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Cop reward Reduced

Davron · 11712

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Offline Klaus

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Reply #75 on: January 17, 2011, 01:11:57 am
Ok so the idea is that no matter how high a criminals bounty is, the reward for killing them will always be 500? Then there's no point of having a bounty


Offline SpiralRock

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Reply #76 on: January 17, 2011, 01:29:31 am
Ok so the idea is that no matter how high a criminals bounty is, the reward for killing them will always be 500? Then there's no point of having a bounty
true.
Its because, criminals lose whatsoever... Thats why we are killing all the time... to bring morale amongs cops down...
If we clear bounty thing, it brings simplicity and criminals may start doing bribe n all....

It also counter this situation :
No offense Legend, but your a prime example I can use here of a cop that shouldn't earn a lot. Dude you die like 700 times before killing a criminal. But when you do finally kill the criminal, you earn loads and for what? Because you died so many times and the criminals bounty rises by like 20. Cops like Marcus and Pyrus should be rewarded for actually being able to take down criminals without too many returns. But they usually earn less because they don't allow the criminals to raise their bounty through copkills. That's wrong in my opinion.



Offline Leonardo

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Reply #77 on: January 17, 2011, 01:37:24 am
Thats why we are killing all the time... to bring morale amongs cops down...

LOL

What about instead of lowering cops' reward, make a system which makes it available to criminals to escape after a certain ammount of time depending on their crime. This way they won't have to be ''killing all the time to lower morale among cops''... This will actually instruct the Officers to appropiate work in group and catch the suspects quickly as they have a time to do this, not allowing criminals' bounty to raise. Obviously, if the suspect kills more and more, his time to escape will raise.


Debating with idiots it's like trying to play chess with a pigeon - it knocks the pieces over, craps on the board, and flies back to its flock to claim victory.


Offline Klaus

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Reply #78 on: January 17, 2011, 01:41:09 am
Nahh I don't like the idea of losing wanted level.

Spiral your idea makes sense and I can see the positives. Although I would miss the competitive ways of me and Den trying to beat each others bounty level :P


Offline DavronTopic starter

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Reply #79 on: January 17, 2011, 04:20:31 am
Escaping is ideal though we are not all as good as klaus


EAF Nigga


Offline Leonardo

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Reply #80 on: January 17, 2011, 04:18:05 pm
Deleted off-topic posts including mine... Any other off-topic will also be deleted.

Debating with idiots it's like trying to play chess with a pigeon - it knocks the pieces over, craps on the board, and flies back to its flock to claim victory.


Offline Kessu

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Reply #81 on: January 17, 2011, 06:04:49 pm
I indeed also like about able of getting away from wanted list, tho' make it so none can get away from crimes when;
1. No cops are online
2. He is idle-pause and not killable

And Klaus, you can still compete about bounty lvl with Denlow  :rofl:


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Offline ~Legend~

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Reply #82 on: January 17, 2011, 08:43:21 pm
Yea, I have to agree with some people that have already mentioned this - it's not really the current system that seems to be the problem. Sure, it doesn't take into account all the possible factors that could determine a situation, but that would be near impossible.

As for loosing wanted levels/heat - there was a similar idea like this recently I think. Maybe have it only counting for low bounty levels. This would hopefully prevent police simply blasting people for petty crimes.


Offline Frank_Federico

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Reply #83 on: January 17, 2011, 09:50:38 pm
Quote
Its purely RPcally designed. You in middle of gunfight call 911 urself/call for backup and run
Why blasting off 50 assigned shotguns on 5 criminals.
Also if we lose money in bribing, why cops dont get same disadvantage...

What I mean is, sometimes cops don't notice who is helping other criminals, for an example. So, if we engage the suspect and these people help him, we wouldn't have time to suspect that guy and we'd kill him and lose money for nothing. That's the problem.



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Offline Marcell

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Reply #84 on: January 18, 2011, 07:54:58 pm
I have been playing on Argo for 2 weeks for now (a month if you'll count the time in 2008 lolz) and if you ask me, cops are fags most of times. All they care about is getting money, only a little part cares about what's the most important - team work. That's right, bitches. There's no team work with cops on Argo, except few players I noticed, like Legend, Marcus or Leonardo.
What I said is - becoming a cop on Argo is just the easiest way to gain money. Cops aren't cops, they are bounty hunters on Argo. 'Whoa, wait, this is cool, look at....HOLY SH*T F*CKING GOD THIS GUY HAS 60 WANTED LVL LETS PWN HIM!!'
As someone said...making money as a cop is too damn easy. You die 60 times before pwning a criminal, re-enter the place one hundred times, and you still gain alot more money for killing that criminal, than the criminals did for their crimes. You see the thing is, in real life being a criminal is a life choice you are prompted by two things - easy money, or hard past time. Or both. On Argo, cops have moar money than criminals. That's not how it should be.

Cops have free guns, there's no re-entering rules in the game, so it's like free money at some point. If not big families and people doing crimes together, no one on the Argo except cops, would have more than 250k, depending on how long he played.
This just needs to be changed. To be honest I would like more crimes for criminals that are scripted (I know RP is cool, but this isn't SA:MP, admins won't pay you for taking 30 civilians as hostages and releasing them...) but I do know that's pretty much impossible ATM, so instead, I want the cop system to be changed. I do not agree on limited pays like 15k, that doesn't make sense...for example: Me and 2 another gangsters are killing cops. Our wanted levels are all 15, we are lucky we are alive, its only cause we live and work as a team is why we are alive. Cops get 15k for killing us (or, one of us actually).

Now imagine Klaus and 15 guys are causing maychem (and me too lololz). The minimal wanted level for one of them is 30, the max would be 60. (this are just examples) now, the cops SOMEHOW manage to kill 'em all, but they only get 15k for each person even if their wanted levels were higher than 15. That sucks and has no point.
So I dunno what the f*ck you guys should do about it, but it really needs to be revamped/rebalanced/wooteva



Offline Frank_Federico

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Reply #85 on: January 18, 2011, 09:15:00 pm
What about this: the more the criminal kills the cop, the less the cop will get when he kills the criminal. Easy enough.



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Offline Marcell

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Reply #86 on: January 19, 2011, 12:22:48 am
What about this: the more the criminal kills the cop, the less the cop will get whem he kills the criminal. Easy enough.
I thought about it, it is a good idea, but not sure if it's possible to script it. AXXo?



Offline SpiralRock

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Reply #87 on: January 19, 2011, 12:47:10 am
I thought about it, it is a good idea, but not sure if it's possible to script it. AXXo?

There was a post of aXXo's on this idea : 'factor' one, but it may fail ... (he explained it himself).
U can check it out...

So far I seem that "It matters the same" must be implemented coz its gonna bring stability to earning methods in the server.
people gonna play more to earn hard money = more fun
More fun gets even more ppl  and argo gets mass population...

Nowadays ppl who have already earned so much have lost there motive and got bored. So please add this scheme ... Though its gonna change whole script and .... aXXo knows (his headache)...

Also I forgot bank job thing in the order...
Cop Kill > Civ Killed > Bank Rob > civ suspect



Offline Klaus

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Reply #88 on: January 19, 2011, 01:19:43 am
Well as I said in my post before it got deleted, I agree with the "It matters the same" idea. As long as the bounty system stays.


Offline Leonardo

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Reply #89 on: January 19, 2011, 01:31:06 am
Just make it like this, then:

If a cop kills a suspect who was suspected by other cop, he gets $300.
If a cop jails a suspect who was suspected by other cop, he gets $600.

If a cop kills a suspect who is wanted for bank robbery / murder of normal civilians, he gets $500.
If a cop jails a suspect who is wanted for bank robbery / murder of normal civilians, he gets $1000.

If a cop kills a suspect who is wanted for murder of a police officer, he gets $1000.
If a cop jails a suspect who is wanted for murder of a police officer, he gets $2000.



Seems fair enough in my opinion. Remember that only the last comitted crime will count (for example, a criminal gets suspected but he kills a cop meanwhile, then he's downed. The cop will get $1000. The reward will not lower if he commits ''minor'' crimes when reached the highest crime, if he kills a civilian if he already killed a cop the rewards applying are for the cop kill.)

This way we can remove the bounty thing as it's retarded and only supposed to show-off status or something, i don't see any reason of why this should stay...

Debating with idiots it's like trying to play chess with a pigeon - it knocks the pieces over, craps on the board, and flies back to its flock to claim victory.


 


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