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SA-MP 0.3 Coming Soon/RELEASED

Mr. Goobii · 1959

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Offline Mr. GoobiiTopic starter

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on: October 15, 2009, 02:48:01 pm
This is just a short message to let everyone know that SA-MP 0.3 is just around the corner and we expect it'll be released within the next few weeks. We've spent the last few months conducting beta tests and everything is looking good. Many servers are already preparing to upgrade to SA-MP 0.3.

Here is a short summary of some of the new features in SA-MP 0.3:
- Up to 500 players per server and up to 2000 vehicles.
- New mouse driven scoreboard, chat and other UIs.
- Visible vehicle damage and vehicle repairing.
- NPC bots that can drive trains, planes and more.
- Completely server controlled game play.
- Improved sync including vehicle surfing.
- Many new scripting features.
- Many bug and crash fixes - SA-MP 0.3 is the most stable version yet!


Above are some screenshots from SA-MP 0.3 beta testing, including the 500 player tests. Thanks to everyone who played during the 0.3 betas. It sure was a lot of fun!

Source: http://sa-mp.com/



Isn't this good news that we will soon have SAMP 0.3 with better sync and all that shit.



Offline Julian

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Reply #1 on: October 15, 2009, 02:58:09 pm
Nice! :)



Offline Expl

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Reply #2 on: October 15, 2009, 03:40:09 pm

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Offline Traser

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Offline Gerrie = Banned (Daco)

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Reply #5 on: October 15, 2009, 05:01:26 pm
What sucks is the high player slots which can cause a severe lag for slow internets + Streets will be full like hell. Other than that, it rocks. :roll:

Quote
what the fuck is this idiot?????????? what the fuck????????????? WHAT THE FUCK??????????????????????????????????



Offline Void

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Reply #6 on: October 15, 2009, 05:06:01 pm
What sucks is the high player slots which can cause a severe lag for slow internets + Streets will be full like hell. Other than that, it rocks. :roll:

I think they already got that fixed obviously

They wouldn't put 500 players on purpose to cause eventual lag they must've  prevented the lag now but its not guaranteed to work effectively on all servers

great news this will improve Argonath alot  :)

IV:MP - 95.141.36.204:9999


Offline Altair_Carter

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Reply #7 on: October 15, 2009, 06:42:56 pm
Hm, wonder how bots with trains/planes will work.

Also, i imagine LS-RP with 500 players in the only LS :O

http://argonathrpg.eu/forum/index.php?topic=46601.0
Quote from: ElMartu on WS Forums --->http://www.wshadows.com/forum/index.php?topic=1012.msg15914#msg15914 date=1274383278
DONT PRESSURE ME IM RETARED
The entire reason we have Hydra/Hunter on the server is because cops don't know how to work together. Sadly


Offline Fabio

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Reply #8 on: October 15, 2009, 06:45:38 pm
Sounds cool. :)



TeaM Member since 2009 | Argonath MTA:VC player since 2007


Offline TheRock

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Reply #9 on: October 15, 2009, 06:48:35 pm
will be cool! :)

Can't wait to test Emergency Cleo Mod Lights :P (On Argo)

TheRock Kolta,
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Los Santos Government


Offline Wayne

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Reply #10 on: October 15, 2009, 06:49:22 pm
Great.



Offline David_Omid

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Reply #11 on: October 15, 2009, 06:55:09 pm
You will be pleased to know that I have finished the 0.3 compatibility updates for Argonath when we switch over



Offline Webster

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Reply #12 on: October 15, 2009, 11:24:13 pm

JAY HUNTER


Offline Gerrie = Banned (Daco)

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Reply #13 on: October 15, 2009, 11:32:14 pm
What sucks is the high player slots which can cause a severe lag for slow internets + Streets will be full like hell. :roll:

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what the fuck is this idiot?????????? what the fuck????????????? WHAT THE FUCK??????????????????????????????????



Offline Romeo

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Reply #14 on: October 15, 2009, 11:34:41 pm
What sucks is the high player slots which can cause a severe lag for slow internets + Streets will be full like hell. Other than that, it rocks. :roll:

Full streets sounds EPIC.


We will actually need traffic rules :D





 


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