you know I'm now totally agreeing with the reset , as for money earning Money is a part of almost every rpg i know and I don't consider someone who wants to earn money roleplaying (in game of course) a poor roleplayer I just think that there should be more jobs available in 0.2 that pay realistically lets say you could make about $50-300 for a day work. IM NOT saying paydays I'm saying when you do a certain amount of work you get a certain amount of money example: pizza delivery ;delivering 20 pizzas = 1 day workload pays: $50 (not including tips)the amount of money earned increases with more demanding higher jobs so for a cop this could be make 10 arrests (killed suspect only counts half to encourage aresting)or inspect vehicles or write tickets)=1 day pays 150. the numbers are not fixed just for example purposes the amounts could be adjusted if the idea is implemented.