I found this page on the sa-mp forum.
>>>
http://forum.sa-mp.com/showthread.php?t=102997 <<<
Some of these suggestions are really great!
EXAMPLES:
Set the max health/armour.
Callback to detect shots (bodypart detection).
ToggleVehicleEngine.
Functions to attach vehicles to players and vice-versa.
Function to control a traffic light and to check what a traffic light is currently showing.
Functions to create fire, water, smoke, sparks etc.
Emmet and zero skin.
Don't call OnVehicleDeath when a vehicle lands in water. (means cars won't respawn when they are in the water!)
Functions to control special vehicles, such as the back of the andromada or the packer.
Ability to highlight text in chat like in the type-box (and copy etc.).
CreateStinger(type, Float:x,Float:y,Float:z). (this means tirepopping stingers!)
PutPlayerInCrane(craneid). (means we can finally enter the crane!)
A function to toggle sirens and the taxi light. (more taxi RP!)
Toggle the combine harvester death. (w00t)
A function to turn street lamps on and off.
The animation for SPECIAL_ACTION_SMOKE_CIGGY is too short, the end gets cut off. This should be fixed. (means a better animation for /smoke)
A function to decapitate a player. (H34D5H07!)
Add support for all 4 vehicle colors. (this means you can finally choose ALL colors for each car, ex: camper, you can only choose 2 colors, with this you can choose the 3rd too!)
Enable the teargas choking effect (toggleable). (W00T!)
Synced furniture in burgulary houses. (means when you pick up an object with ENTER, other people can see it when they enter the house.)
Sync flames. (more fire RP!)
Vehicle on vehicle surfing (for example ability to transport cars on the packer). (more packer RP)
A function to enable (and disable) arcade games and video games in the game.Close bomb shop doors (and a function to enable/disable bombshops). (carbomb
RP DM!)
Enable pool tables (or a function to toggle it) (OnPlayerPlayPool - OnPlayerPoolBallHit).
improve the sync server and client. (f**k yea!)
fix drive-by for passenger - the player can keep his head down and tuck in pressing "H", and also to shoot not only from the uzi, but also pistols (as implemented in single player).
DisableSprunkMachine(playerid, sprunkid).
DisableEatMachine(playerid, eatid). (means byebye big wooden boxes!)
The ability to attach players to vehicles.The ability to attach objects to vehicles.Repair /kill bug - SA:MP returns wrong killerid when player hurts someone and the victim commit suicide after that. (win!)
Support for "%" in the Chat. (noany '' '/, '')
AttachVehicleToObject(vehicleid,objectid); (ex: attaching a fence to an enforcer)
AttachVehicleToPlayerObject(vehicleid,objectplayer,objectid); (ex: attaching a golf cart to your head...(?)')
B-Dup and Big Bear skins.
The ability to make a player headless and the ability to return their head, using a function. (zombie RP anyone?)
Save /pagesize.
Save /fpslimit.
CreateSearchlight(Float:x, Float:y, Float:z); returns the id.
SetSearchlightPos(sid, Float:x, Float:y, Float:z);.
AttachSearchlightToVehicle(sid, Float: offsetx, Float:offsety, Float:offsetz);.
AimSearchlightTo(sid, Float:x, Float:y, Float:z);. (This means you can adjust the searchlights and decide where they aim!)
SetPlayerSprayCanColor. (idk if this is possible..)
The ability to drive-by with a pistol (and almoust any other weapons except projectiles, melee weapons or misc weapons). (MY FAV!)
OnPlayerRecieveStuntBonus(playerid,amount). (means you can decide who gets what stunt bonus money. Stunt events, anyone?)
PlayerCopShootAnim ();. (I think this means the animation how cops shoot their 9mm in SP)
Note that these are only SUGGESTIONS, they are for
SA:MP Development and not specifically Argonath's development, some of these ideas might not even be possible, so don't start dreaming about them yet! Also it is not sure if any of these suggestions will be implemented, since SA:MP development is HIGHLY STRICT. (See
here why SA:MP won't give out any info about new versions before release. Kalcor's Post)
Discuss, give opinions, place ideas for SA:MP future versions
here.