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[SA:MP] Developers Answer: Give Examples

Gandalf · 263602

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Offline Kojak

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Reply #1485 on: September 30, 2013, 07:16:36 pm
Got a question here.

If multiple accounts are used to money cheat and get stored at once into someone's account. Later, this guy gives his money around as a payday and/or events. Are the ones getting the money going to have it removed or not?

We will usually attempt to recover cheated money as long as it is practical to do so. We might not always do it, but if it is fairly straight forward to take it back we will do so.




Offline TheLegitHabibi

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Reply #1486 on: October 09, 2013, 08:19:27 am
2 friends jumping around and punching each other. They're practicing boxing.
Is it against rules? 

2 friends jumping and punching each other and cause an unintentional death.
Is it against rules?

There's no trouble to anyone. 2 people having fun. Perhaps it sets a bad example for new players, but is it against rules such that it will justify a punishment?



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Offline Kojak

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Reply #1487 on: October 09, 2013, 10:49:54 am
2 friends jumping around and punching each other. They're practicing boxing.
Is it against rules? 

2 friends jumping and punching each other and cause an unintentional death.
Is it against rules?

There's no trouble to anyone. 2 people having fun. Perhaps it sets a bad example for new players, but is it against rules such that it will justify a punishment?

Combat, within the context of proper role-play, is always acceptable. If two players are role-playing two boxers who are practicing their sparring in a gym or other suitable location that is okay in theory; the problem arises when mutual activities become not mutual in the event of one side losing. Often two players will engage in mutual, role-played combat and then one of them will die and report the other for deathmatching. Also, I cannot see how two players who are genuinely role-playing boxers and practicing sparing can not stop themselves before someone dies. Because of how easy it should be to avoid that when fighting with fists you are likely to draw unwanted admin intervention if it happens.

So four points to consider about the scenario you described:

  • Don't try to randomly practice boxing with people you don't know.
  • Make sure it is in a location that is suitable for practicing boxing.
  • Use role-play to flesh out what you're doing.
  • Control yourselves to avoid player death.

If you just start punching someone in the middle of the street (particularly if they die, and even more particularly if they report you) the excuse that you were practicing boxing isn't going to fly. Whatever the circumstances, if you wish to engage in role-play like this be prepared to explain yourself to an admin if challenged.




Offline TheLegitHabibi

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Reply #1488 on: October 09, 2013, 12:22:08 pm
Combat, within the context of proper role-play, is always acceptable. If two players are role-playing two boxers who are practicing their sparring in a gym or other suitable location that is okay in theory; the problem arises when mutual activities become not mutual in the event of one side losing. Often two players will engage in mutual, role-played combat and then one of them will die and report the other for deathmatching. Also, I cannot see how two players who are genuinely role-playing boxers and practicing sparing can not stop themselves before someone dies. Because of how easy it should be to avoid that when fighting with fists you are likely to draw unwanted admin intervention if it happens.

So four points to consider about the scenario you described:

  • Don't try to randomly practice boxing with people you don't know.
  • Make sure it is in a location that is suitable for practicing boxing.
  • Use role-play to flesh out what you're doing.
  • Control yourselves to avoid player death.

If you just start punching someone in the middle of the street (particularly if they die, and even more particularly if they report you) the excuse that you were practicing boxing isn't going to fly. Whatever the circumstances, if you wish to engage in role-play like this be prepared to explain yourself to an admin if challenged.

Yes I understand.
Actually if its completely mutual, and between two friends who are not at all going to report each other, is it fine?
We ran into some trouble yesterday and it was told that 'not setting a good example' by punching around can result in a punishment.

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Offline Kojak

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Reply #1489 on: October 09, 2013, 01:19:05 pm
Actually if its completely mutual, and between two friends who are not at all going to report each other, is it fine?
We ran into some trouble yesterday and it was told that 'not setting a good example' by punching around can result in a punishment.

  • Don't try to randomly practice boxing with people you don't know.
  • Make sure it is in a location that is suitable for practicing boxing.
  • Use role-play to flesh out what you're doing.
  • Control yourselves to avoid player death.

If you're just punching each other with no role-play in a public area you should certainly expect an admin to put a stop to it.




Offline TheLegitHabibi

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Reply #1490 on: October 09, 2013, 01:35:53 pm
If you're just punching each other with no role-play in a public area you should certainly expect an admin to put a stop to it.

All right thank you. That's what happened with us :)

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Offline Def Perry

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Reply #1491 on: October 12, 2013, 12:33:23 am
Could anyone please answer this question honestly:
Are there any regulations/rules for managers+ to read our personal messages and citizen band radio messages? (is any proper cause required?)



Offline Cyril

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Reply #1492 on: October 12, 2013, 12:43:03 am
Could anyone please answer this question honestly:
Are there any regulations/rules for managers+ to read our personal messages and citizen band radio messages? (is any proper cause required?)

There is no rule or regulation for that.




Offline Stivi

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Reply #1493 on: October 12, 2013, 08:20:18 am
But can they use them to ban people ?

Mr Cofiliano how can you deny that we had any relation or intercourse, while you are prosecuting me?


Offline Teddy

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Reply #1494 on: October 12, 2013, 09:07:02 am
Could anyone please answer this question honestly:
Are there any regulations/rules for managers+ to read our personal messages and citizen band radio messages? (is any proper cause required?)

To clarify Cyril's statement, there is no reasons needed.

To expand on Cyril's statement. While you are here on Argonath, and using our scripts as medium of communication, Argonath reserves the full right to read, examine, and in cases deemed required, release with or without given reason, or consent. You are using our server, with our scripts, which log everything. There is absolutely no implied privacy from management to your CB or PM discussions.

However, keep in mind that its not like managers are going to sit there and read all your private discussions. Normally, this only takes place if they have a reason to investigate as reviewing all of these logs would be nearly impossible, the amount that takes place in a day is damn near endless :P

But can they use them to ban people ?

As said, while using the Argonath scripts as a medium of communication, or other direct form in the event a rule is broken using this medium, or reveled that a rule was broken then appropriate action can be taken which can include a ban.



Offline Pagon

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Reply #1495 on: October 15, 2013, 10:02:51 pm
1. Is it copbaiting if you randomly follow a suspect that you don't know and a police is chasing the suspect? Of course this includes speeding and reckless driving, like in most normal chases. If not, then is it copbaiting if you decide to randomly aid this person to escape by for example, picking them up?

2. Are you allowed to help your suspected family member in a gunfight with the cops without any roleplaying? I mean no one really has time for any fancy /me's when there's bullets flying.

3.Is this against the rules? Let's say a cop is pepperspraying your suspect friend into surrendering, and you walk next to him and start roleplaying a angry friend who wants revenge on his buddys behalf, and kill the cop after some roleplay (the cop might not have time to roleplay back as he is spraying the suspect).

4. Is it classified as copbaiting/cophunting if you for example are suspected in Vinewood, but instead of escaping to the north you decide to head to Pershing Square and you drive past LSPD, where you obviously attract a lot of attention? Is it copbaiting/cophunting only if you succeed at it and get loads of cops to follow you?

5. Why do we tell people who don't want to roleplay to leave the server, but then forcing roleplay is against the rules?

6.What are the rules with suspects who aren't moving, but also aren't giving up? What if you don't know if they carry weapons or not? Can you still spray em to death?



Offline Kojak

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Reply #1496 on: October 17, 2013, 02:03:16 pm
1. Is it copbaiting if you randomly follow a suspect that you don't know and a police is chasing the suspect? Of course this includes speeding and reckless driving, like in most normal chases. If not, then is it copbaiting if you decide to randomly aid this person to escape by for example, picking them up?

If the following is random, i.e. your intention is not to copbait but you're just following, then it is not copbaiting. In addition you may decide to aid the suspect by giving him a ride in your vehicle, but not in combat if this person is unknown to you. Bear in mind that a lot of the decisions made by admins are based on their assessment of your intent. If you are seen doing this multiple times it may be determined that it is not random at all and your intention is to get wanted, that might then be defined as copbaiting.

2. Are you allowed to help your suspected family member in a gunfight with the cops without any roleplaying? I mean no one really has time for any fancy /me's when there's bullets flying.

Yes, providing you were on scene before the encounter with the police begins and providing it is proper combat where the family member's life is at stake. What is not allowed is to arrive after the police have already engaged the suspect and assist in combat. But to be clear, if you and a wanted family member are already clearly together and the police arrive and potentially lethal combat ensues, you may assist the family member in combat. This does not mean you can attack a police officer on sight just because you happen to be with a suspected family member, nor does it mean you can attack a police officer if your friend chooses to surrender, but if the attempted arrest turns to combat you may assist.

We would treat that in the same way as if you were attacked yourself, as in it is not necessary to use role-play commands or words to flesh out your actions.

3.Is this against the rules? Let's say a cop is pepperspraying your suspect friend into surrendering, and you walk next to him and start roleplaying a angry friend who wants revenge on his buddys behalf, and kill the cop after some roleplay (the cop might not have time to roleplay back as he is spraying the suspect).

If a police officer uses pepper spray to subdue a suspect he is clearly trying to avoid killing him, therefore killing the police officer yourself would be seen as highly excessive and completely unnecessary. For that reason an admin might treat that as deathmatching. It would be treated differently if the police officer was killing your friend and you were already on the scene when this was taking place, but in your example your actions would not be tolerated.

4. Is it classified as copbaiting/cophunting if you for example are suspected in Vinewood, but instead of escaping to the north you decide to head to Pershing Square and you drive past LSPD, where you obviously attract a lot of attention? Is it copbaiting/cophunting only if you succeed at it and get loads of cops to follow you?

Yes, this would certainly be defined as copbaiting. Copbaiting is based on intent and action, not the results of the intent and action, so it would be defined as copbaiting regardless of whether the police engaged you or not.

5. Why do we tell people who don't want to roleplay to leave the server, but then forcing roleplay is against the rules?

Argonath SA:MP RPG is a role-play server, for that reason if you choose to join it you are expected to either role-play yourself or participate in natural role-play that arises. For example if you break the law, then refusing to role-play will not help you when the police attempt to apprehend you and will not prevent the police from jailing or killing you.

When we say "forced role-play" we mean role-play that is not reasonable for all involved parties; for example if you break the law you are expected to role-play being a suspect which entails escaping from the police, or turning yourself in and doing time in jail, or possibly dying as a result of your failure to comply depending on the circumstances. But a police officer might prefer to have a lengthy investigation of your crime involving lawyers and interrogations that might take several hours, this is absolutely fine as long as you consent to this and would like to participate yourself, if you do not you always have the option to just accept your jail time and be on your way. If the police officer attempted to subject you to the above mentioned lengthy role-played investigation against your will that would be considered forced role-play and is not acceptable.

6.What are the rules with suspects who aren't moving, but also aren't giving up? What if you don't know if they carry weapons or not? Can you still spray em to death?

As an example, you are wanted and you standing completely motionless and do not speak or interact in any way with the police. It is likely and expected that you will be treated as a non-compliant suspect who does not present an immediate risk to life, in these circumstances the police must still conclude the matter which means they will warn you several times, and amongst those warnings will be use of non-lethal weapons such as pepper spray and batons. This cycle of warnings and non-lethal weapon use will continue until you either surrender, flee the scene or die. Providing clear warnings and plenty of opportunities to react have been given to you, the above three results are all acceptable by server rule.




Offline Antonio.

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Reply #1497 on: October 17, 2013, 02:17:42 pm
5. Why do we tell people who don't want to roleplay to leave the server, but then forcing roleplay is against the rules?

I know I'm not a developer, but I wanted to give my input because too many people got this rule wrong.

The "not forcing Role-Play" rule doesn't mean you don't have to interact/role-play with somebody you encountered because you personally don't like the person or for whatever other reason. The rule is there so you can be protected from being forced to do something IN role-play.

For example: "/me robs Antonio and takes out all his money from his pocket" doesn't mean I am forced to /send the money I have to a robber.



Offline eymas

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Reply #1498 on: October 17, 2013, 02:26:57 pm
I know I'm not a developer, but I wanted to give my input because too many people got this rule wrong.

The "not forcing Role-Play" rule doesn't mean you don't have to interact/role-play with somebody you encountered because you personally don't like the person or for whatever other reason. The rule is there so you can be protected from being forced to do something IN role-play.

For example: "/me robs Antonio and takes out all his money from his pocket" doesn't mean I am forced to /send the money I have to a robber.
That would imply that you cannot kill a person if he refuses to participate in a kidnap or something, yknow  :rolleyes:



Offline Antonio.

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Reply #1499 on: October 17, 2013, 02:31:17 pm
That would imply that you cannot kill a person if he refuses to participate in a kidnap or something, yknow  :rolleyes:
If the person is refusing in what is know as "in character", he can be killed; it's a proper role-play reason.

If the person is moaning at administrators that "he doesn't want to RP or get kidnapped", then that is a rule-break.



 


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