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[SA:MP] Developers Answer: Give Examples

Gandalf · 264361

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Offline Pancher

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Reply #330 on: June 25, 2009, 10:24:00 am
How hard can it be to not get out of topic? It clearly says "SA:MP Developers answer: give examples", means you (the member of the community) asks the questions and the SA:MP Developers answers the question. Simple..

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Offline GandalfTopic starter

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Reply #331 on: June 25, 2009, 10:54:04 am
Why can't we 'save' tuned vehicles? It would be so much nicer  :roll:.
SA:MP still has the problem of non-scripted transfenders and pay'n sprays. To save tuned vehicles we would have to either be able to shut them down, or run something that detects what tune-ups were made.
If SA:MP will follow MTA in disabling all automatic features scripting would be much easier.

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Offline l0lller

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Reply #332 on: June 25, 2009, 02:47:05 pm
LVP (Official server) is able to save tuned cars. I know the admins/mods there. I'll ask them how they do it.

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Reply #333 on: June 25, 2009, 03:09:58 pm
SA:MP still has the problem of non-scripted transfenders and pay'n sprays. To save tuned vehicles we would have to either be able to shut them down, or run something that detects what tune-ups were made.
If SA:MP will follow MTA in disabling all automatic features scripting would be much easier.

I'll ask CBFasi about that next time he is on teamspeak. I'm sure he would be able to think of some script that could make this work. I don't think it would be able to directly work with transfender though, maybe you would be able to go to a location and type something like /tunecar, that should be possible.



Offline Pandalink

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Reply #334 on: June 25, 2009, 05:30:06 pm
Guys about the tuned cars.. there is already a perfectly good script concept (that would work great), the hard part is actually making the thing and making it stable also.

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Offline Vince

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Reply #335 on: June 26, 2009, 05:25:05 am
Situation: A mafia (in RP terms) claims an area in a city, acting as if it was their sort of hood, and that they own it. They don't go around forcing people off of it but certain people they do mafia like things to. Someone on the police radio calls a code 30 to the area, where 2 FBI members respond to the call, but nothing is there (persay). The mafia members begin to gang up on the one FBI person, whom they dislike in RP terms and warn them to leave their "hood". From my viewpoint it's fine that the mafia acts like it's their "area" as long as they're not kicking random people away for no reason (like they said they weren't) but I'm unsure about the FBI members..

Question: Disregarding the code 30 (officer needs assistance), if FBI members were just hanging around the mafia's "area" should the particular FBI agent get picked on and eventually shot (because he wouldn't leave) and would it be classified as deathmatch?

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Offline Boxy

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Reply #336 on: June 26, 2009, 07:46:05 am
Situation: A mafia (in RP terms) claims an area in a city, acting as if it was their sort of hood, and that they own it. They don't go around forcing people off of it but certain people they do mafia like things to. Someone on the police radio calls a code 30 to the area, where 2 FBI members respond to the call, but nothing is there (persay). The mafia members begin to gang up on the one FBI person, whom they dislike in RP terms and warn them to leave their "hood". From my viewpoint it's fine that the mafia acts like it's their "area" as long as they're not kicking random people away for no reason (like they said they weren't) but I'm unsure about the FBI members..

Question: Disregarding the code 30 (officer needs assistance), if FBI members were just hanging around the mafia's "area" should the particular FBI agent get picked on and eventually shot (because he wouldn't leave) and would it be classified as deathmatch?

That FBI was just hanging around saying he couldn't leave.



Offline Andy

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Reply #337 on: June 27, 2009, 08:09:44 pm
Situation: Suspect who has been suspected for example "Evading" and in a chase. After like about 8 or 9 mins, this suspect gets his auto unsuspect which is 'escaped' But the cops still on him and never lost visual on him.

Question: Are we allowed to resuspect him for evading since we never lost visual on him?



Offline VeLuX

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Reply #338 on: June 27, 2009, 08:13:45 pm
Situation: Suspect who has been suspected for example "Evading" and in a chase. After like about 8 or 9 mins, this suspect gets his auto unsuspect which is 'escaped' But the cops still on him and never lost visual on him.

Question: Are we allowed to resuspect him for evading since we never lost visual on him?

Good Question,, i wanna know this too



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Offline Pandalink

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Reply #339 on: June 27, 2009, 08:35:32 pm
"Visual" is not a very obvious thing to define.
If the suspect escaped, you've clearly been way too far away from him for too long. I wouldn't say "having visual the entire" chase would allow the suspect to escape as you describe.

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Offline Andy

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Reply #340 on: June 27, 2009, 08:36:26 pm
"Visual" is not a very obvious thing to define.
If the suspect escaped, you've clearly been way too far away from him for too long. I wouldn't say "having visual the entire" chase would allow the suspect to escape as you describe.

Trust me, it does. Hank was chasing me once and I got unsuspected, then he resuspected me for "Evading"



Offline Mafs

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Reply #341 on: June 27, 2009, 09:33:58 pm
Trust me, it does. Hank was chasing me once and I got unsuspected, then he resuspected me for "Evading"
Hank is a pretty inactive cop, I'm not surprised if he doesn't know all the scripts yet..



Offline Andy

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Reply #342 on: June 27, 2009, 09:39:31 pm
Hank is a pretty inactive cop, I'm not surprised if he doesn't know all the scripts yet..

It happened few weeks ago, like maybe a month ago.



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Reply #343 on: June 27, 2009, 11:29:28 pm
Trust me, it does. Hank was chasing me once and I got unsuspected, then he resuspected me for "Evading"

Yea Hank is the only cop I know who does this, it isn't correct as far as I know (and as far as almost every cop seems to know, perhaps). :)

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Offline Vince

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Reply #344 on: June 28, 2009, 04:39:21 am
It's not true that if you escape, you're far away from the person. The clock only freezes while you're near the suspect.. So for example if they have 5 seconds remaining, and you're near them it'll freeze. If they get away from you for 5 seconds they're un suspected... Imo this shouldn't happen and it should have a larger diameter of to when you get un suspected.. :/

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