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New SA:MP beta Version - 0.3b RC1

MrTrane · 1991

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Offline MrTraneTopic starter

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on: August 10, 2010, 10:17:14 pm


Note: This is a test release for server owners (RC). The full release will come once we have checked there are no major bugs.

Due to a security issue that requires an immediate update to the SA-MP cilent and server, SA-MP version 0.3b is being fast-tracked to release. We are making an unrestricted client/server available for server owners to start testing their scripts. You will at least need to recompile your server script with the latest includes. Expect documentation on the scripting changes to appear on the SA-MP wiki soon.

Here is an overview of the updates in 0.3b

Updates for players

- Important client security updates
- Updates and fixes to the SA-MP server browser, including host name lookups for your favorites and samp:// URL handling.
- Improved player and animation syncing
- Chat logging
- Chat time-stamping with the /timestamp command
- Files, including screenshots, now save to the GTA San Andreas User Files folder
- No restrictions on screen resolution size
- Any frame limiter changes are now saved
- Several crash fixes

Updates for servers

- New vehicle velocity and rotation functions
- Ability to track applied animations
- Players can be scripted to hold objects
- A threaded HTTP client for pawn (beta)
- New object limit of 400
- The ability to change the draw distance of objects (up to 300 units)
- NPCs can now record custom set animations
- Increased PVar lookup speed
- Many bug fixes

Things server owners need to know

- CreateObject/CreatePlayerObject now have a default parameter for draw distance as the last parameter. You do not need to change any of your code, although you must at least recompile your script with the 0.3b pawn includes, otherwise your objects will not show. This new addition may break existing plugin-based streamers.
- We have found that changing the draw distance of objects that contain lights or particles can cause crashes or fps lag.

Other types of bug fixes and requested features

As mentioned above, there is a security issue that needs to be patched immediately. I know there are servers owners that have bugs which effect their script, or want a specific feature for their server. These things will have to be put on hold until any future release. Please be understanding about this fact and only post bug reports in 0.3b if they are new bugs and may prevent people from being able to play the game properly.

SA-MP 0.3b RC1_1 files

RC1_1 Client
RC1_1 Server Windows/Scripting
RC1_1 Server linux

http://forum.sa-mp.com/showthread.php?t=167003


Warning: From what I know the Argonath's SA:MP servers is not upgraded with the newest server version yet.


Offline Traser

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Reply #1 on: August 10, 2010, 10:38:05 pm
Downloaded.
Argonath Server is 0.3a R8
Update is 0.3B RC1 (server is not updated yet)




Offline Boozman

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Reply #2 on: August 10, 2010, 10:41:04 pm
Took 'em long enough -_-

Downloaded.



Offline Kent

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Reply #3 on: August 10, 2010, 10:59:12 pm
It is causing bot problems for me, have to install SA-MP 0.3a back again  :D



Offline Gimli

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Reply #4 on: August 10, 2010, 11:06:29 pm
Quote
Warning: From what I know the Argonath's SA:MP servers is not upgraded with the newest server version yet.

Before updating please keep in mind that this is only an RC release (release candidate).. If you want to keep playing on Argonath without any problems, don't update to the 0.3b client until we update the server (which I doubt will happen until a stable and public version of 0.3b is released.)

Hopefully the crash zones have been fixed (e.g. the mall in Verona Beach or the escalators behind LSPD). Also, from the new functions I assume that carrying objects in houses is now synced. I am missing native MySQL support though. :D

"The purpose of life is to live it, to taste experience to the utmost, to reach out eagerly and without fear for newer and richer experience."
- Eleanor Roosevelt


Offline Mikro

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Reply #5 on: August 10, 2010, 11:21:37 pm
Gimli and his MySQL..  :D


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Ex. Argonath Government Radio Developer | Tune in! ■  [WS] Member ■  Ex. SA:MP Lead Developer


Offline Fabio

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Reply #6 on: August 10, 2010, 11:21:54 pm
Before updating please keep in mind that this is only an RC release (release candidate).. If you want to keep playing on Argonath without any problems, don't update to the 0.3b client until we update the server (which I doubt will happen until a stable and public version of 0.3b is released.)

Ah then I won't update yet. :D



TeaM Member since 2009 | Argonath MTA:VC player since 2007


Offline Nexxt

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Reply #7 on: August 11, 2010, 08:58:30 am
- Players can be scripted to hold objects

Like the way they hold a helicopter @ MTA:SA?  :eek:



NexxtThePenguin


Offline xu1gua

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Reply #8 on: August 11, 2010, 09:32:17 am
So we only need just download it, right?



Offline Ted

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Reply #9 on: August 11, 2010, 01:13:12 pm
So we only need just download it, right?

You can download it you just will not be able to connect to Argonath



Offline Leon.

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Reply #10 on: August 11, 2010, 02:55:48 pm
Gimli and his MySQL..  :D
That's how Staghle managed to pull a Staghle, because he happen to know a bit of MySQL
 :lol:



Offline David_Omid

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Reply #11 on: August 11, 2010, 04:09:22 pm
If you decide to try this new version then please be advised that you will not be able to connect to Argonath RPG unless you also have SA:MP 0.3a installed in another San Andreas directory.



Offline Louis_Keyl

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Reply #12 on: August 11, 2010, 07:32:29 pm
Like the way they hold a helicopter @ MTA:SA?  :eek:

There is no objects for an 'helicopter', only objects, not vehicles. This could be useful for backholding weapons like AK-47 and those shits so people can no longer say "he pulled a xx from his ass" :D




Offline Webster

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Reply #13 on: August 12, 2010, 12:24:31 am
There is no objects for an 'helicopter', only objects, not vehicles. This could be useful for backholding weapons like AK-47 and those shits so people can no longer say "he pulled a xx from his ass" :D
Wait, I didn't get it, You mean, If I take a Ak47, It will hold on my back?

JAY HUNTER


Offline Aksel

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Reply #14 on: August 12, 2010, 12:28:28 am
Wait, I didn't get it, You mean, If I take a Ak47, It will hold on my back?

http://media.teamxbox.com/games/ss/2121/1220549952.jpg

Like that.



 


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