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What can we do about the lag?

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Offline Fido Dido

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Reply #15 on: January 24, 2010, 09:57:40 pm
Also easy way to fix is to lower the maximum player amount in server. Let's say to 50.
NO O.o

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Offline TheRock

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Reply #16 on: January 24, 2010, 10:16:16 pm
Let's wait and see when that test will come...

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Offline David_Omid

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Reply #17 on: January 25, 2010, 12:16:24 am
In order to check lag we are looking at a number of things.

- the processor capacity
- memory usage
- file access

At this time the processor capacity is usually well below 80%, the treshold to experience lag.
The memory usage is also far below the RAM, meaning that it does not influence the lag.
Remaining thing is file access. We have over 89.000 files in our users directory, and all of those are less than 6 months old. We are going to reduce the number of times a files is accessed by the scripts, but that needs a major rewrite and there for patience.
The current server is 3 years old, and we will son make a test to run the same scripts on another server, in order to see if it will run with less lag.
However for that we will need over 100 players, and the same amount of files.
On test server with 30 players and less player files there is zero lag, meaning the origin is not in the scripts itself.

I am willing to make some major re-writes



Offline Proxan

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Reply #18 on: January 25, 2010, 01:16:08 am
Sounds kinda odd it isn't the scripts since the lag has been here since 4th April 2009 ( RS4 got released ).

Oh well, lets wait and see what the test results show us...

Said it like 100 times already but if it's to any help at all... server is stable with 70-80 players. 90+ causing visual lag.



Offline Fido Dido

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Reply #19 on: January 25, 2010, 06:26:03 am
Sounds kinda odd it isn't the scripts since the lag has been here since 4th April 2009 ( RS4 got released ).

Oh well, lets wait and see what the test results show us...

Said it like 100 times already but if it's to any help at all... server is stable with 70-80 players. 90+ causing visual lag.
Well, in  RS4 Release we didint have SO MUCH LAGG. Just a little

And without lag, Madboi will fail in races :D

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Offline Frank_Hawk

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Reply #20 on: January 25, 2010, 02:48:31 pm
In order to check lag we are looking at a number of things.

- the processor capacity
- memory usage
- file access

At this time the processor capacity is usually well below 80%, the treshold to experience lag.
The memory usage is also far below the RAM, meaning that it does not influence the lag.
Remaining thing is file access. We have over 89.000 files in our users directory, and all of those are less than 6 months old. We are going to reduce the number of times a files is accessed by the scripts, but that needs a major rewrite and there for patience.
The current server is 3 years old, and we will son make a test to run the same scripts on another server, in order to see if it will run with less lag.
However for that we will need over 100 players, and the same amount of files.
On test server with 30 players and less player files there is zero lag, meaning the origin is not in the scripts itself.

It's important to understand the scale of free time developers engage on building and maintaining our community. Although, it's also important to understand how much free time community members commit towards SA:MP Argonath. The issue of lag we faced in RS3 were challenging and from my perspective never resolved. The issue was only corrected automatically (?) when RS4 was released. In the beginning, I don't believe any players noticed the lag. In time however it appeared and I distinctly remember being told repeatedly it was being investigated.

The lag issue is contributing towards the following:

- Increased moaning as players experience desync
- Increased pressure on /reports and other activities for admins
- Increased pressure on players to comprehend their surroundings often leading to mistakes
- Increased pressure on new players

CBFasi mentioned that the error may be correctable if we were to remove scripts and other additional facilities. I would stress to the senior administration to load back the last 'known good configuration settings' as playing in SA:MP Argonath is disorientating to say the least!



Though much is taken, much abides; and though we are not now that strength which in old days moved earth and heaven; that which we are, we are; One equal temper of heroic hearts, made weak by time and fate, but strong in will to strive, to seek, to find, and not to yield.


Offline CBFasi

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Reply #21 on: January 26, 2010, 12:47:04 pm
As Gandalf has said we are looking into this, there are subtle changes being made within scripts to try and help, but it may take a major re-write.

The problem may even be totally unrelated to the server ro scripts and might be the volume of traffic in the network, this is becoming a bigger problem the more and more that people around the world use the internet, it matters not what hub the server is on, there is a ever increasing volume of net traffic and in time it will be like a traffic jam...

Please be patiant with the lag, yes its annoying, and if you do not think we are affected, consider this...

On Sunday night when we had server loaded I left after ceremoney becuase I was getting more and more and more pissed off with myself because I could not see the solution to the lag and felt that as I did a large volume of the scripts that it was my fault...  I came back later after I calmed down, but we do feel this worse than the players...

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Offline Frank_Hawk

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Reply #22 on: January 26, 2010, 04:08:41 pm
Can we gain assurance that this is the priority of Argonath scripters at the moment?



Though much is taken, much abides; and though we are not now that strength which in old days moved earth and heaven; that which we are, we are; One equal temper of heroic hearts, made weak by time and fate, but strong in will to strive, to seek, to find, and not to yield.


Offline David_Omid

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Reply #23 on: January 26, 2010, 04:35:21 pm
Can we gain assurance that this is the priority of Argonath scripters at the moment?

Some of them, I for one am useless at the moment



Offline Stanley_Taylor

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Reply #24 on: January 26, 2010, 05:08:59 pm
Some of them, I for one am useless at the moment

You're here now so you've not been completely useless at the moment  ;)
The things that Gandalf summed up are about the host right?
If the leaders show that they are willing to go to a different host when substantial donations will be made I believe this would happen.



Offline EminemRulez

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Reply #25 on: January 26, 2010, 10:24:38 pm
I noticed something, there is no lag on Bayside for example, I can play well there, and in SF. But If I go to Los Santos, is completely different, maybe we all should spread all around the map :)?

Just me and myself..


Offline Aldo

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Reply #26 on: January 26, 2010, 10:33:44 pm
Players to help lagg do this

-New Processor at least a Dual Core(Intel Core 2 Duo - 775)(AMD Athlon II - AM3)
-Ram at least 1GB(XP) 2GB(Vista) 3GB(7)
-Video Card at least 512mb
-Internet at least 2mb(Try to get higher)
This is min what you should upgrade to Highest would be best but some cant afford that

No I don't play anymore


Offline Proxan

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Reply #27 on: January 27, 2010, 05:35:30 pm
Players to help lagg do this

-New Processor at least a Dual Core(Intel Core 2 Duo - 775)(AMD Athlon II - AM3)
-Ram at least 1GB(XP) 2GB(Vista) 3GB(7)
-Video Card at least 512mb
-Internet at least 2mb(Try to get higher)
This is min what you should upgrade to Highest would be best but some cant afford that


It doesn't matter what PC you have nor connection, that's not the problem we are dealing with....



Offline Aldo

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Reply #28 on: January 28, 2010, 12:23:39 am
It doesn't matter what PC you have nor connection, that's not the problem we are dealing with....

If the player PC lags the player lags on server

 :ps: It says to help lag not fix read again

No I don't play anymore


Offline Squeak

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Reply #29 on: January 28, 2010, 12:59:05 am
If the player PC lags the player lags on server

 :ps: It says to help lag not fix read again
No.


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