news that they decided to continue developing, even when in silence. When reading updates and other things, sometimes is seems they are reading our suggestions.  ;)

Agree
* Altair_Carter Hopes that there will be more Police Cruisers

http://argonathrpg.eu/forum/index.php?topic=46601.0
Quote from: ElMartu on WS Forums --->http://www.wshadows.com/forum/index.php?topic=1012.msg15914#msg15914 date=1274383278
DONT PRESSURE ME IM RETARED
The entire reason we have Hydra/Hunter on the server is because cops don't know how to work together. Sadly


Offline martenest

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Reply #5 on: June 19, 2008, 08:53:38 pm
Haldir told me that higher vehicle model limit will be used...so, more RP vehicles?

Hello, if you read this, you are cool! Soo...read this...or else...uhm...i don't actually know what i'm gonna do with you...probably...shoot you.


Offline JJ

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Reply #6 on: June 19, 2008, 08:56:39 pm
Agree
* Altair_Carter Hopes that there will be more Police Cruisers

WTF?!?! less police vehicles!! all the places are full of them!!
And make limit so only max 20people from /100 can be cops etc...



Offline Altair_CarterTopic starter

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Reply #7 on: June 19, 2008, 09:02:34 pm
Quote
20people from /100 can be freecops
Not including ARPD Officers

http://argonathrpg.eu/forum/index.php?topic=46601.0
Quote from: ElMartu on WS Forums --->http://www.wshadows.com/forum/index.php?topic=1012.msg15914#msg15914 date=1274383278
DONT PRESSURE ME IM RETARED
The entire reason we have Hydra/Hunter on the server is because cops don't know how to work together. Sadly


Offline tiderman

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Reply #8 on: June 19, 2008, 09:12:57 pm
Niccccceee!



Offline WDoyle

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Reply #9 on: June 19, 2008, 09:41:06 pm
After a general check of the SA:MP bug list.
If this isnt released before are expected date. We would have to prepare a special script so when its released fully.
Argonath can move straight over to R3 without any problems and probally more vehicles :)
The sync is improved dramatically such as stand on vehicle has improved so much a video released by a SA:MP player you see him standing on a hydra for at least 20 seconds while flying.
The second siren I cannot wait to see this. And hopefully this textdraw fix may allow argonath to use a few more ideas we had since the beginning.

- Former developer for SA:MP back in 2008, creator of the Argonath Lotto and many SA:MP interiors
- Co-founder of ALS - Armed Limo Service - 2007 - 2010
- Rstar clan member - 2007 - present


Offline JJ

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Reply #10 on: June 19, 2008, 09:43:32 pm
what is textdraw  :neutral:



Offline [Rstar]Razor

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Reply #11 on: June 19, 2008, 09:44:08 pm
Love this.



Offline Husky

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Reply #12 on: June 19, 2008, 10:25:17 pm
Good!



Offline Prometheus[NL]

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Reply #13 on: June 19, 2008, 10:34:13 pm
Ill believe it when I see it  :devroll:



My first gif animation ..


Offline The_Wolf

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Reply #14 on: June 19, 2008, 10:37:19 pm
Ill believe it when I see it  :devroll:



Took the words outta my mouth ...


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