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Cop reward Reduced

Davron · 11711

0 Members and 2 Guests are viewing this topic.

Offline Driggz

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Reply #60 on: January 10, 2011, 09:44:39 pm
Cop and Criminal roles are the back bone of the server. It always has been and always will be.


Shouldnt it be RPG?

“Just because you shot Jesse James, don’t make you Jesse James.”


Offline Klaus

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Reply #61 on: January 14, 2011, 07:03:06 pm
why the criminal iant getting money for his wanted level
Because that'd be too easy


Offline Marcus

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Reply #62 on: January 14, 2011, 08:49:36 pm
Because that'd be too easy
lol, true.



Offline DavronTopic starter

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Reply #63 on: January 15, 2011, 04:26:37 pm
Okay back to topic.What will happen to this Cop cmds?


EAF Nigga


Offline Marcus

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Reply #64 on: January 15, 2011, 06:17:05 pm
Nothing... I guess ?



Offline Driggz

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Reply #65 on: January 15, 2011, 08:24:57 pm
Okay back to topic.What will happen to this Cop cmds?

What?

“Just because you shot Jesse James, don’t make you Jesse James.”


Offline Marcus

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Reply #66 on: January 15, 2011, 09:09:24 pm
Okay back to topic.What will happen to this Cop cmds?



Offline DavronTopic starter

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Reply #67 on: January 15, 2011, 11:41:39 pm
I meant that will this Police payment be reduced?


EAF Nigga


Offline Klaus

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Reply #68 on: January 16, 2011, 01:10:17 am
I meant that will this Police payment be reduced?
It really wouldn't make too much of a difference lowering the payment by a hundred bucks or so. I always have a high bounty so cops are always going to get nice rewards after eventually killing me


Offline SpiralRock

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Reply #69 on: January 16, 2011, 01:35:31 am
I came up with idea, its known as: It matters the same. (kinda freak name, though I don't care)

Okay the simple theory behind it is: You kill a single man or 100's of them, the penalty is same. Its same as in real life(if found guilty)
============================
Case 1: Criminal kills a cop.

If a criminal kills a cop, or 100's of em: the result is same.
If cop kills him, he gets 500 (debate-able amount).
If cop jails him, he gets 1k (again debate-able amount).

Case 2: Criminal kills a civilian.

If a criminal kills a civ, or 100's of em: the result is same.
If cop kills him, he gets 300 (debate-able amount).
If cop jails him, he gets 650 (again debate-able amount).

Case 3: Cop suspects a Criminal.

If cop kills him, he gets 100.
If cop jails him, he gets 300.

If multiple charges on Criminals then script follows following order: Cop Kill > Civ Killed > Civ suspected.

It will create money balance in server. Cop will feel to get job completed quickly, not allowing criminals to kill them and raise there bounty. Like in RL civilians earn more than cops. Businesses will flourish. Cops will feel hunger for money, will build more competence within there systems.   

Also another important point to counter (our/criminals) bribe-giving to cops.

If cops falsely kills a civilian (non-suspected or not guilty of any charges, in other words -> a good citizen), they need to pay 100 bucks to the system/govt/script. i.e script automatically empties pockets of cops.
This way cop work will be more difficult.

PS. =I hope you got my drift.
PS2.=I know cops wont love this idea!!. who cares what pig/coppers squeals lolzzzz...
PS3.= It sucks, buy a xbox 360.



Offline ~Legend~

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Reply #70 on: January 16, 2011, 02:20:08 am
To a certain extent I support the frame of Spiral's idea.

A structure such as that (money can be decided later) may be worth trialing. Some people get suspected for say... not paying a fine. At times, 3 seconds after the player has been suspected they get killed - blasting someone for not paying a speeding ticket? Ouch. :P

It would be seriously great to see people engaging in proper roleplays again before opening fire - a good bunch of the regulars do it, but not all. If we are going to call ourselves a RPG server, least we can do is live up to the name, right? We wouldn't have to worry too much about changing the police system if that was the case. Or we could be focusing more on newer scripted methods to make money.


Offline Klaus

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Reply #71 on: January 16, 2011, 03:25:48 am
Spiral, I don't get your idea fully. What your trying to say is, cops will earn more the less the criminals kill?


Offline Frank_Federico

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Reply #72 on: January 16, 2011, 04:05:00 am
Spiral, I don't like the idea of cops losing money if they kill a citizen. Sometimes, we don't have enough time to suspect a criminal, specially when we're already in a gunfight with him/them.



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Offline Marcus

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Reply #73 on: January 16, 2011, 01:05:54 pm
To a certain extent I support the frame of Spiral's idea.

A structure such as that (money can be decided later) may be worth trialing. Some people get suspected for say... not paying a fine. At times, 3 seconds after the player has been suspected they get killed - blasting someone for not paying a speeding ticket? Ouch. :P

It would be seriously great to see people engaging in proper roleplays again before opening fire - a good bunch of the regulars do it, but not all. If we are going to call ourselves a RPG server, least we can do is live up to the name, right? We wouldn't have to worry too much about changing the police system if that was the case. Or we could be focusing more on newer scripted methods to make money.

Spiral, I don't like the idea of cops losing money if they kill a citizen. Sometimes, we don't have enough time to suspect a criminal, specially when we're already in a gunfight with him/them.

Shh, we're pigs. Pigs don't talk.  :lol:

Btw, I agree on Alex's and Legend's point of view.



Offline SpiralRock

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Reply #74 on: January 16, 2011, 02:17:42 pm
Spiral, I don't get your idea fully. What your trying to say is, cops will earn more the less the criminals kill?

eh???
what are u reading?
cops will earn same irrespective of number of cops/citizens killed by criminal.
If denlow killed 148 cops... and get KIA, that cop will earn 500 bucks...
Also the 500 bucks is what the basic pay of server at this time.


Spiral, I don't like the idea of cops losing money if they kill a citizen. Sometimes, we don't have enough time to suspect a criminal, specially when we're already in a gunfight with him/them.
Its purely RPcally designed. You in middle of gunfight call 911 urself/call for backup and run
Why blasting off 50 assigned shotguns on 5 criminals.
Also if we lose money in bribing, why cops dont get same disadvantage...



 


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