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Why Argonath RPG is no in the OFFICIAL list?

Louis_Lombardi · 2279

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Offline Bianconeri

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Reply #15 on: September 04, 2009, 09:09:54 pm
I can't tell the difference between us on official and off official.

We still have more or less the same amount of players.. D:

difference is obvious,
its really hard to find the server if not official
if it hadnt been official i probably never found this

in the morning we had 40-50, now maybe 20,
but less hackers/rulebreakers so thats good

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Offline Inkognito

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Reply #16 on: September 04, 2009, 09:14:56 pm
difference is obvious,
its really hard to find the server if not official
if it hadnt been official i probably never found this

in the morning we had 40-50, now maybe 20,
but less hackers/rulebreakers so thats good

Personally, I support our server being on Official list. Haxours is nothing to an opportunity :)



Offline Fabio

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Reply #17 on: September 04, 2009, 09:19:21 pm
For you, Legend :D

I thought we were removed because of the Rich Life Roleplay on IV:MP?



TeaM Member since 2009 | Argonath MTA:VC player since 2007


Offline Nexxt

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Reply #18 on: September 04, 2009, 09:48:51 pm
I thought we were removed because of the Rich Life Roleplay on IV:MP?

Same as I heard, and if so - it would be lame.



NexxtThePenguin


Offline Fabio

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Reply #19 on: September 04, 2009, 10:24:55 pm
Apparantly, the makers of IV:MP and SA:MP are enemies from what I was told, so that could of played a part in the decision to take Argonath RPG off the Official Servers list.



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Offline xphatknightx

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Reply #20 on: September 05, 2009, 02:09:44 am
i have been noticeing the lack of hackers :)

new name: Mr.KnighT

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Offline Vince

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Reply #21 on: September 05, 2009, 04:08:38 pm
I thought we were removed because of the Rich Life Roleplay on IV:MP?
wtf? Really? O.O

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Offline Matthew_Green

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Reply #22 on: September 05, 2009, 05:40:18 pm
i have been noticeing the lack of hackers :)


Well yeah. Sure it's not on the official list.. But I've been noticing a shard decrease in hackers lately.

Driving each day like it's Burnout 3...


Offline David_Omid

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Reply #23 on: September 05, 2009, 06:32:22 pm
Thanks Vince.
I can see those SAMP folks are sooooo jelous that MTASA has done an amazing work and has done it better and faster than them... well, who cares!

MTA:SA isn't better than SA:MP, it also has faults...example: lag



Offline 9r2e5i3k

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Reply #24 on: September 05, 2009, 09:18:14 pm
MTA:SA isn't better than SA:MP, it also has faults...example: lag

Lags less than SAMP for me (when both clients compared in "deserted" areas as I haven't had a chance to compare crowded areas yet).

And since MTA:SA 1.0 supports joysticks (way better than GTA:SA does in default), I'm actually ready to move there from SAMP.


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Reply #25 on: September 06, 2009, 03:36:52 pm
MTA:SA isn't better than SA:MP, it also has faults...example: lag
For you it may not be better, but for a lot of other people it is. And lag was in MTASA developers preview, in MTA:SA 1.0 there is no sign of lag, even if 50+ players.
Also MTA:SA does not have crashes every 5 minutes and has a 100 percent better syncronization.
That's not a place to discuss which client is better and why, thought, let's drop it now. :)


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Ibrahim

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Reply #26 on: September 08, 2009, 10:31:51 am
And we still got Gvardia to keep us (ARPD) busy :D

we are always there APRD and will be always there to keep you busy  :hurray:  :banana:



Offline CM Daniel

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Reply #27 on: September 08, 2009, 07:52:42 pm
From what I have seen, I'd have to say that MTA: SA is much better than SA:MP right now. It basicly crushes SA:MP in nearly all aspects. All who do not believe me should give MTA: SA 1.0 a try, and find out for yourselves. ;)


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