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IV:MP Groups : Main rules and information.

Traser · 1285

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Offline TraserTopic starter

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on: June 20, 2010, 03:46:46 pm
Rules and Information for IV:MP Groups:

Gangs and Groups
Gangs and groups are formed to allow people to roleplay similar styles and characters together. Groups often use nametags. Players in gangs or groups should (when acting within that group) roleplay a suitable alias. Players can join multiple roleplay groups, but only if the rules of all concerned groups allow this. Gangs can be created for many different styles of roleplay that suit you. 


1. Making a group.
Any player can make a clan or group. You do not have to ask permission, however there are things you should bear in mind. Once you have thought of a name for your group, search the forum for key terms in your name. If they are too similar to anothers then the name will have to be changed. Same goes for the TAG. Search the tag you wich to have. If the tag is taken, then you cannot use it and you will have to think of a new one. If the name/tag you wish to use is owned by a group that is inactive, send a personal message (PM) to the thread creator. If they do not reply, then send a message to a IV:MP Group Moderator.

2. Group names cannot be racist or contain offensive slang terms.
You are not allowed to use Any Racist or Offensive Language in your group name.

3. Impersonating groups is forbidden
Impersonating group tags will get yourself banned.

4. Alliances.
Large Alliances are allowed, Alliances between individual groups are also allowed. Many groups follow the THOR template of Allies, Respected, Disrespected, and Enemies.

5. Group Wars.
Groups wars with a Validation system are currently NOT allowed.

6. Problems with other groups:
If you think your problem cannot be resolved by addressing it directly on their topic (if it might create flame etc) then tell an administrator or contact the IV:MP Groups moderators via PM or MSN. This will then be investigated by the administration team, and the leader of the group will be contacted and the problem resolved.

7. Gang Turf. Groups that claim they own land or turf, have no authority over who enters that area, and as a consequence are not allowed to kill or attack people for trespassing. Players can protect their property if they are under threat, however there should be a reasonable roleplay reason for the threat in the first place.




 


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