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SA:MP Server

Aksel · 1299

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Offline EminemRulez

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Reply #15 on: January 19, 2010, 10:27:41 pm
 /p lags a lot, you can easily see when someone /announce Lotto Time! after that, 5-10 seconds latter (depending on jackpot) Lag is extreme, maybe if we don't use /p too Much?

Just me and myself..


Offline David_Omid

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Reply #16 on: January 19, 2010, 10:28:57 pm
/p lags a lot, you can easily see when someone /announce Lotto Time! after that, 5-10 seconds latter (depending on jackpot) Lag is extreme, maybe if we don't use /p too Much?

/p might have an effect, but mostly the CB radio system does


It does a lot of player checks, meaning that it can cause lag if it is used too much



Offline Xander

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Reply #17 on: January 19, 2010, 10:47:00 pm
yea whenever i use /l i have that issue. I mean i love Argo, but the lag can get incredibly annoying. Shooting lag (Doesnt bother me). But when im typeing or jogging and it gets psychadelic i get annoyed and /q. When i first started Argo in July ping was always like 150-200 (230 if i had many programs running). Now its always over 300-350. I stripped my pc of garbage and haven't changed ISP. I just hope we can atleast fix the /l, /p lag...when i /l ey' ese, or /me pulls out uzi. I dont want that showing up when they have died. Your the scripters, owners and hosts. So overall it is all of your choices and i respect them because Argo is a great server/community.

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Offline Gerrie = Banned (Daco)

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Reply #18 on: January 20, 2010, 01:17:52 am
I can't make hp damage to someone with an SMG, with like 90-100 players on Argonath. However, I can make damage with a Deagle on LS-RP with like 200-250 players online. :(

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what the fuck is this idiot?????????? what the fuck????????????? WHAT THE FUCK??????????????????????????????????



Offline Squeak

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Reply #19 on: January 20, 2010, 01:41:44 am
I can't make hp damage to someone with an SMG, with like 90-100 players on Argonath. However, I can make damage with a Deagle on LS-RP with like 200-250 players online. :(
Oh fuck, you just went there..


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Offline SargentJosh

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Reply #20 on: January 20, 2010, 06:51:18 am
SA:MP Servers can lag up due to un-used cell usage. When you define a string, you need to index an array of cells. Chat lines in Argonath are cell sizes 128. Maybe the mass amount of /ad usage is causing lag as the server is processing nearly double the amount of cell usage. Or if they use the ad like /ad Selling Car PM me. that is a very low cell amount and unfortunately you cannot set the cell amount to the size of the string (unless you can using format and sizeof(strlen ) never tried it. But limiting cells in arrays can lessen the amount of usage in bytes by the scripts.

David. Do you use the pawn.cfg file to show memory stats on compile?

It allows Aliens to take over your computer and watch space porn. :rofl:


Offline Gerrie = Banned (Daco)

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Reply #21 on: January 20, 2010, 04:44:37 pm
Oh fuck, you just went there..

oshi

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what the fuck is this idiot?????????? what the fuck????????????? WHAT THE FUCK??????????????????????????????????



Que

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Reply #22 on: January 20, 2010, 04:55:41 pm
Make the /AD price like 1.000$ or something, seriously. I wouldn't doubt a second if that was one of many reasons that caused this lag.



Offline supermanmk

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Reply #23 on: January 20, 2010, 06:02:01 pm
Lol ad 1000? no way  nobody will make ads than lol



Que

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Reply #24 on: January 20, 2010, 06:37:40 pm
Lol ad 1000? no way  nobody will make ads than lol

NO REALLY? That's the point. Lol.



Offline Brad.

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Reply #25 on: January 20, 2010, 06:42:23 pm
is cb radio is causing it because of all the checks, maybe it isnt deleting date from variables at all?   maybe all thats needed is a system restart.

Audio Fucking Visual.


Offline SugarD

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Reply #26 on: January 20, 2010, 07:01:47 pm
About actually solving the problems with the lag, I am hardly able to do this at the moment as I am busy working on RS4.1, and even if I do any work it won't be released for a long time
In addition to this statement, I would like to add that the scripts were built for 0.3 in it's beta form but were run on 0.2/0.2X for a long time. Upon moving to 0.3a, there was alot of conversions done with code. Please remember that this can lead to bugs, and less-pretty fixes as well. Sometimes this not-so-clean code can lead to the lag you have.



Offline Proxan

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Reply #27 on: January 20, 2010, 07:28:38 pm
In addition to this statement, I would like to add that the scripts were built for 0.3 in it's beta form but were run on 0.2/0.2X for a long time. Upon moving to 0.3a, there was alot of conversions done with code. Please remember that this can lead to bugs, and less-pretty fixes as well. Sometimes this not-so-clean code can lead to the lag you have.

For your information, the lag was worse before 0.3a was released.



Offline David_Omid

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Reply #28 on: January 20, 2010, 08:19:09 pm
SA:MP Servers can lag up due to un-used cell usage. When you define a string, you need to index an array of cells. Chat lines in Argonath are cell sizes 128. Maybe the mass amount of /ad usage is causing lag as the server is processing nearly double the amount of cell usage. Or if they use the ad like /ad Selling Car PM me. that is a very low cell amount and unfortunately you cannot set the cell amount to the size of the string (unless you can using format and sizeof(strlen ) never tried it. But limiting cells in arrays can lessen the amount of usage in bytes by the scripts.

David. Do you use the pawn.cfg file to show memory stats on compile?

Currently I am working hard in my development to make scripts as efficient with memory and structure as possible

It appears that scripts written in the past were not made in such an extensively careful way

Maybe at some point I will be able to focus on fixing bugs and sorting out the lag



Offline MyleS

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Reply #29 on: January 20, 2010, 09:16:08 pm
It never lags when we're about 70 players or less, Today there was a DD, there were 70 players, Trust me its was fantastic.
When its Above, it lags, 100 and + even worse...
Oh, and i believe after new fighting styles were intergrated, there comes the HP bug, and this time a lot, i think it has something to do with lag or something, i dont know much, but just telling after what ive seen  :)



 


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