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Need clarification on "cant force RP rule"

Eugene · 24062

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Offline James_Wilson

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Reply #225 on: August 14, 2010, 08:09:11 pm
http://sasdonline.com/crime/

When we look there, and we see a huge [DANGEROUS] tag above your name, we go through neccesary procedures to make sure that we are safe, Why would we take such procedures with two cars full of Gvardias? Who have armor, and more than likely have combat shotguns up their asses? Who have their OWN term in the ARPD called a
"Code Gvardia" No reason, I guess we are just paranoid like that. To think that you might not agree with being pulled over and in return start firing on us.

As for forcing RP, I'm not going to say Gvardia as a whole, because I know not everyone does it. But I have had several instances with Gvardias, on and off-duty, where If I refused to RP they killed me and I lose guns armor, and so forth. So this isn't really the best subject matter for you to bring up. Bai! :D


Offline Gandalf

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Reply #226 on: August 14, 2010, 08:10:49 pm
If you were online you'd see that people actually ask things in main chat also. They use /ask too.
Incorrect, topics about resolving some advantages/disadvantages have been started, but people inside start to moan and the topic turns into "shyte".
Please read correctly what I write. I am not talking about topics 'give us more money' or 'remove returning from cops', but topics about solving the fighting and differences between cops and criminals. See how many of those you can find.

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Offline Void

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Reply #227 on: August 14, 2010, 08:33:04 pm
Please read correctly what I write. I am not talking about topics 'give us more money' or 'remove returning from cops', but topics about solving the fighting and differences between cops and criminals. See how many of those you can find.

Evening the advantages will make fair play, otherwise there will always be moan.

http://www.argonathrpg.eu/forum/index.php?topic=56536.0 - This idea is fantastic.

David's comment:
If weapon skills were to be added wouldn't it make more sense to make a player's weapon skill dependant on their experience?

and Rusty's comment:
I actually agree with this.
Though setting your weapon skill.. purchasing it would be a better option (like fightstyles)


http://www.argonathrpg.eu/forum/index.php?topic=55380.msg781456#msg781456 - MetalLuigi's idea ( For mutual satisfaction)

I suggest another idea. Why not expanding the SAPD academy to Free officers. Or yet, you'll obvious *sigh*, form a free officer academy which will be held IG and have a decent HQ and a training field?

I've found these two ideas, but I definitely think there are more of them.

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Offline Gandalf

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Reply #228 on: August 14, 2010, 09:05:32 pm
First idea: The only use I see in weapon skills is by reversing them. Experienced players wil have lower weapon skills, so they must themselves be more skilled in shooting. Otherwise it is giving an unfair advantage to experienced players over new ones.

However this has absolutely nothing to do with the friction between cops and criminals.

Criminals keeping guns if not being killed after /gu is highly likely to be abused if they can attack. We are working on a way based on the first cuff system but without its disadvantages. If you remember, in the oroginal system a cuffed person was frozen and there for could not be hurt or attack. However a number of bugs in that system caused it to be changed.

While this might solve day-to-day fights over who was wrong, it does not contribute to overall accusations between criminals and cops.

Police license: as I understand currently the most friction is between criminals and experienced police units. As such a license for new officers would not contribute to reducing friction.

As you see, the suggestions are carefully considered as they were in the topic, and found not to solve the issues. Equalizing will not remvoe the friction

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Offline Ben.

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Reply #229 on: August 14, 2010, 10:14:46 pm
http://sasdonline.com/crime/

When we look there, and we see a huge [DANGEROUS] tag above your name, we go through neccesary procedures to make sure that we are safe, Why would we take such procedures with two cars full of Gvardias? Who have armor, and more than likely have combat shotguns up their asses? Who have their OWN term in the ARPD called a
"Code Gvardia" No reason, I guess we are just paranoid like that. To think that you might not agree with being pulled over and in return start firing on us.

As for forcing RP, I'm not going to say Gvardia as a whole, because I know not everyone does it. But I have had several instances with Gvardias, on and off-duty, where If I refused to RP they killed me and I lose guns armor, and so forth. So this isn't really the best subject matter for you to bring up. Bai! :D

See the bold bit...
If you see a Gvardia tag and you ARE roleplaying, then you should not react unless you have seen them before and not been killed. Obviously making assumptions would then be meta-gaming. However, if you did not want to RP, you could run away quickly when you saw the Gvardia tag :)


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Offline Maxy

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Reply #230 on: August 14, 2010, 10:59:50 pm
Criminals whine about advantages, yet refuse to bring solutions. As long as there are no viable solutions brought in the ideas section, nothing will change.

It's not our f**king job to come up with those solutions, is it? We've layed out many solutions for you, and you refused to listen yourself. Look at some of the ideas in the idea section that you seem to completely f**king ignore, you've got me riled up now Gandalf. Why don't you sit back and think about why the f**k the criminals are constantly whining and moaning about their disadvantages. To quote you again: Don't be so f**king lazy.

When was the last time you spent any real time trying to do anything for us criminals? Honestly, you're the owner of this server, it's your job to make sure shit gets done, including on SAMP. If your delegates aren't taking care of shit, kick them in the ass. What the f**k is this man? Right now you've got a bunch of pretentious f**ks who aren't getting shit done. Look at the f**king ARUN. That was supposed to be done in July, and it's nearly September. You don't even play on your own server anymore, and then try to come in and talk about shit that you know from 2008. Times have changed, you don't even have any comprehension of what this server has become. I've been arguing with you for THREE YEARS. You tell me we try to change nothing? f**k that. I refuse to listen to any more of this shit Gandalf. Don't even come at me with the "I'm undercover a lot" bullshit, because you're not on long enough in a real alias to change anything.

Moderate, warn, ban. Whatever the f**k you feel you need to do. I just hope enough of this gets read before you decide to make it go away.






Offline Dave

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Reply #231 on: August 14, 2010, 11:07:20 pm
Look at the f**king ARUN. That was supposed to be done in July, and it's nearly September.

Sorry about that, I can't do shit with that because Frank has failed to give me the access rights to see the board until a few days ago, or talk to me about the applications. I have no idea what he wants to do with ARUN, as he has never actually told me.



Offline Cofiliano

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Reply #232 on: August 14, 2010, 11:11:45 pm
As for criminals, so far they have offered no solutions, just are pointing fingers as what they think are unfair advantages. Any ideas brought forward have to do with either earning more money, or have more chances to not being caught. Suggestions to improve relations between cops and criminals is some thing I have never seen.
You wont get a solution while you continue to ignore some reasonable suggestions about how to ensure people wont use their "rights and rules" to do what ever they want to others, and get away with it.

Only thing that's gonna happen is more and more good criminals leaving Argonath, not cause of some bs  reasons, then by the unfairest of the system, cause of which if you go on /duty and you are protected like a polar bears what ever you do, and if you become a criminal, you can expect a ban at any time, for something that high rank /duty people don't even get a warning, not to mention a cop ban.

Why do you need /su | /gu | /cuff system? Lets remove it and not be lazy doing a investigation to solve a crime that happen, instead of "good old" CnR.

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Offline Maxy

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Reply #233 on: August 14, 2010, 11:12:52 pm
Sorry about that, I can't do shit with that because Frank has failed to give me the access rights to see the board until a few days ago, or talk to me about the applications. I have no idea what he wants to do with ARUN, as he has never actually told me.

The hit wasn't directed at you, Dave.


Oh Gandalf, here is what happens when criminals present ideas:
Still the same moaning...

AND its a a repeat topci YET AGAIN...

TOPIC LOCKED, I see this topic re-appear and the poster will suffer .....

Making multiple topics does not help your cause on this.

Do you think we will give in to this if you keep on posting.... ???
I think not, if anything it makes me for certain go even MORE against you..



Offline Void

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Reply #234 on: August 14, 2010, 11:39:52 pm
Why do you need /su | /gu | /cuff system? Lets remove it and not be lazy doing a investigation to solve a crime that happen, instead of "good old" CnR.

This is something I support, but as I cannot(Wouldn't dare to post these posts like Maxy) as I'm already moderated, I wouldn't risk a ban.
The post wouldn't probably be approved. Officers just enter the designated PD and from the door, slam /jail ID 180. Without crime checking or anything. They just jail you 180 seconds through PD door. That's one of the examples(I do not generalize SAPD). Of course the criminal will start to moan in main chat like "OMFG 180 secs for driving on the wrong lane, ffufufufuuuuu" and etc...

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Reply #235 on: August 14, 2010, 11:59:53 pm
@ Maxy - If you don't want to give any propositions about improving cops-criminals relations (ideas about advantages/disadvantages don't count here), either play or leave. All topics I've seen in the SAMP Ideas regarding cops/criminals board are just add this for criminals / remove that from cops, all argumented because cops have unfair advantage, cops can use it and criminals can't, etc. All those ideas would only add up to the friction between both sides.

How about we remove the ability for criminals to evade the police? That way, the cheapest way to lose the wanted level would be surrendering to the cops. That way the criminals would have to co-operate with the cops to lose the wanted level, and not just fight and run like they do now.


Play for fun and friendship, not for stats or achievements.
If you do not want to roleplay, log off. Remember that "do not force RP" does NOT mean you can refuse to interact with other players.


Offline EugeneTopic starter

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Reply #236 on: August 15, 2010, 12:03:29 am
How about we remove the ability for criminals to evade the police? That way, the cheapest way to lose the wanted level would be surrendering to the cops. That way the criminals would have to co-operate with the cops to lose the wanted level, and not just fight and run like they do now.
and remove /su, /gu, /jail, lets just RP that.

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Offline 9r2e5i3k

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Reply #237 on: August 15, 2010, 12:09:12 am
and remove /su, /gu, /jail, lets just RP that.
Remove gu - you'll moan about not being able to surrender with any insurance that cops won't kill you.
Remove jail - you'll moan about cops only killing you and not asking to give up, because if you give up, there would be no punishment for you. So cops would probably execute you anyway.
Remove su - cops will blast you for anything, saying that you were a criminal. If "criminals" mix with "non criminals", cops will blast everyone.

Yeah, let's RP being a cop without any criminal moaning.

While !suspect and !jail were since present the very beginning of Argonath, evading police was a feature added much later.


Play for fun and friendship, not for stats or achievements.
If you do not want to roleplay, log off. Remember that "do not force RP" does NOT mean you can refuse to interact with other players.


Offline EugeneTopic starter

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Reply #238 on: August 15, 2010, 12:28:28 am
Remove gu - you'll moan about not being able to surrender with any insurance that cops won't kill you.
Remove jail - you'll moan about cops only killing you and not asking to give up, because if you give up, there would be no punishment for you. So cops would probably execute you anyway.
Remove su - cops will blast you for anything, saying that you were a criminal. If "criminals" mix with "non criminals", cops will blast everyone.

Yeah, let's RP being a cop without any criminal moaning.

While !suspect and !jail were since present the very beginning of Argonath, evading police was a feature added much later.
how about RPing a grown up mature person who can talk and act politely to people without sounding like a 12 year old girl on that special time of the month.

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Offline Maxy

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Reply #239 on: August 15, 2010, 12:34:18 am
@ Maxy - If you don't want to give any propositions about improving cops-criminals relations (ideas about advantages/disadvantages don't count here), either play or leave. All topics I've seen in the SAMP Ideas regarding cops/criminals board are just add this for criminals / remove that from cops, all argumented because cops have unfair advantage, cops can use it and criminals can't, etc. All those ideas would only add up to the friction between both sides.

How about we remove the ability for criminals to evade the police? That way, the cheapest way to lose the wanted level would be surrendering to the cops. That way the criminals would have to co-operate with the cops to lose the wanted level, and not just fight and run like they do now.

Have you not been listening for the last 3 years, or are you just an idiot? First of all, I don't play SAMP anymore. I left 3 months ago. I just come on the forum from time to time. Second, there have been plenty of good topics in the past, such as a drug system that is more expanded, and a more expanded weapon system, etc, that have been ignored. How about instead of fucking around and beating around the bush, you directly address the issues that criminals moan about it. If half of the server population says something is wrong, there must actually be something wrong, or has that not entered your mind?



 


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