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Argonath Role Play, a forgotten skill ?

Gandalf · 11758

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Offline Zippie

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Reply #120 on: January 05, 2010, 12:59:57 pm
For example, i RP like this: /me tackles if man dosn't stop that means i failed. I hate this success/fail thing :S



Offline Pandalink

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Reply #121 on: January 05, 2010, 01:50:46 pm
Exactly! You don't attempt to tackle them, the act of "tackling" them does not automatically mean they fall over.
You do tackle them. Whether they break out of it and leave you on the ground is another thing altogether.

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Offline Alarba

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Reply #122 on: January 05, 2010, 01:59:11 pm
In VCMP server, all this sh*t doesnt happen



Offline shitix

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Reply #123 on: January 05, 2010, 03:15:08 pm
On SA:MP its obviously about money, if you pass someone selling cookies and give them RP money, they will demad scripted money for a object that isn't scripted. not everyone dose this, but some people do.

About Powergatming and Metagaming, that is something i use for my own groups as rules, because i like to have a little more strict RP when im in a gang/mafia, and yes it is realy anoying sometimes when you're RPing and people talk '' Stranger: hi  [ws]johnny_gatt can i join ur gang? me: How do you know my name and gang? Stranger: lol its above you.. lolololoroflrofl '' I mean.. i dont like that as a result of serious RP (not LSRP serious)

What i like is when people come like ''Stranger: Hey, whats your name? me: Im Johnny, you? Stranger: Cool, i'm Tony''

I dont need to realy RP like this, but its more fun for me and probably the guy that asks for my name.
Allso the famous Freecops, if you ask me.. they just want the money they get from suspected players(most of them)

Sorry for this complaining at the end about freecops but it happends evry day i play, i meet a freecop that wants to find a good crime to suspect me for and kill me.. You have no idea how often i get killed..

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Offline Frank_Hawk

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Reply #124 on: January 05, 2010, 03:34:41 pm
I'm really pleased to see valued members of the community putting forward constructive arguments in order to help each other find a common vision to aspire towards. I'm equally concerned however; that this topic will have long term consequences that may lead towards the withdrawal of key community members. I remember a statement made by the senior administration some time back in regards to roleplay and the provisional vision at that time. It stated that Argonath did not aim to be the market leader in proficient roleplay. Instead the purpose was to serve as an arena to train players on the foundation and value of roleplay.

I personally have really aimed to adhere to these values, and aimed to spread my knowledge among the player base of Argonath. I cannot accept however that there should be one commonly adopted approach within Argonath. If we seek to enforce such requirements, we are failing to see how roleplay has evolved and rendering the community open to withdrawal. In relations to the IC and OOC discussion, I believe that it is a good addition to the community. We must understand that ones comprehension skills to distinguish between IC and OOC is extremely limited. For example, I could be very friendly to a player OOC wise but very intimidating IC wise which creates a level of confusion.  :lol:

I agree that roleplay does not need to be scripted. For example, Rage Incorporated [RI] became a company based on no script whatsoever. It was through the commitment of its members and its approach that it was able to excel among its competition and set a new tier of business roleplay in Argonath.

I also agree that public chat (/p) is a good method of communication. In particular accommodating new player requirements is a must, but we should really discourage most players from exploiting it time after time. An example would be players typing 'LOL & noany' or flooding /p by not typing in full sentences. However with this said, I fully understand the concerns of players who want an option to turn off /p for themselves therefore they can avoid the mindless banter of /p. I hope there are no forthcoming enforcements around corrective roleplay in the future. I believe the priority of the majority is just to continue playing in an open, transparent and honest environment that Argonath has a traditional heritage for.

P.S - Writing this whilst being in the midst of a Flu which feels like it orginated from the middle east may result in my post not making the most sense!  :roll:



Though much is taken, much abides; and though we are not now that strength which in old days moved earth and heaven; that which we are, we are; One equal temper of heroic hearts, made weak by time and fate, but strong in will to strive, to seek, to find, and not to yield.


Offline Zippie

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Reply #125 on: January 05, 2010, 03:55:50 pm
I might Gangsta flame IN, but OOC i try to be as friendly i can, but when i get pissed off i might say kinda shit things, but it takes alot to piss me off.

I like to make difference between Ic and OOC, I dislike metagaming and power gaming. There is like 2-3 people in one day who metagame with my name, totaly stranger comes and says: Hey Henry, im like: Do i know you?

I hate if you roleplay something serious, for example car accident, there is few nice people who wants to RP and help you but others just drive past fast and ramming and drive over you if you are on the road laying down.

I think /turnoff p shouldnt come because new players need help and ask in /p, which i do too. But people who flame,flood,spam all over /p should be muted by admins in first possible moment.

Ye, talking about RI, it was awsome group and all we needed for this was /me.

I hate if people start disrespecting eachother in OOC and do it in /p. Everyone should stay friends OOC, IC flame and fight as much want.

About money, i dont like people who is here for money only, thought im not disrespecting them, its their own choise. But its lame if you make DD or some other events, people first reasponse is: How much is prize?

Instead of whining about new players who DM, tell them thats not allowed not like: OMG i had weapons for 7k, ******. Teach them, be a good example to them. If you died what is point of whining over /p? Just /pm to DMr that its not allowed and where he can find rules.

Thanks if you realy readed all this i wrote :D
Have fun!





Offline Frank_Hawk

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Reply #126 on: January 05, 2010, 04:23:51 pm
There are two types of financial motives in Argonath:

Intrinsic financial motivation -The community members who live this value are very scarce and rare. These members of Argonath openly distribute their wealth to players who are in most need of it. They help players regardless of their own fulfilment to see the greater benefit of supporting players who are keen to do well. These players are very difficult to find, they are low profile - maintaining minimum presence on /p and other high profile communication means such as the forum. Instead, they focus on in-game scenarios of helping others through conventional and unconventional means. They are the unsung heroes of Argonath.  ;)

Extrinsic financial motivation - This is core aspect that is corroding our in-game experience. The reason being the flow of money is predominately controlled by a bunch of idiotic fools who fail to see they are preventing their peers from developing due to financial constraints. Instead, all they see is how their involvement could be of benefit to themselves. They are easily spottable, for example - when they are killed by a new player or freecop they will let loose in /p screaming bloody murder.  :mad:



Though much is taken, much abides; and though we are not now that strength which in old days moved earth and heaven; that which we are, we are; One equal temper of heroic hearts, made weak by time and fate, but strong in will to strive, to seek, to find, and not to yield.


Offline Caltson

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Reply #127 on: January 05, 2010, 04:33:06 pm
There are two types of financial motives in Argonath:

Intrinsic financial motivation -The community members who live this value are very scarce and rare. These members of Argonath openly distribute their wealth to players who are in most need of it. They help players regardless of their own fulfilment to see the greater benefit of supporting players who are keen to do well. These players are very difficult to find, they are low profile - maintaining minimum presence on /p and other high profile communication means such as the forum. Instead, they focus on in-game scenarios of helping others through conventional and unconventional means. They are the unsung heroes of Argonath.  ;)

Extrinsic financial motivation - This is core aspect that is corroding our in-game experience. The reason being the flow of money is predominately controlled by a bunch of idiotic fools who fail to see they are preventing their peers from developing due to financial constraints. Instead, all they see is how their involvement could be of benefit to themselves. They are easily spottable, for example - when they are killed by a new player or freecop they will let loose in /p screaming bloody murder.  :mad:
There are infinite financial motives in Argonath, they may vary a little, or just that little harder. And that's what makes Argonath good. The roleplay situation will not be the same over and over.

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Offline Frank_Hawk

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Reply #128 on: January 05, 2010, 04:39:52 pm
I think you have misunderstood/overlooked the viewpoint i'm answering upon. The comments in my last post relates to a generic birdseye view which doesn't correspond or align itself against IC or OOC context.  :)



Though much is taken, much abides; and though we are not now that strength which in old days moved earth and heaven; that which we are, we are; One equal temper of heroic hearts, made weak by time and fate, but strong in will to strive, to seek, to find, and not to yield.


Offline GandalfTopic starter

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Reply #129 on: January 05, 2010, 05:00:16 pm
I remember a statement made by the senior administration some time back in regards to roleplay and the provisional vision at that time. It stated that Argonath did not aim to be the market leader in proficient roleplay. Instead the purpose was to serve as an arena to train players on the foundation and value of roleplay.
This is correct, and that is exactly why we should watch not to import practices that corrupt this ability and focus it on play that kills creativity and imagination.




I personally have really aimed to adhere to these values, and aimed to spread my knowledge among the player base of Argonath. I cannot accept however that there should be one commonly adopted approach within Argonath. If we seek to enforce such requirements, we are failing to see how roleplay has evolved and rendering the community open to withdrawal. In relations to the IC and OOC discussion, I believe that it is a good addition to the community. We must understand that ones comprehension skills to distinguish between IC and OOC is extremely limited. For example, I could be very friendly to a player OOC wise but very intimidating IC wise which creates a level of confusion.  :lol:
The confusion will disappear quickly enough once the player understands the difference. Perhaps you remember an early meeting with a President who thought of [RI] as providing female entertainment rather than offering security. The confusion present was priceless.  :lol:

Where I draw the line is when I notice 'SA:MP Ideas' that were denied with clear explanation being brought in through /me or /em and then sold to new players as 'good standard'. As noticed, this kills creativity and should high-regarded players follow such ideas they can impose them on newbies, practically forcing them in to not just following the 'RP script' but in using the same practice as well.

Do not roleplay a veteran on discord, be a veteran in game.


Offline Frank_Hawk

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Reply #130 on: January 05, 2010, 05:18:23 pm
I agree with your visualisation; however what concerns me is that whilst we are free to implement our own rules and regulations within our own sub-groups, should we be held accountable for those who practise to enforce it on others? I believe that we should be able to make suggestions on how players can adopt different roleplay techniques yet allow them to differentiate which they would be most suited towards? Also, if this continues in the current trend, would I be correct in saying that we will expect to see further sanctions imposed against those encouraging these methods of roleplaying?

Well, I and Pete Dubz were not aware you were the community leader at the time. We simply picked you up outside the LS ammunation trying to pitch security services to you! Instead we had a strange proposal which led outside our profession though we tried to accommodate it however best we could!  :D   



Though much is taken, much abides; and though we are not now that strength which in old days moved earth and heaven; that which we are, we are; One equal temper of heroic hearts, made weak by time and fate, but strong in will to strive, to seek, to find, and not to yield.


Offline GandalfTopic starter

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Reply #131 on: January 05, 2010, 05:27:13 pm
I agree with your visualisation; however what concerns me is that whilst we are free to implement our own rules and regulations within our own sub-groups, should we be held accountable for those who practise to enforce it on others? I believe that we should be able to make suggestions on how players can adopt different roleplay techniques yet allow them to differentiate which they would be most suited towards? Also, if this continues in the current trend, would I be correct in saying that we will expect to see further sanctions imposed against those encouraging these methods of roleplaying?
While certain rules within sub-groups are free to implement, any rules that go against the main server vision and rules will eventually clash, especially if people outside the groups are taught to follow them.
This has led in the past to a number of people being resticted in their visiting rights, and while we always try to keep any player, we do request them not to bring rules from other places and try to make them a standard in Argonath.
We know it is hard to leave habits picked up at places where creativity is regarded as inferior skill, and there for we allow a certain level of use. However when encoutering people who are free of these habits, the idea is to not teach them these habits as being beneficial, but to interact with them allowing maximal freedom.

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Offline Yihka

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Reply #132 on: January 05, 2010, 05:45:07 pm
Wah my big text has dissapeared because I wasnt logged in anymore...

Anyway I think more logically than most other players probably.

If you're a business man heading over to an ATM and taking off 300k and you head over to the guy to go buy it and some thugs are trying to rob you, you shouldn't reject it and let it pass by, just because you're afraid to lose the money ( Or a part of it ) or because you don't feel like being put in such situation at the moment.

Of course I agree with being able to reject RP situations but you shouldn't go reject things that are totally in it's place ( The thugs trying to rob you is right because you're walking with a case of 300k in your hand and they have seen it or have chasen you for the past 30 minutes. Also it's your own responsebility by walking on the streets with no security in a neighbourhood with is known by it's dangerous thugs.


I agree with not limiting your imagination. If you force people to choose and action or no action at all you're basically limiting the roleplay... But many won't understand if they've not been grown with such roleplay ( as I have been partly so I understand and enjoy it more )

But about the visual / text roleplay it will stay hard to make it fair. Of course you can go say: Stop put your hands up! The other person can just pick his weapon and shoot you. You might go think: Oh DM! or something else, just because the person shoots you. And if the person times right, you're typing and the other person can kill you.

So... text RP and visual together might be hard to sync for both players... I am for visual though...

Also money and buying things is a big part in Argonath RPG (SAMP) simply because when you are poor you can't do everything while if you get much money you can do more, it's a reason for people and for me not to waste much money on things you can't use. Okay, a pizza for 5$, sure why not it's 5$! Okay, a TV for 600$, it's only 600$! But this is what I and probably many others will do till they lost around 5k simply because they want to buy that car or business and house and because they get nothing they can use in return... I actually want to get rich and get bodyguards, drivers and buy a lot of things but I suck at getting rich...

Yeah I have tried to actually sell pizza's (free) and well I got pretty much money (well 200$) ( but also my 500 pizza's got stolen and I've got kidnapped! ) so it went pretty well...

We can't really change how people want to play unless we force it


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Offline Fedrico

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Reply #133 on: January 05, 2010, 07:54:09 pm
Let people choose if they want to RP or not.

It's like sex, you know. If people don't want to have sex with you, you shouldn't rape them.

--

The thing discussed about removing businesses or houses sounds extremely stupid. I think it's fun to work for the money to buy a house or a car or whatever I want to spend it on, and it doesn't matter if I earn them by selling drugs RPish or winning a destruction derby. Plus, money, houses, weapons and all that improves RP, so I think the server would lose most of its players if the assets were to be removed.

You are exagerrating if you claim that the server is doomed and that RP is lost forever. I have been playing SA:MP on the Argonath server for over 2 years, and to be honest, I think it's more fun now than ever before. The quality of the RP now is pretty much the same now as it was back then, although finding the right people to RP with can be harder.

That's the only thing that changed in my eyes. There are less people RPing, but the RP is just the same, and if you want, you can RP 24/7, because there will always be someone to RP with.



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Reply #134 on: January 05, 2010, 08:07:46 pm
If everyone is so smart, that they know this.
Why I rarely see this ingame, you can also put your affort into this.


Words = WEAK
Actions = STRONG.



Think about it:)



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