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Cop reward Reduced

Davron · 11722

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Offline ~Legend~

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Reply #15 on: January 08, 2011, 12:14:39 pm
No offense Legend, but your a prime example I can use here of a cop that shouldn't earn a lot. Dude you die like 700 times before killing a criminal. But when you do finally kill the criminal, you earn loads and for what? Because you died so many times and the criminals bounty rises by like 20. Cops like Marcus and Pyrus should be rewarded for actually being able to take down criminals without too many returns. But they usually earn less because they don't allow the criminals to raise their bounty through copkills. That's wrong in my opinion.

Yea, I am nothing special when it comes to the criminals that can actually shoot a bit.
But you know what Klaus? More than half the time when I take you guys on, I am on my own and usually end up getting gang killed. But I don't go around rage quitting because of that - even if you guys end up chasing me down.

I just play for the fun of it - not to earn money, or look like the best. And I just go for the usual freecop weapons, pretty much 99% of the time when going after you guys. Technically, if I really wanted to I could walk around in SWAT gear all day...

Back to the original post...

I think a lot of the time it's hard to judge. It would be cool if it was dependent on how much real RP actually takes place, and perhaps even the duration of the time that the criminal is wanted (I think this is possible?).

Some criminals do a minor crime, but are on the run for ages by just flying around or driving/hiding when there are little cops on the server. This will take a bit more time on the police side to stop them.

On the other hand it's not great when usually a freecop suspects someone for a pretty average reason and immediately kills them - not really much roleplay there.


Offline Drix

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Reply #16 on: January 08, 2011, 12:53:20 pm
If cops are earning to much money when they finally kill some one (Like klaus said)
Why not make cops loose money when they die.. for example 100$ or 50$
And keep the cops award script stable


Rashid 'Drix' King


Offline Call_me_Dad

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Reply #17 on: January 08, 2011, 01:49:25 pm
Anyway back on track.This idea rocks. Why do you have to say DM skill? Dude its combat skill. Fighting is in roleplay. Good cops should have good combat skill. I mean seriously, aren't these ARPD dudes supposed to be trained in fighting? And if a cop is outnumbered 7 to 1, why is he even bothering trying rambo tactics?
But still, scripts cant analyze the actual situation.
If a cop died while typing, it will degrade his stats. He didnt deserved that.
Or, if he kills a criminal who is typing, his stats (Kill-Death ratio) get a push.

Also, suppose you kill some cop 10 times.
But another cop comes later and steals the kill, gets a higher reward and gets a stats push.

Also, knowing that stats help you get more income. Cops will start using lame methods like /kill on death or lame kills.
I never like when stats have something to do with your gameplay (look what happened to LWs)
Also the head-shots wont count when cops have armor (VCMP bug).

My point is....scripts cant judge a cop's skill, ratio can easily be manipulated.

Also, Argonath never had player stats into account. It is not supposed to give more experienced players higher incomes.

I think a lot of the time it's hard to judge. It would be cool if it was dependent on how much real RP actually takes place, and perhaps even the duration of the time that the criminal is wanted (I think this is possible?).

Some criminals do a minor crime, but are on the run for ages by just flying around or driving/hiding when there are little cops on the server. This will take a bit more time on the police side to stop them.

On the other hand it's not great when usually a freecop suspects someone for a pretty average reason and immediately kills them - not really much roleplay there.
Well that would be hypothetically ideal, but its not possible.
Scripts cant judge role-play in any way.
Also, the time being wanted cannot be included directly as a factor.

Example:
A criminal gets pwned in 10 secs:
That could be a 1337 cop, who eliminated the threat in less time. (bank robbery suppose)
Or, that could be a lame cop who just /c sus and shot the criminal.

If a criminal gets pwned in 1 hour:
That could be a 1337 cop who worked real hard to chase down a suspect who was good at running.
That could be a random cop who happened to be at right place in right time after he recently joined the server.

If cops are earning to much money when they finally kill some one (Like klaus said)
Why not make cops loose money when they die.. for example 100$ or 50$
And keep the cops award script stable
We had criminals losing money when they die some time ago.
the criminals revolted.
The cops will revolt in above case :lol:

Also, it is very unfair for a new player who is trying cop work



Offline Alarba

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Reply #18 on: January 08, 2011, 02:38:34 pm
But still, scripts cant analyze the actual situation.
:eek:

Omg the scripts are controling the server!!111!!!!!111111111elevenoneoneone SOON SAURON TEH BOT WILL RISE AND COMMAND TEH SCRIPTS!!!



Offline ~Legend~

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Reply #19 on: January 08, 2011, 03:37:42 pm
Well that would be hypothetically ideal, but its not possible.
Scripts cant judge role-play in any way.
Also, the time being wanted cannot be included directly as a factor.

Example:
A criminal gets pwned in 10 secs:
That could be a 1337 cop, who eliminated the threat in less time. (bank robbery suppose)
Or, that could be a lame cop who just /c sus and shot the criminal.

If a criminal gets pwned in 1 hour:
That could be a 1337 cop who worked real hard to chase down a suspect who was good at running.
That could be a random cop who happened to be at right place in right time after he recently joined the server.

Yea - I guess you need a human to really weigh up the situation.
Perhaps suspecting should be made tighter.


Offline Leonardo

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Reply #20 on: January 08, 2011, 03:38:10 pm
Fighting is in roleplay.

It actually seems that fighting is taking an extremly excessive part in the server's roleplay, then.


No offense Legend, but your a prime example I can use here of a cop that shouldn't earn a lot.

Hello, you are talking about my Sergeant. He fully deserves his rank for the excellent job he does everyday, even if he doesn't haves ''LOLSUPERBOASTING'' fighting skills... Cop roleplay is NOT only about fighting...

Dude you die like 700 times before killing a criminal. But when you do finally kill the criminal, you earn loads and for what? Because you died so many times and the criminals bounty rises by like 20.

He should earn the double ammount that he actually gets, then. For having the patience to take all that ''fighting''.

Cops like Marcus and Pyrus should be rewarded for actually being able to take down criminals without too many returns. But they usually earn less because they don't allow the criminals to raise their bounty through copkills. That's wrong in my opinion.

And who said they are not rewarded for their job? Their job is fully recognized by the VCPD Command Staff, however we don't base ourselves only in ''bad fight skill = bad cop''...

Debating with idiots it's like trying to play chess with a pigeon - it knocks the pieces over, craps on the board, and flies back to its flock to claim victory.


Offline Klaus

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Reply #21 on: January 08, 2011, 04:14:23 pm
Cop roleplay is NOT only about fighting...
Did I say it was?


Offline Leonardo

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Reply #22 on: January 08, 2011, 04:23:30 pm
Did I say it was?

No, but your posting just made it look Officers only deserve good earnings, promotions/awards if they only kill, kill and kill.

No offense Legend, but your a prime example I can use here of a cop that shouldn't earn a lot. Dude you die like 700 times before killing a criminal. But when you do finally kill the criminal, you earn loads and for what? Because you died so many times and the criminals bounty rises by like 20.

Debating with idiots it's like trying to play chess with a pigeon - it knocks the pieces over, craps on the board, and flies back to its flock to claim victory.


Offline Klaus

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Reply #23 on: January 08, 2011, 05:01:07 pm
No, but your posting just made it look Officers only deserve good earnings, promotions/awards if they only kill
You can roleplay to your hearts content, but its always going to end in either the cop killing the criminal, or the criminal killing the cop. There's jailing but that happens like 5% of the time. A cop is always going to need good fighting skills to take down criminals. It's their job. Either that or they just run around suspecting people


Offline Denlow

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Reply #24 on: January 08, 2011, 08:20:05 pm
Not in the mood to read the whole topic but hate it when cops die but can come back and while criminals are gaining bounty cops will surely kill 'em and they will get big money. Not surprised ARPD friends reply like this lol.. Just as we on the EMP bs, so price of killing criminals should be lowered..

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Offline Aksel

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Reply #25 on: January 08, 2011, 08:29:20 pm
Not in the mood to read the whole topic but hate it when cops die but can come back and while criminals are gaining bounty cops will surely kill 'em and they will get big money. Not surprised ARPD friends reply like this lol.. Just as we on the EMP bs, so price of killing criminals should be lowered..

Then become a cop if you feel you don't earn enough.



Offline Alarba

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Reply #26 on: January 08, 2011, 08:33:10 pm
Then become a cop if you feel you don't earn enough.
:lol: EAF is a criminal group, highly loyal to the criminal ways. They don't "become" cops.



Offline Aksel

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Reply #27 on: January 08, 2011, 08:36:41 pm
:lol: EAF is a criminal group, highly loyal to the criminal ways. They don't "become" cops.

Then why are they crying about cops earning too much?



Offline Denlow

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Reply #28 on: January 08, 2011, 08:37:27 pm
Then become a cop if you feel you don't earn enough.
Haha you don't need to tell me what to do, I have enough money. But what about you, how much money you got? I guess not much as you played once so we can't blame you for writing with no reason in our boards..

Then why are they crying about cops earning too much?
Because now the way of making money is too easy for them, players will buy everything, and then they will be bored (No motivations)

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Offline Alarba

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Reply #29 on: January 08, 2011, 08:39:17 pm
Then why are they crying about cops earning too much?
Precisely because they don't play as cops. Thus they don't get to make the same amount of cash cops do.



 


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