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SAMP Rules

Legolas · 5571

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Offline EminemRulez

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Reply #180 on: May 06, 2010, 06:13:15 pm
Of course. Criminals will have to ask civilians to stop, if not they have to use a /cr command that will turn their name purple. Once the name is purple criminals will have to ask 'GIVE MONEY OR WE USE FORCE' at least three times, the  civilian can do /afraid.
If the criminal kills the civilian while afraid, he loses money. He must take the criminal to the HQ of the group and then can type the command /shake. For this he will get $200. If he kills a purple name that did not do /afraid he gets $100, but if he kills someone that is not purple he will get $1000 fine.

Happy ?
Surprisingly, it sounded quite good :P

Just me and myself..


Offline JayL

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Reply #181 on: May 06, 2010, 06:19:28 pm
Who ''pwnt'' anyone here?

If you have trigger happy criminals, you have trigger happy cops. If you have violent criminals, you have violent cops.

Cops can't do /me, /l or such while getting shot at by 10 combat shotguns.

Eu corro fujo desta sombra / Em sonhos vejo este passado
E na parede do meu quarto / Ainda está o seu retrato
Eu quero ver pra não lembrar / Pensei até em me mudar / Lugar qualquer que não exista / O pensamento em você


Offline EminemRulez

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Reply #182 on: May 06, 2010, 06:22:01 pm
Cops can't do /me, /l or such while getting shot at by 10 combat shotguns.
And you think criminals can?

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Offline JayL

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Reply #183 on: May 06, 2010, 06:23:07 pm
If the criminals are doing something else than shooting (surrendering), they have a chance cops will do something creative as well.

Also, note that most of the freecops are unexperienced people, generally coming from DM servers. Freecops are only bound by the server rules. I have noticed that great majority of newcomers ask straight away "how do I be cop" "how do I get wanted" when they meet a 'teacher'. It's GTA, isn't it? They aren't really wrong. Same goes for criminal groups, even though they're more restrictive. Whereas freecops only need to follow server rules, criminal groups make their own restrict rules, should that be OOC/IC, realistic roleplay behaviour, bla bla bla.

As for ARPD, I agree some people may not be behaving properly. It is an obvious task from its leadership to make sure the officers should maintain an appropriate conduct, or they're going to lose their badge.

Eu corro fujo desta sombra / Em sonhos vejo este passado
E na parede do meu quarto / Ainda está o seu retrato
Eu quero ver pra não lembrar / Pensei até em me mudar / Lugar qualquer que não exista / O pensamento em você


Offline EminemRulez

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Reply #184 on: May 06, 2010, 06:30:17 pm
If the criminals are doing something else than shooting (surrendering), they have a chance cops will do something creative as well.
A cop surrounded by ten criminals holding ten combat shotguns, why don't they 'surrender' to criminals too?
That would be creative, but unfortunately, in this time I'm playing in this community I never saw such thing, cops mostly shoot back, no matter how many you are, I mean, what do they lose?
Criminals loses $1000 for beeing killed by a cop, the cop doesn't lose nothing, there for they just try kill as many as possible, and they're also allowed to return to RP...

Just me and myself..


Offline Mafs

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Reply #185 on: May 06, 2010, 06:33:08 pm
A cop surrounded by ten criminals holding ten combat shotguns, why don't they 'surrender' to criminals too?
That would be creative, but unfortunately, in this time I'm playing in this community I never saw such thing, cops mostly shoot back, no matter how many you are, I mean, what do they lose?
Criminals loses $1000 for beeing killed by a cop, the cop doesn't lose nothing, there for they just try kill as many as possible, and they're also allowed to return to RP...
Because, if a large group of criminal spot a guy with a blue name and uniform, it's goes 'Pew pew' Have seen so myself after trying to flee from a large group of criminals and call back-up. On which I was called.

As said above, violent criminals = violent cops
good criminals = good cops  :cop:

And I've seen both sides..



Offline EminemRulez

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Reply #186 on: May 06, 2010, 06:44:30 pm
Because, if a large group of criminal spot a guy with a blue name and uniform, it's goes 'Pew pew' Have seen so myself after trying to flee from a large group of criminals and call back-up. On which I was called.

As said above, violent criminals = violent cops
good criminals = good cops  :cop:

And I've seen both sides..
Don't think I'm against cops or something :)
The way I see it, cops should be allowed to return to RP only after +/- 15minutes after beeing killed.
Why? Because they do not lose anything for beeing killed, there for, why even bother to RP, they come pew pew pew pew straight way...
Criminals losing $1000 and they're prohibited to return to the roleplay, they think twice before shooting, and most of the cases, they surrender but If they didn't lose anything, why would them surrender?
Some of the cops don't even try to RP with criminals since they're not going to lose anything...
I think, if some of those benefits were taken away from cops, it would increase the RP significantly.

Regards.

Just me and myself..


Offline Mafs

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Reply #187 on: May 06, 2010, 06:49:21 pm
Don't think I'm against cops or something :)
The way I see it, cops should be allowed to return to RP only after +/- 15minutes after beeing killed.
Why? Because they do not lose anything for beeing killed, there for, why even bother to RP, they come pew pew pew pew straight way...
Criminals losing $1000 and they're prohibited to return to the roleplay, they think twice before shooting, and most of the cases, they surrender but If they didn't lose anything, why would them surrender?
Some of the cops don't even try to RP with criminals since they're not going to lose anything...
I think, if some of those benefits were taken away from cops, it would increase the RP significantly.

Regards.
There is no real efficient way to see who returned or not, due to all reckless freecops.
Criminals thinking twice? I have yet to see that, actually.. and to admit, I didn't give a shit whilst I was playing as a criminal.

Some of the cops.. I think you just described most free cops there, and some of the hasty officers, not saying any name, eh Tommy Lings? :)
About benefits, you're talking about the no-return rule and make them lose money if killed, or?



Offline EminemRulez

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Reply #188 on: May 06, 2010, 07:09:27 pm
Criminals thinking twice? I have yet to see that, actually.. and to admit, I didn't give a shit whilst I was playing as a criminal.
Maybe, if instead of losing only $1000, we lose $2500... Then we would have a very lawful Argonath :P

About benefits, you're talking about the no-return rule and make them lose money if killed, or?
Not sure, but mostly about returning to RP rule, but you have a point, it's hard to identify returners.
Or maybe, if a cop die, he respawns in the nearest police department..
Would avoid situations which I've already experienced:
- SWAT truck outside the bank
- Cops do /spawnreset outside.
- They /weaponequip everyone.
I think you can figure out how that was used, /godmode.

Regards.

Just me and myself..


Offline JayL

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Reply #189 on: May 06, 2010, 07:13:59 pm
- They /weaponequip everyone.

????????

You want everyone to storm the place without armour and heavy weaponry?

Eu corro fujo desta sombra / Em sonhos vejo este passado
E na parede do meu quarto / Ainda está o seu retrato
Eu quero ver pra não lembrar / Pensei até em me mudar / Lugar qualquer que não exista / O pensamento em você


Offline EminemRulez

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Reply #190 on: May 06, 2010, 07:15:22 pm
????????

You want everyone to storm the place without armour and heavy weaponry?
No, I want them to spawn back to a police department, not dieing and respawning outside, getting armored again...etc

Just me and myself..


Offline Gandalf

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Reply #191 on: May 06, 2010, 07:24:55 pm
Logic is flawed. As soon as a criminal kills a cop it means all cops can fire without having to ask surrender. Don't want to get shot ? Do not kill.

Do not roleplay a veteran on discord, be a veteran in game.


Offline Romeo

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Reply #192 on: May 06, 2010, 07:25:57 pm
They all fire anyway, ARPD laws are rarely followed on a single criminal.



Offline EminemRulez

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Reply #193 on: May 06, 2010, 07:42:03 pm
. As soon as a criminal kills a cop it means all cops can fire without having to ask surrender.
/crime [ID-CRIMINAL]
Crime of Mr.Criminal: Killing PoliceOfficer1
Cop come to the criminal, who is stopped, and kill him.
I play this for fun by RPing, and to be honest, that logic is totally ruining it.
There are many great RPers playing Cop roles, such as Mafs, JimmyBowling, JayL, and many others.
But in constrast, there are others who plays for stats, who obey those rules strictly, do not need to ask him to surrender? Then just kill him, doesn't matter, I'm obeying the rule and you're giving them to much freedom, IMO.
But it's something you wouldn't possibly understand if you never experienced theese kind of situations.
As said before, I love to RP, but...
If a cop doesn't need to ask for surrending, there for he doesn't bother to RP.
If he dies, he comes back for a revenge trying to kill you (cops are allowed to revenge kill(return to RP)) - once again, no RP.

 :neutral:

Regards.

Just me and myself..


Offline Maxy

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Reply #194 on: May 06, 2010, 07:46:09 pm
hi i'm a criminal. i shoot people and shit pew pew my rp shits all over the cops pullover rps and other rps, pew pew sorry had to shoot someone, anyway criminals rp pwns because we go pew pew to people so gtfo cops pew pew my rp shits all over yours pewwww ^_^_^_^

Cop pull over RP's are generally half assed. If they are good, I roleplay them. Also, our pew pew is generally the result of a criminal Rp. Also Inter-Mafia RP is the best RP on the server, no exceptions. Unfortunately some of the most amazing RP will never be experience by many of you.



 


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