As we progress in time it seems that we get more and more layers who learned the wring habits on other servers. Some find our rules too open as they are used to stricter ones, and take it as excuse to either break the rules or impose theirs on others. There for a small guide to RP, the Argonath way.
1. RP does not need to be scritped.
Many ideas to create jobs, scripts, ranks and other things are requested as people seem to have no idea on what to do. For those people, the origin of RP is without any script support. In the early days of GTA roleplay, any RP was based on what was typed on screen. People bought houses you could not enter, businesses that were closed, or hotels without rooms.
And people paid each other money without getting anything in their inventory, they paid because they made RP of buying something.
It it so hard to use your imagination and do something virtual ?
Bad example:
* Gandalf sells grey brooms
Player: how can you sell brooms, they do nothing
Good example:
* Gandalf sells white brooms
Player buys a broom.
After 5 minutes pPlayer comes back and tell the broom did not work.
2. Public chat is communication
In the earlier days, all RP of 26 people went through a public chat of 8 lines. Nowadays, with all local, cb, pm and other chat people complain about not being able to read even when they can use 20 lines of chat.
The public chat gives opportunity to greet your friends, help new players and create a friendly atmosphere. Although often it seems to be used for whining, complaining and flaming. If it will be removed, it will be because of the whining, not because of it beung useless.
Bad example:
* Gandalf Hey all
Player OMG spam I can not read my screen.
Good example:
/me: Hey all
Player: Hi
3. Use imagination instead of force.
It seems extremely hard to use the brains for a number of people. Not only do they feel the need to make a difference between 'In Character' and 'Out of Character' by using funny brackets, lately they also feel the need to force others in to actions.
The latest is using /me for an action and then askig yes/no or succeed/fail.
This takes imagination out of roleplay, and causes forced scenarios.
Instead of asking for a result, let the player think of one.
Bad example:
Player pushes Gandalf succeed/fail
Good example:
Player pusghes Gandalf
Gandalf looks confused.