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Need Testers - MTA 0.5r2 - Watch For Updates!

SugarD · 4552

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Offline SugarDTopic starter

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Reply #30 on: December 15, 2010, 07:23:41 pm
38 minutes to go!



Offline BlackBird

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Reply #31 on: December 15, 2010, 07:31:22 pm
38 minutes to go!
YEAH BRAAAAAAAAAAAHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!



Offline Julio.

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Reply #32 on: December 15, 2010, 07:41:13 pm
so this MTA 0.5r2

Is it available for download yet? OR will it be available as the server opens? :o



Offline SugarDTopic starter

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Reply #33 on: December 15, 2010, 07:51:43 pm
URL Removed.
THERE



Offline Julio.

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Reply #34 on: December 15, 2010, 07:52:28 pm
thanks :D



Offline Julio.

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Reply #35 on: December 15, 2010, 07:55:26 pm
Any links closer to England? I am getting 3kb/s

lol



Offline StrikeFreedom

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Reply #36 on: December 15, 2010, 07:56:12 pm
Any links closer to England? I am getting 3kb/s

lol
High traffic.



Offline Aksel

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Reply #37 on: December 15, 2010, 08:13:37 pm
I'm online. :)



Offline Fabio

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Reply #38 on: December 15, 2010, 09:38:06 pm
Installing now.



TeaM Member since 2009 | Argonath MTA:VC player since 2007


Offline SugarDTopic starter

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Reply #39 on: December 15, 2010, 10:29:13 pm
Thanks everybody who helped test! We found a few issues in GTA3:MTA in ShoreSide Vale and MTA:VC Deathmatch, but aside from that, everything went well! Argo and Anke players even got along and had alot of fun!

Bugs found:
GTA3:MTA SSV - Carjacking results in a crash for the jacked user.
GTA3:MTA SSV - Game-Mode Mini-Games are not correctly syncing between players.
MTA:VC DM - Some players had issues with a crash during game loading on Windows 7
MTA:VC DM - Spawning as a Sailor then Robber (for example) retains M4 and grenades
MTA:VC DM - Grenades/molotovs firing distances is not synced, will have to fix weapon.dat to retain maximum distance but also keep jumping
MTA:VC DM - Infinite grenades/molotovs glitch (which was present in 0.5 too)

A few others were later found during gameplay on the Argonath server for testing. They have been listed on the MTA topic.



Offline Julio.

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Reply #40 on: December 16, 2010, 12:54:46 am
I believe getting on a Motorbike as passenger Crashed the Game as well?

Would want confirmation from someone else about this though of course.

Joe Deleon/Julio Benitez



Offline SugarDTopic starter

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Reply #41 on: December 16, 2010, 01:19:42 am
I believe getting on a Motorbike as passenger Crashed the Game as well?

Would want confirmation from someone else about this though of course.

Joe Deleon/Julio Benitez
You should've read the MOTD :)

Quote from: Test Server's MOTD
PLEASE READ THIS BEFORE GOING INGAME!

Reporting issues:
Please report any bugs, crashes, and issues in this thread: http://forum.mtasa.com/viewtopic.php?f=44&t=19985

Known issues:
Motorcycle crashes and other issues (passenger w/ no driver, certain jacking instances, passenger being able to "drive" the bike) - underlying SCM issues must be fixed before being able to fix these properly. Please don't report these.

Needs testing:
Alt-tabbing (pause after alt-tab is disabled, but this seems to slow performance down to 3-4 FPS for me [Towncivilian]) - if this occurs to anybody, please report!
Synchronization - we're looking for potential regressions. Basically, compare the sync between 0.5 and 0.5r2. They should be identical. Desync caused by the user is theoretically lower in 0.5r2 due to some memory patches (i.e. game continues to execute in pause menu), but the actual "baseline" for desync due to MTA's inefficiencies (if such can be measured) should remain the same.
Vice City Stunt gamemode - this was sort of an afterthought for me and I shoved working bits from DM into Stunt, did a quick test and if all seemed to work I left it at that, not much Stunt-specific work was done. I think a 15-25 minute test of Stunt should suffice.
GTA3 SSV: Since this is the most complex GTA3:MTA gamemode, this requires the most testing. Nothing too specific to test, though, just try out gamemodes.

Otherwise, I think that's about it, but then again I'm writing this MOTD on an hour of sleep in the past two days, so uhh...



Offline Towncivilian

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Reply #42 on: December 16, 2010, 06:46:59 am
Thanks for testing, everybody! It went well and we found a few rather critical issues that wouldn't have cropped up in small-scale tests.



 


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