*Looks at the list of new features*
*Thinks about being active again*
Hmm david i was thinking about the fire particles
and well about the fires, there is one condition...
The fires will either have to be detectable or fully controllable so that they can be extinguished properly. So, either the script can detect when a player has actually extinguished the fire or we can just do something like the current system which uses mathematics instead, but that's only possible if we can make sure that the fire can be somehow "locked" or something so that it can't be extinguished without the correct conditions, or maybe if there isn't anything like that the fire can just be added over and over to the same spot, unless it spreads? I don't know yet, we'll have to wait and see right?