- what is understood as a gang war
A conflict involving two gangs/groups/mafias, including at least one member from each side who is a Leader, Co-Leader or has been given certain rights to engage in fights by the leaders.
- what are valid reasons
Two gangs being enemies, and a perceived aggressive action.
This can include an aggressive act against an ally (and hence retaliating in their place), or encroaching regularly upon headquarters areas. Also, enough verbal attacks (within roleplay, of course) can warrant a physical attack, though probably just an execution.
- how groups should agree to ensure that there is no misunderstanding
A group must agree with the other group that gangwars are to be allowed.
Each attack must not be verified, but the ability to launch them must be validated by both sides (mutual agreement of being enemies, basically).
- how to avoid gang wars being held constantly
Set a good time for 'life respawns', where players cannot return after death.
Each attack would warrant this to begin, including any period of suspection for killing or shooting. This may be hours, frankly. Basically, the entire fight must have died down and all parties be unsuspected before dead can return.
I think you'll find that ultimately, the price of heavy weaponry arming will drive down the number of gangwars in the long run.
- how to have gang wars while keeping the server friendly for new arriving players
Ensure that gangs know not to shoot the new players, unless the new player has a gun and is shooting himself.
- what are the obligations and actions of admins to be taken
Reports of returning must not be on /report, they must be in a PM to the gang leader in question.
If the gang leader in question does not react on his members breaking the rules, then that 'gangwar validation' (as I suggested above) could simply be severed.
E.g. If Araatus fights the Moose Gang, and the Moose gang's soldiers keep returning after death, then I should PM the Moose gang's leader(s). If they do not respond, then Araatus says to the Moose gang "You are not allowed to fight us anymore, gangwar validation severed".
At this point, continued attacks would be easily and simply dealt with by admins. Also, gangwars from groups who have not made validations with the groups they are attacking.
- how can administration declare a gang war valid or invalid
Validations could be posted in a sticky topic on the groups forum.
If a severance of validation comes through, then the leader posts it there. Admins check quickly, and then they know.
Basically, gangs have to agree with one another "Yes, we can attack each other" and make a 'Validation'. At any time, either gang can back out from this agreement (obviously, not in the middle of an actual fight ingame) and post in the sticky topic this. Admins can quickly check if, for example, Araatus can attack Gvardia - and react accordingly.
Actual fight rules such as returning from death are dealt with internally by the gang leaders. Leaders who refuse to punish rulebreakers will very quickly lose all of their validations, and will not be allowed to gangwar anymore.
I think this is a rather nice system, and makes admins jobs simpler. Clearly, reports of hacks are still on /report, as normal, but the topic would quickly indicate "Can Araatus fight Gvardia?.. yes they can, both sides agree." and then they just let it happen. If Gvardia keep returning after death, and leaders refuse to punish, then Araatus severs validation and Gvardia can't attack anymore (and Araatus can't attack Gvardia anymore, also). Same if Araatus members rulebreak, and I refuse to act (although that won't happen

).
Sorry for using you guys as an example, by the way. :razz:
Thats what I reckon, anyway. Should make it simple to tell "Is this gangwar allowed." and not have to deal with rulebreakers individually as admins (which is one of the major concerns). As a rule, a good return time should be set (2 hours, maybe?). If this is broken, then gangs deal with it
internally, leader to leader. Refusal to cooperate = validation severance.
Thanks.
